GameDB: ICache for Resident Evil 1+2

Fixes missing dialogue lines.
pull/3705/head
Stenzek 7 months ago
parent 607cc7ea67
commit 1cb2ad5fda
No known key found for this signature in database

@ -16266,6 +16266,9 @@ SLPS-00222:
saveName: "Bio Hazard (Japan)"
controllers:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16284,6 +16287,9 @@ SLPM-80027:
name: "Bio Hazard (Demo)"
localizedName: "バイオハザード"
saveName: "Bio Hazard (Japan) (Demo)"
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
metadata:
genre: "** DEMO **"
SLPS-01513:
@ -16292,6 +16298,9 @@ SLPS-01513:
controllers:
- AnalogController
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16312,6 +16321,9 @@ SLPS-00998:
saveName: "Bio Hazard - Director's Cut (Japan)"
controllers:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16333,6 +16345,9 @@ SLPS-01512:
controllers:
- AnalogController
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -16380,6 +16395,7 @@ SLPS-01222:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -16404,6 +16420,7 @@ SLPS-01223:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -16428,6 +16445,7 @@ SLPS-00999:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
SLPS-01510:
@ -16439,6 +16457,7 @@ SLPS-01510:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -16464,6 +16483,7 @@ SLPS-01511:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -141869,6 +141889,7 @@ SLES-00200:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -141890,6 +141911,7 @@ SLES-00335:
genre: "** DEMO **"
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
SLES-00227:
name: "Resident Evil"
saveName: "Resident Evil (France)"
@ -141897,6 +141919,7 @@ SLES-00227:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -141918,6 +141941,7 @@ SLES-00228:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -141939,6 +141963,7 @@ SLES-00355:
genre: "** DEMO **"
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
SLUS-00170:
name: "Resident Evil"
saveName: "Resident Evil (USA)"
@ -141949,6 +141974,7 @@ SLUS-00170:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -141970,6 +141996,7 @@ SLES-00969:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -141991,6 +142018,7 @@ SLES-00970:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142012,6 +142040,7 @@ SLES-00971:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@ -142036,6 +142065,7 @@ SLUS-00551:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142058,6 +142088,7 @@ SLUS-00747:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Fixes missing dialogue lines.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@ -142146,6 +142177,7 @@ SLES-00972:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142169,6 +142201,7 @@ SLES-10972:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142192,6 +142225,7 @@ SLED-00977:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
SLES-00973:
@ -142224,6 +142258,7 @@ SLES-10973:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142247,6 +142282,7 @@ SLES-00974:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142270,6 +142306,7 @@ SLES-10974:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142293,6 +142330,7 @@ SLES-00975:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142316,6 +142354,7 @@ SLES-10975:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142342,6 +142381,7 @@ SLES-00976:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142368,6 +142408,7 @@ SLES-10976:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142391,6 +142432,7 @@ SLUS-80421:
genre: "** DEMO **"
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
codes:
@ -142406,6 +142448,7 @@ SLUS-00421:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142432,6 +142475,7 @@ SLUS-00592:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142459,6 +142503,7 @@ SLUS-00748:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:
@ -142486,6 +142531,7 @@ SLUS-00756:
- DigitalController
traits:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
metadata:

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