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@ -95,7 +95,7 @@ GPU::~GPU()
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g_gpu_device->RecycleTexture(std::move(m_chroma_smoothing_texture));
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}
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bool GPU::Initialize()
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bool GPU::Initialize(Error* error)
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{
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if (!System::IsReplayingGPUDump())
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s_crtc_tick_event.Activate();
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@ -107,11 +107,8 @@ bool GPU::Initialize()
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m_console_is_pal = System::IsPALRegion();
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UpdateCRTCConfig();
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if (!CompileDisplayPipelines(true, true, g_settings.display_24bit_chroma_smoothing))
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{
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Host::ReportErrorAsync("Error", "Failed to compile base GPU pipelines.");
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if (!CompileDisplayPipelines(true, true, g_settings.display_24bit_chroma_smoothing, error))
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return false;
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}
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#ifdef PSX_GPU_STATS
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s_active_gpu_cycles = 0;
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@ -152,7 +149,7 @@ void GPU::UpdateSettings(const Settings& old_settings)
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if (!CompileDisplayPipelines(g_settings.display_scaling != old_settings.display_scaling,
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g_settings.display_deinterlacing_mode != old_settings.display_deinterlacing_mode,
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g_settings.display_24bit_chroma_smoothing !=
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old_settings.display_24bit_chroma_smoothing))
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old_settings.display_24bit_chroma_smoothing, nullptr))
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{
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Panic("Failed to compile display pipeline on settings change.");
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}
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@ -1650,7 +1647,7 @@ void GPU::ReadCLUT(u16* dest, GPUTexturePaletteReg reg, bool clut_is_8bit)
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}
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}
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bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_smoothing)
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bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_smoothing, Error* error)
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{
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GPUShaderGen shadergen(g_gpu_device->GetRenderAPI(), g_gpu_device->GetFeatures().dual_source_blend,
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g_gpu_device->GetFeatures().framebuffer_fetch);
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@ -1693,8 +1690,10 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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break;
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}
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std::unique_ptr<GPUShader> vso = g_gpu_device->CreateShader(GPUShaderStage::Vertex, shadergen.GetLanguage(), vs);
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std::unique_ptr<GPUShader> fso = g_gpu_device->CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(), fs);
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std::unique_ptr<GPUShader> vso =
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g_gpu_device->CreateShader(GPUShaderStage::Vertex, shadergen.GetLanguage(), vs, error);
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std::unique_ptr<GPUShader> fso =
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g_gpu_device->CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(), fs, error);
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if (!vso || !fso)
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return false;
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GL_OBJECT_NAME(vso, "Display Vertex Shader");
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@ -1702,7 +1701,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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Settings::GetDisplayScalingName(g_settings.display_scaling));
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plconfig.vertex_shader = vso.get();
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plconfig.fragment_shader = fso.get();
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if (!(m_display_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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if (!(m_display_pipeline = g_gpu_device->CreatePipeline(plconfig, error)))
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return false;
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GL_OBJECT_NAME_FMT(m_display_pipeline, "Display Pipeline [{}]",
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Settings::GetDisplayScalingName(g_settings.display_scaling));
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@ -1713,14 +1712,14 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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plconfig.SetTargetFormats(GPUTexture::Format::RGBA8);
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std::unique_ptr<GPUShader> vso = g_gpu_device->CreateShader(GPUShaderStage::Vertex, shadergen.GetLanguage(),
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shadergen.GenerateScreenQuadVertexShader());
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shadergen.GenerateScreenQuadVertexShader(), error);
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if (!vso)
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return false;
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GL_OBJECT_NAME(vso, "Deinterlace Vertex Shader");
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std::unique_ptr<GPUShader> fso;
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if (!(fso = g_gpu_device->CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(),
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shadergen.GenerateInterleavedFieldExtractFragmentShader())))
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shadergen.GenerateInterleavedFieldExtractFragmentShader(), error)))
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{
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return false;
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}
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@ -1730,7 +1729,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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plconfig.layout = GPUPipeline::Layout::SingleTextureAndPushConstants;
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plconfig.vertex_shader = vso.get();
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plconfig.fragment_shader = fso.get();
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if (!(m_deinterlace_extract_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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if (!(m_deinterlace_extract_pipeline = g_gpu_device->CreatePipeline(plconfig, error)))
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return false;
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GL_OBJECT_NAME(m_deinterlace_extract_pipeline, "Deinterlace Field Extract Pipeline");
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@ -1744,7 +1743,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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case DisplayDeinterlacingMode::Weave:
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{
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if (!(fso = g_gpu_device->CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(),
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shadergen.GenerateDeinterlaceWeaveFragmentShader())))
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shadergen.GenerateDeinterlaceWeaveFragmentShader(), error)))
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{
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return false;
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}
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@ -1754,7 +1753,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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plconfig.layout = GPUPipeline::Layout::SingleTextureAndPushConstants;
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plconfig.vertex_shader = vso.get();
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plconfig.fragment_shader = fso.get();
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if (!(m_deinterlace_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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if (!(m_deinterlace_pipeline = g_gpu_device->CreatePipeline(plconfig, error)))
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return false;
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GL_OBJECT_NAME(m_deinterlace_pipeline, "Weave Deinterlace Pipeline");
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@ -1764,7 +1763,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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case DisplayDeinterlacingMode::Blend:
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{
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if (!(fso = g_gpu_device->CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(),
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shadergen.GenerateDeinterlaceBlendFragmentShader())))
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shadergen.GenerateDeinterlaceBlendFragmentShader(), error)))
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{
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return false;
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}
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@ -1774,7 +1773,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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plconfig.layout = GPUPipeline::Layout::MultiTextureAndPushConstants;
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plconfig.vertex_shader = vso.get();
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plconfig.fragment_shader = fso.get();
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if (!(m_deinterlace_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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if (!(m_deinterlace_pipeline = g_gpu_device->CreatePipeline(plconfig, error)))
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return false;
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GL_OBJECT_NAME(m_deinterlace_pipeline, "Blend Deinterlace Pipeline");
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@ -1784,7 +1783,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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case DisplayDeinterlacingMode::Adaptive:
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{
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fso = g_gpu_device->CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(),
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shadergen.GenerateFastMADReconstructFragmentShader());
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shadergen.GenerateFastMADReconstructFragmentShader(), error);
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if (!fso)
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return false;
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@ -1792,7 +1791,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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plconfig.layout = GPUPipeline::Layout::MultiTextureAndPushConstants;
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plconfig.fragment_shader = fso.get();
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if (!(m_deinterlace_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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if (!(m_deinterlace_pipeline = g_gpu_device->CreatePipeline(plconfig, error)))
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return false;
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GL_OBJECT_NAME(m_deinterlace_pipeline, "FastMAD Reconstruct Pipeline");
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@ -1815,9 +1814,9 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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plconfig.SetTargetFormats(GPUTexture::Format::RGBA8);
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std::unique_ptr<GPUShader> vso = g_gpu_device->CreateShader(GPUShaderStage::Vertex, shadergen.GetLanguage(),
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shadergen.GenerateScreenQuadVertexShader());
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std::unique_ptr<GPUShader> fso = g_gpu_device->CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(),
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shadergen.GenerateChromaSmoothingFragmentShader());
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shadergen.GenerateScreenQuadVertexShader(), error);
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std::unique_ptr<GPUShader> fso = g_gpu_device->CreateShader(
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GPUShaderStage::Fragment, shadergen.GetLanguage(), shadergen.GenerateChromaSmoothingFragmentShader(), error);
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if (!vso || !fso)
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return false;
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GL_OBJECT_NAME(vso, "Chroma Smoothing Vertex Shader");
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@ -1825,7 +1824,7 @@ bool GPU::CompileDisplayPipelines(bool display, bool deinterlace, bool chroma_sm
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plconfig.vertex_shader = vso.get();
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plconfig.fragment_shader = fso.get();
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if (!(m_chroma_smoothing_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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if (!(m_chroma_smoothing_pipeline = g_gpu_device->CreatePipeline(plconfig, error)))
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return false;
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GL_OBJECT_NAME(m_chroma_smoothing_pipeline, "Chroma Smoothing Pipeline");
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}
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