GPU/OpenGL: Use linear sampling for VRAM write replacement blit

pull/2412/head
Connor McLaughlin 4 years ago
parent d432accf81
commit 18df8d48e7

@ -769,7 +769,7 @@ bool GPU_HW_OpenGL::BlitVRAMReplacementTexture(const TextureReplacementTexture*
if (!m_vram_write_replacement_texture.IsValid())
{
if (!m_vram_write_replacement_texture.Create(tex->GetWidth(), tex->GetHeight(), 1, GL_RGBA, GL_RGBA,
GL_UNSIGNED_BYTE, tex->GetPixels()) ||
GL_UNSIGNED_BYTE, tex->GetPixels(), true) ||
!m_vram_write_replacement_texture.CreateFramebuffer())
{
m_vram_write_replacement_texture.Destroy();

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