Merge pull request #2892 from zkdpower/master

update simple-chinese language file to latest.
pull/2895/head
Connor McLaughlin 3 years ago committed by GitHub
commit 187b01f908
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@ -343,42 +343,42 @@ Login token generated on %2.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="501"/>
<location filename="../../frontend-common/achievements.cpp" line="503"/>
<source>Hardcore mode will be enabled on system reset.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="529"/>
<location filename="../../frontend-common/achievements.cpp" line="531"/>
<source>Confirm Hardcore Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="530"/>
<location filename="../../frontend-common/achievements.cpp" line="532"/>
<source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
<translation>{0}No{0}</translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="581"/>
<location filename="../../frontend-common/achievements.cpp" line="583"/>
<source>Hardcore mode is now enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="582"/>
<location filename="../../frontend-common/achievements.cpp" line="584"/>
<source>Hardcore mode is now disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="1002"/>
<location filename="../../frontend-common/achievements.cpp" line="1004"/>
<source>{} (Hardcore Mode)</source>
<translation>{} ()</translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="1010"/>
<location filename="../../frontend-common/achievements.cpp" line="1012"/>
<source>You have earned {} of {} achievements, and {} of {} points.</source>
<translation>{}{}{}{}</translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="1016"/>
<location filename="../../frontend-common/achievements.cpp" line="1018"/>
<source>This game has no achievements.</source>
<translation></translation>
</message>
@ -391,34 +391,34 @@ Login token generated on %2.</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../../frontend-common/achievements.cpp" line="1736"/>
<location filename="../../frontend-common/achievements.cpp" line="1760"/>
<source>Your Score: {} (Best: {})
Leaderboard Position: {} of {}</source>
<translation>: {} (: {})
: {}{}</translation>
</message>
<message>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5853"/>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5854"/>
<source>This game has {} leaderboards.</source>
<translation>{}</translation>
</message>
<message>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5871"/>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5872"/>
<source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5906"/>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5907"/>
<source>Time</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5907"/>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5908"/>
<source>Score</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5963"/>
<location filename="../../frontend-common/fullscreen_ui.cpp" line="5964"/>
<source>Downloading leaderboard data, please wait...</source>
<translation></translation>
</message>
@ -505,7 +505,7 @@ Leaderboard Position: {} of {}</source>
<translation type="vanished">GPU:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="234"/>
<location filename="../advancedsettingswidget.cpp" line="246"/>
<source>PGXP Vertex Cache</source>
<translation>PGXP</translation>
</message>
@ -542,22 +542,42 @@ Leaderboard Position: {} of {}</source>
<translation>齿</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="235"/>
<location filename="../advancedsettingswidget.cpp" line="236"/>
<source>Display Active Start Offset</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="238"/>
<source>Display Active End Offset</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="240"/>
<source>Display Line Start Offset</source>
<translation>线</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="242"/>
<source>Display Line End Offset</source>
<translation>线</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="247"/>
<source>PGXP Geometry Tolerance</source>
<translation>PGXP</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="237"/>
<location filename="../advancedsettingswidget.cpp" line="249"/>
<source>PGXP Depth Clear Threshold</source>
<translation>PGXP</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="242"/>
<location filename="../advancedsettingswidget.cpp" line="254"/>
<source>Enable Recompiler Block Linking</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="244"/>
<location filename="../advancedsettingswidget.cpp" line="256"/>
<source>Enable Recompiler Fast Memory Access</source>
<translation>访</translation>
</message>
@ -566,62 +586,62 @@ Leaderboard Position: {} of {}</source>
<translation type="vanished">ICache</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="249"/>
<location filename="../advancedsettingswidget.cpp" line="261"/>
<source>Enable VRAM Write Texture Replacement</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="251"/>
<location filename="../advancedsettingswidget.cpp" line="263"/>
<source>Preload Texture Replacements</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="253"/>
<location filename="../advancedsettingswidget.cpp" line="265"/>
<source>Dump Replaceable VRAM Writes</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="255"/>
<location filename="../advancedsettingswidget.cpp" line="267"/>
<source>Set Dumped VRAM Write Alpha Channel</source>
<translation>Alpha</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="257"/>
<location filename="../advancedsettingswidget.cpp" line="269"/>
<source>Minimum Dumped VRAM Write Width</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="260"/>
<location filename="../advancedsettingswidget.cpp" line="272"/>
<source>Minimum Dumped VRAM Write Height</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="264"/>
<location filename="../advancedsettingswidget.cpp" line="276"/>
<source>DMA Max Slice Ticks</source>
<translation>DMA</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="266"/>
<location filename="../advancedsettingswidget.cpp" line="278"/>
<source>DMA Halt Ticks</source>
<translation>DMA</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="268"/>
<location filename="../advancedsettingswidget.cpp" line="280"/>
<source>GPU FIFO Size</source>
<translation>GPUFIFO</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="270"/>
<location filename="../advancedsettingswidget.cpp" line="282"/>
<source>GPU Max Run-Ahead</source>
<translation>GPU</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="278"/>
<location filename="../advancedsettingswidget.cpp" line="290"/>
<source>Allow Booting Without SBI File</source>
<translation>SBI</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="281"/>
<location filename="../advancedsettingswidget.cpp" line="293"/>
<source>Create Save State Backups</source>
<translation></translation>
</message>
@ -688,7 +708,7 @@ Leaderboard Position: {} of {}</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="275"/>
<location filename="../advancedsettingswidget.cpp" line="287"/>
<source>Increase Timer Resolution</source>
<translation></translation>
</message>
@ -702,7 +722,7 @@ Leaderboard Position: {} of {}</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="240"/>
<location filename="../advancedsettingswidget.cpp" line="252"/>
<source>Enable Recompiler Memory Exceptions</source>
<translation></translation>
</message>
@ -718,7 +738,7 @@ Leaderboard Position: {} of {}</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="272"/>
<location filename="../advancedsettingswidget.cpp" line="284"/>
<source>Use Debug Host GPU Device</source>
<translation>使GPU</translation>
</message>
@ -748,43 +768,63 @@ Leaderboard Position: {} of {}</source>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="104"/>
<location filename="../../core/analog_controller.cpp" line="250"/>
<location filename="../../core/analog_controller.cpp" line="258"/>
<source>Controller {} switched to analog mode.</source>
<translation>{}</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="105"/>
<location filename="../../core/analog_controller.cpp" line="251"/>
<location filename="../../core/analog_controller.cpp" line="259"/>
<source>Controller {} switched to digital mode.</source>
<translation>{}</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="266"/>
<location filename="../../core/analog_controller.cpp" line="274"/>
<source>Controller %u is locked to analog mode by the game.</source>
<translation>%u</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="267"/>
<location filename="../../core/analog_controller.cpp" line="275"/>
<source>Controller %u is locked to digital mode by the game.</source>
<translation>%u</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="790"/>
<source>Not Inverted</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="791"/>
<source>Invert Left/Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="792"/>
<source>Invert Up/Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="793"/>
<source>Invert Left/Right + Up/Down</source>
<translation>+</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="805"/>
<source>Analog Deadzone</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="793"/>
<location filename="../../core/analog_controller.cpp" line="806"/>
<source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="796"/>
<location filename="../../core/analog_controller.cpp" line="809"/>
<source>Analog Sensitivity</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="797"/>
<location filename="../../core/analog_controller.cpp" line="810"/>
<source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>使 (DualShock-4Xbox-One) 使130%140%</translation>
</message>
@ -873,12 +913,12 @@ Leaderboard Position: {} of {}</source>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="783"/>
<location filename="../../core/analog_controller.cpp" line="796"/>
<source>Force Analog Mode on Reset</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="784"/>
<location filename="../../core/analog_controller.cpp" line="797"/>
<source>Forces the controller to analog mode when the console is reset/powered on. May cause issues with games, so it is recommended to leave this option off.</source>
<translation>/</translation>
</message>
@ -891,12 +931,12 @@ Leaderboard Position: {} of {}</source>
<translation type="vanished">/</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="788"/>
<location filename="../../core/analog_controller.cpp" line="801"/>
<source>Use Analog Sticks for D-Pad in Digital Mode</source>
<translation>D-Pad使</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="789"/>
<location filename="../../core/analog_controller.cpp" line="802"/>
<source>Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</source>
<translation>使d-pad</translation>
</message>
@ -909,12 +949,12 @@ Leaderboard Position: {} of {}</source>
<translation type="vanished">使 (DualShock-4Xbox-One) 使1.301.40</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="802"/>
<location filename="../../core/analog_controller.cpp" line="818"/>
<source>Vibration Bias</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="803"/>
<location filename="../../core/analog_controller.cpp" line="819"/>
<source>Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.</source>
<translation></translation>
</message>
@ -3069,8 +3109,8 @@ This warning will only be shown once.</source>
<context>
<name>ControllerBindingWidget_Base</name>
<message>
<location filename="../controllerbindingwidgets.cpp" line="739"/>
<location filename="../controllerbindingwidgets.cpp" line="755"/>
<location filename="../controllerbindingwidgets.cpp" line="761"/>
<location filename="../controllerbindingwidgets.cpp" line="777"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
@ -3353,7 +3393,7 @@ This warning will only be shown once.</source>
<translation>/</translation>
</message>
<message>
<location filename="../controllerbindingwidgets.cpp" line="844"/>
<location filename="../controllerbindingwidgets.cpp" line="866"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
@ -3386,12 +3426,12 @@ This warning will only be shown once.</source>
<translation></translation>
</message>
<message>
<location filename="../controllerbindingwidgets.cpp" line="586"/>
<location filename="../controllerbindingwidgets.cpp" line="600"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../controllerbindingwidgets.cpp" line="589"/>
<location filename="../controllerbindingwidgets.cpp" line="603"/>
<source>Select File</source>
<translation></translation>
</message>
@ -3404,149 +3444,147 @@ This warning will only be shown once.</source>
<translation>Form</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="32"/>
<location filename="../controllerglobalsettingswidget.ui" line="83"/>
<source>Controller Multitap</source>
<translation></translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="38"/>
<location filename="../controllerglobalsettingswidget.ui" line="89"/>
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation>使84</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="48"/>
<location filename="../controllerglobalsettingswidget.ui" line="99"/>
<source>Multitap Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="56"/>
<location filename="../controllerglobalsettingswidget.ui" line="107"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="61"/>
<location filename="../controllerglobalsettingswidget.ui" line="112"/>
<source>Enable on Port 1 Only</source>
<translation>1</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="66"/>
<location filename="../controllerglobalsettingswidget.ui" line="117"/>
<source>Enable on Port 2 Only</source>
<translation>2</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="71"/>
<location filename="../controllerglobalsettingswidget.ui" line="122"/>
<source>Enable on Ports 1 and 2</source>
<translation>12</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="82"/>
<location filename="../controllerglobalsettingswidget.ui" line="32"/>
<source>DInput Source</source>
<translation>DInput</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="88"/>
<location filename="../controllerglobalsettingswidget.ui" line="38"/>
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended.</source>
<translation>DInputXInputSDL访</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="98"/>
<location filename="../controllerglobalsettingswidget.ui" line="48"/>
<source>Enable DInput Input Source</source>
<translation>DInput</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="108"/>
<location filename="../controllerglobalsettingswidget.ui" line="133"/>
<source>SDL Input Source</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="114"/>
<location filename="../controllerglobalsettingswidget.ui" line="139"/>
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation>SDLDualShock-4/DualSense-pad (/LED) </translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="124"/>
<location filename="../controllerglobalsettingswidget.ui" line="149"/>
<source>Enable SDL Input Source</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="131"/>
<location filename="../controllerglobalsettingswidget.ui" line="156"/>
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation>DualShock-4/DualSense</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="141"/>
<location filename="../controllerglobalsettingswidget.ui" line="58"/>
<source>Detected Devices</source>
<translation></translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="166"/>
<location filename="../controllerglobalsettingswidget.ui" line="218"/>
<source>Mouse/Pointer Source</source>
<translation>/</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="184"/>
<location filename="../controllerglobalsettingswidget.ui" line="260"/>
<location filename="../controllerglobalsettingswidget.ui" line="280"/>
<location filename="../controllerglobalsettingswidget.ui" line="335"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="216"/>
<location filename="../controllerglobalsettingswidget.ui" line="267"/>
<source>Invert</source>
<translation></translation>
<translation type="vanished"></translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="274"/>
<location filename="../controllerglobalsettingswidget.ui" line="224"/>
<source>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</source>
<translation>使使</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="284"/>
<location filename="../controllerglobalsettingswidget.ui" line="289"/>
<source>Vertical Sensitivity:</source>
<translation>:</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="291"/>
<location filename="../controllerglobalsettingswidget.ui" line="234"/>
<source>Horizontal Sensitivity:</source>
<translation>:</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="298"/>
<location filename="../controllerglobalsettingswidget.ui" line="346"/>
<source>Enable Mouse Mapping</source>
<translation></translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="305"/>
<location filename="../controllerglobalsettingswidget.ui" line="353"/>
<source>Use Raw Input</source>
<translation>使</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="315"/>
<location filename="../controllerglobalsettingswidget.ui" line="166"/>
<source>XInput Source</source>
<translation>XInput</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="321"/>
<location filename="../controllerglobalsettingswidget.ui" line="172"/>
<source>The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation>XInputXBox-360/XBox-One/XBoxXInput</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="331"/>
<location filename="../controllerglobalsettingswidget.ui" line="182"/>
<source>Enable XInput Input Source</source>
<translation>XInput</translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="341"/>
<location filename="../controllerglobalsettingswidget.ui" line="192"/>
<source>Profile Settings</source>
<translation></translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="347"/>
<location filename="../controllerglobalsettingswidget.ui" line="198"/>
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation></translation>
</message>
<message>
<location filename="../controllerglobalsettingswidget.ui" line="357"/>
<location filename="../controllerglobalsettingswidget.ui" line="208"/>
<source>Use Per-Profile Hotkeys</source>
<translation>使</translation>
</message>
@ -3967,18 +4005,18 @@ You cannot undo this action.</source>
<translation>PlayStation</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="258"/>
<location filename="../../core/negcon.cpp" line="259"/>
<location filename="../../core/settings.cpp" line="1083"/>
<source>NeGcon</source>
<translation>NeGcon</translation>
</message>
<message>
<location filename="../../core/analog_controller.cpp" line="809"/>
<location filename="../../core/analog_controller.cpp" line="831"/>
<source>Analog Controller</source>
<translation></translation>
</message>
<message>
<location filename="../../core/guncon.cpp" line="230"/>
<location filename="../../core/guncon.cpp" line="231"/>
<location filename="../../core/settings.cpp" line="1082"/>
<source>GunCon</source>
<translation></translation>
@ -4665,6 +4703,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="246"/>
<location filename="../displaysettingswidget.cpp" line="150"/>
<source>Show CPU Usage</source>
<translation>CPU使</translation>
</message>
@ -4719,7 +4758,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="253"/>
<location filename="../displaysettingswidget.cpp" line="150"/>
<location filename="../displaysettingswidget.cpp" line="153"/>
<source>Show Controller Input</source>
<translation></translation>
</message>
@ -4789,7 +4828,7 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="80"/>
<location filename="../displaysettingswidget.cpp" line="232"/>
<location filename="../displaysettingswidget.cpp" line="235"/>
<source>(Default)</source>
<translation>()</translation>
</message>
@ -4875,7 +4914,8 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
<location filename="../displaysettingswidget.cpp" line="145"/>
<location filename="../displaysettingswidget.cpp" line="147"/>
<location filename="../displaysettingswidget.cpp" line="150"/>
<location filename="../displaysettingswidget.cpp" line="158"/>
<location filename="../displaysettingswidget.cpp" line="153"/>
<location filename="../displaysettingswidget.cpp" line="161"/>
<source>Unchecked</source>
<translation></translation>
</message>
@ -4959,23 +4999,28 @@ This file can be several gigabytes, so be aware of SSD wear.</source>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="151"/>
<source>Shows the host&apos;s CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU&apos;s usage. If a value close to 100% is being displayed, this means your host&apos;s CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking.</source>
<translation>线CPU使CPU使100%CPU</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="154"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="155"/>
<location filename="../displaysettingswidget.cpp" line="158"/>
<location filename="../displaysettingswidget.cpp" line="161"/>
<source>Use Blit Swap Chain</source>
<translation>使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="159"/>
<location filename="../displaysettingswidget.cpp" line="162"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<translation>Direct3D 11使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="84"/>
<location filename="../displaysettingswidget.cpp" line="252"/>
<location filename="../displaysettingswidget.cpp" line="255"/>
<source>Borderless Fullscreen</source>
<translation></translation>
</message>
@ -5519,9 +5564,8 @@ Achievements: %5 (%6)
<translation>24</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="88"/>
<source>Smooths out the blockyness of magnified textures on 3D object by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
<translation>使3D&lt;br&gt;</translation>
<translation type="vanished">使3D&lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="91"/>
@ -5566,6 +5610,11 @@ Achievements: %5 (%6)
<source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
<translation>使8使</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="88"/>
<source>Smooths out the blockiness of magnified textures on 3D object by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. &lt;br&gt;The JINC2 and especially xBR filtering modes are very demanding, and may not be worth the speed penalty.</source>
<translation>使3D&lt;br&gt;&lt;br&gt;JINC2xBR</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="92"/>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
@ -5872,8 +5921,27 @@ Achievements: %5 (%6)
</message>
<message>
<location filename="../../core/settings.cpp" line="889"/>
<source>JINC2 (Slow)</source>
<translation>JINC2 ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="890"/>
<source>JINC2 (Slow, No Edge Blending)</source>
<translation>JINC2 ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="890"/>
<source>xBR (Very Slow)</source>
<translation>xBR ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="891"/>
<source>xBR (Very Slow, No Edge Blending)</source>
<translation>xBR ()</translation>
</message>
<message>
<source>JINC2</source>
<translation>JINC2</translation>
<translation type="vanished">JINC2</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="889"/>
@ -5881,19 +5949,16 @@ Achievements: %5 (%6)
<translation>线 ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="890"/>
<source>xBR</source>
<translation>xBR</translation>
<translation type="vanished">xBR</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="890"/>
<source>JINC2 (No Edge Blending)</source>
<translation>JINC2 ()</translation>
<translation type="vanished">JINC2 ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="891"/>
<source>xBR (No Edge Blending)</source>
<translation>xBR ()</translation>
<translation type="vanished">xBR ()</translation>
</message>
</context>
<context>
@ -7329,12 +7394,12 @@ This will download approximately 4 megabytes over your current internet connecti
<translation></translation>
</message>
<message>
<location filename="../../core/guncon.cpp" line="224"/>
<location filename="../../core/guncon.cpp" line="225"/>
<source>X Scale</source>
<translation>X</translation>
</message>
<message>
<location filename="../../core/guncon.cpp" line="225"/>
<location filename="../../core/guncon.cpp" line="226"/>
<source>Scales X coordinates relative to the center of the screen.</source>
<translation>X</translation>
</message>

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