TRANSLATE_NOOP("FullscreenUI","Details unavailable for game not scanned in game list.");
TRANSLATE_NOOP("FullscreenUI","Determines how large the on-screen messages and monitor are.");
TRANSLATE_NOOP("FullscreenUI","Determines how much button pressure is ignored before activating the macro.");
TRANSLATE_NOOP("FullscreenUI","Determines how much latency there is between the audio being picked up by the host API, and played through speakers.");
TRANSLATE_NOOP("FullscreenUI","Determines how much of the area typically not visible on a consumer TV set to crop/hide.");
TRANSLATE_NOOP("FullscreenUI","Determines how much pressure is simulated when macro is active.");
TRANSLATE_NOOP("FullscreenUI","Determines how the emulated CPU executes instructions.");
TRANSLATE_NOOP("FullscreenUI","Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution.");
TRANSLATE_NOOP("FullscreenUI","Determines quality of audio when not running at 100% speed.");
@ -7519,6 +7534,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines that field that the game list will be
TRANSLATE_NOOP("FullscreenUI","Determines the amount of audio buffered before being pulled by the host API.");
TRANSLATE_NOOP("FullscreenUI","Determines the emulated hardware type.");
TRANSLATE_NOOP("FullscreenUI","Determines the format that screenshots will be saved/compressed with.");
TRANSLATE_NOOP("FullscreenUI","Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).");
TRANSLATE_NOOP("FullscreenUI","Determines the margin between the edge of the screen and on-screen messages.");
TRANSLATE_NOOP("FullscreenUI","Determines the position on the screen when black borders must be added.");
TRANSLATE_NOOP("FullscreenUI","Determines the rotation of the simulated TV screen.");
@ -7616,6 +7632,7 @@ TRANSLATE_NOOP("FullscreenUI", "Forces blending to be done in the shader at 16-b
TRANSLATE_NOOP("FullscreenUI","Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.");
TRANSLATE_NOOP("FullscreenUI","Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.");
TRANSLATE_NOOP("FullscreenUI","Frame Time Buffer");
<string>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</string>