@ -45,16 +45,16 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . internalResolutionScreenshots , " Display " ,
" InternalResolutionScreenshots " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . vsync , " Display " , " VSync " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . displayAllFrames , " Display " , " DisplayAllFrames " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . gpuThread , " GPU " , " UseThread " , true ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . threadedPresentation , " GPU " , " ThreadedPresentation " , true ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . syncToHostRefreshRate , " Main " , " SyncToHostRefreshRate " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . showOSDMessages , " Display " , " ShowOSDMessages " , true ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . showFPS , " Display " , " ShowFPS " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . showSpeed , " Display " , " ShowSpeed " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . showResolution , " Display " , " ShowResolution " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . showCPU , " Display " , " ShowCPU " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . showGPU , " Display " , " ShowGPU " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . showInput , " Display " , " ShowInputs " , false ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . showSettings , " Display " , " ShowEnhancements " , false ) ;
connect ( m_ui . renderer , QOverload < int > : : of ( & QComboBox : : currentIndexChanged ) , this ,
& DisplaySettingsWidget : : populateGPUAdaptersAndResolutions ) ;
@ -119,23 +119,12 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
m_ui . vsync , tr ( " VSync " ) , tr ( " Checked " ) ,
tr ( " Enable this option to match DuckStation's refresh rate with your current monitor or screen. "
" VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). " ) ) ;
dialog - > registerWidgetHelp ( m_ui . displayAllFrames , tr ( " Optimal Frame Pacing " ) , tr ( " Unchecked " ) ,
tr ( " Enable this option will ensure every frame the console renders is displayed to the "
" screen, for optimal frame pacing. If you are having difficulties maintaining full "
" speed, or are getting audio glitches, try disabling this option. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . threadedPresentation , tr ( " Threaded Presentation " ) , tr ( " Checked " ) ,
tr ( " Presents frames on a background thread when fast forwarding or vsync is disabled. "
" This can measurably improve performance in the Vulkan renderer. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . gpuThread , tr ( " Threaded Rendering " ) , tr ( " Checked " ) ,
tr ( " Uses a second thread for drawing graphics. Currently only available for the software "
" renderer, but can provide a significant speed improvement, and is safe to use. " ) ) ;
dialog - > registerWidgetHelp (
m_ui . syncToHostRefreshRate , tr ( " Sync To Host Refresh Rate " ) , tr ( " Unchecked " ) ,
tr ( " Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
" Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
" potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
" the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
" should disable this option. " ) ) ;
dialog - > registerWidgetHelp ( m_ui . showOSDMessages , tr ( " Show OSD Messages " ) , tr ( " Checked " ) ,
tr ( " Shows on-screen-display messages when events occur such as save states being "
" created/loaded, screenshots being taken, etc. " ) ) ;
@ -148,21 +137,21 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
tr ( " Shows the resolution of the game in the top-right corner of the display. " ) ) ;
dialog - > registerWidgetHelp (
m_ui . showCPU , tr ( " Show CPU Usage " ) , tr ( " Unchecked " ) ,
tr ( " Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking. " ) ) ;
tr ( " Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the "
" emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely "
" the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking. " ) ) ;
dialog - > registerWidgetHelp (
m_ui . showInput , tr ( " Show Controller Input " ) , tr ( " Unchecked " ) ,
tr ( " Shows the current controller state of the system in the bottom-left corner of the display. " ) ) ;
# ifdef _WIN32
{
QCheckBox * cb = new QCheckBox ( tr ( " Use Blit Swap Chain " ) , m_ui . basicGroupBox ) ;
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , cb , " Display " , " UseBlitSwapChain " , false ) ;
m_ui . basicCheckboxGridLayout - > addWidget ( cb , 2 , 1 , 1 , 1 ) ;
dialog - > registerWidgetHelp ( cb , tr ( " Use Blit Swap Chain " ) , tr ( " Unchecked " ) ,
tr ( " Uses a blit presentation model instead of flipping when using the Direct3D 11 "
" renderer. This usually results in slower performance, but may be required for some "
" streaming applications, or to uncap framerates on some systems. " ) ) ;
}
SettingWidgetBinder : : BindWidgetToBoolSetting ( sif , m_ui . blitSwapChain , " Display " , " UseBlitSwapChain " , false ) ;
dialog - > registerWidgetHelp ( m_ui . blitSwapChain , tr ( " Use Blit Swap Chain " ) , tr ( " Unchecked " ) ,
tr ( " Uses a blit presentation model instead of flipping when using the Direct3D 11 "
" renderer. This usually results in slower performance, but may be required for some "
" streaming applications, or to uncap framerates on some systems. " ) ) ;
# else
m_ui . blitSwapChain - > setEnabled ( false ) ;
# endif
}