|
|
|
|
@ -71,6 +71,7 @@ public:
|
|
|
|
|
#define FSUI_FSTR(str) fmt::runtime(Host::TranslateToStringView(TR_CONTEXT, str))
|
|
|
|
|
#define FSUI_NSTR(str) str
|
|
|
|
|
|
|
|
|
|
using ImGuiFullscreen::FocusResetType;
|
|
|
|
|
using ImGuiFullscreen::g_large_font;
|
|
|
|
|
using ImGuiFullscreen::g_layout_padding_left;
|
|
|
|
|
using ImGuiFullscreen::g_layout_padding_top;
|
|
|
|
|
@ -125,6 +126,7 @@ using ImGuiFullscreen::ForceKeyNavEnabled;
|
|
|
|
|
using ImGuiFullscreen::GetCachedTexture;
|
|
|
|
|
using ImGuiFullscreen::GetCachedTextureAsync;
|
|
|
|
|
using ImGuiFullscreen::GetPlaceholderTexture;
|
|
|
|
|
using ImGuiFullscreen::GetQueuedFocusResetType;
|
|
|
|
|
using ImGuiFullscreen::HorizontalMenuItem;
|
|
|
|
|
using ImGuiFullscreen::IsFocusResetQueued;
|
|
|
|
|
using ImGuiFullscreen::IsGamepadInputSource;
|
|
|
|
|
@ -636,7 +638,7 @@ void FullscreenUI::OnSystemStarted()
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
s_current_main_window = MainWindowType::None;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FullscreenUI::OnSystemPaused()
|
|
|
|
|
@ -695,7 +697,7 @@ void FullscreenUI::OpenPauseMenu()
|
|
|
|
|
PauseForMenuOpen(true);
|
|
|
|
|
s_current_main_window = MainWindowType::PauseMenu;
|
|
|
|
|
s_current_pause_submenu = PauseSubMenu::None;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
ForceKeyNavEnabled();
|
|
|
|
|
FixStateIfPaused();
|
|
|
|
|
}
|
|
|
|
|
@ -730,7 +732,7 @@ void FullscreenUI::ClosePauseMenu()
|
|
|
|
|
s_current_main_window = MainWindowType::None;
|
|
|
|
|
s_current_pause_submenu = PauseSubMenu::None;
|
|
|
|
|
s_pause_menu_was_open = false;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
FixStateIfPaused();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -738,7 +740,7 @@ void FullscreenUI::OpenPauseSubMenu(PauseSubMenu submenu)
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::PauseMenu;
|
|
|
|
|
s_current_pause_submenu = submenu;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FullscreenUI::Shutdown()
|
|
|
|
|
@ -876,7 +878,7 @@ void FullscreenUI::ReturnToPreviousWindow()
|
|
|
|
|
if (System::IsValid() && s_pause_menu_was_open)
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::PauseMenu;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
@ -976,7 +978,6 @@ void FullscreenUI::DoStartFile()
|
|
|
|
|
if (!path.empty())
|
|
|
|
|
DoStartPath(path);
|
|
|
|
|
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
CloseFileSelector();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
@ -1040,7 +1041,6 @@ void FullscreenUI::DoStartDisc()
|
|
|
|
|
|
|
|
|
|
DoStartDisc(std::move(paths[index]));
|
|
|
|
|
CloseChoiceDialog();
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -1117,7 +1117,6 @@ void FullscreenUI::DoChangeDiscFromFile()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
CloseFileSelector();
|
|
|
|
|
ReturnToPreviousWindow();
|
|
|
|
|
};
|
|
|
|
|
@ -1153,7 +1152,6 @@ void FullscreenUI::DoChangeDisc()
|
|
|
|
|
System::SwitchMediaSubImage(static_cast<u32>(index - 1));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
CloseChoiceDialog();
|
|
|
|
|
ReturnToPreviousWindow();
|
|
|
|
|
};
|
|
|
|
|
@ -1195,7 +1193,6 @@ void FullscreenUI::DoChangeDisc()
|
|
|
|
|
System::InsertMedia(paths[index - 1].c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
CloseChoiceDialog();
|
|
|
|
|
ReturnToMainWindow();
|
|
|
|
|
};
|
|
|
|
|
@ -1299,7 +1296,7 @@ void FullscreenUI::DoToggleFullscreen()
|
|
|
|
|
void FullscreenUI::SwitchToLanding()
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::Landing;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FullscreenUI::DrawLandingTemplate(ImVec2* menu_pos, ImVec2* menu_size)
|
|
|
|
|
@ -1396,7 +1393,7 @@ void FullscreenUI::DrawLandingWindow()
|
|
|
|
|
FSUI_CSTR("Launch a game from a file, disc, or starts the console without any disc inserted.")))
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::StartGame;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/applications-system.png"), FSUI_CSTR("Settings"),
|
|
|
|
|
@ -1410,7 +1407,7 @@ void FullscreenUI::DrawLandingWindow()
|
|
|
|
|
(!AreAnyDialogsOpen() && WantsToCloseMenu()))
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::Exit;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
EndHorizontalMenu();
|
|
|
|
|
@ -1481,7 +1478,7 @@ void FullscreenUI::DrawStartGameWindow()
|
|
|
|
|
(!AreAnyDialogsOpen() && WantsToCloseMenu()))
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::Landing;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
EndHorizontalMenu();
|
|
|
|
|
@ -1527,7 +1524,7 @@ void FullscreenUI::DrawExitWindow()
|
|
|
|
|
WantsToCloseMenu())
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::Landing;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/exit.png"), FSUI_CSTR("Exit DuckStation"),
|
|
|
|
|
@ -2742,7 +2739,7 @@ void FullscreenUI::SwitchToGameSettingsForSerial(std::string_view serial)
|
|
|
|
|
s_game_settings_interface->Load();
|
|
|
|
|
s_current_main_window = MainWindowType::Settings;
|
|
|
|
|
s_settings_page = SettingsPage::Summary;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FullscreenUI::SwitchToGameSettings()
|
|
|
|
|
@ -2884,7 +2881,7 @@ void FullscreenUI::DrawSettingsWindow()
|
|
|
|
|
{
|
|
|
|
|
index = (index == 0) ? (count - 1) : (index - 1);
|
|
|
|
|
s_settings_page = pages[index];
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
else if (ImGui::IsKeyPressed(ImGuiKey_GamepadDpadRight, true) ||
|
|
|
|
|
ImGui::IsKeyPressed(ImGuiKey_NavGamepadTweakFast, true) ||
|
|
|
|
|
@ -2892,7 +2889,7 @@ void FullscreenUI::DrawSettingsWindow()
|
|
|
|
|
{
|
|
|
|
|
index = (index + 1) % count;
|
|
|
|
|
s_settings_page = pages[index];
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -2911,6 +2908,7 @@ void FullscreenUI::DrawSettingsWindow()
|
|
|
|
|
if (NavButton(icons[i], i == index, true, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
|
|
|
{
|
|
|
|
|
s_settings_page = pages[i];
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -2920,8 +2918,13 @@ void FullscreenUI::DrawSettingsWindow()
|
|
|
|
|
EndFullscreenWindow();
|
|
|
|
|
|
|
|
|
|
// we have to do this here, because otherwise it uses target, and jumps a frame later.
|
|
|
|
|
if (IsFocusResetQueued())
|
|
|
|
|
// don't do it for popups opening/closing, otherwise we lose our position
|
|
|
|
|
if (FocusResetType focus_reset = GetQueuedFocusResetType(); focus_reset != FocusResetType::None &&
|
|
|
|
|
focus_reset != FocusResetType::PopupOpened &&
|
|
|
|
|
focus_reset != FocusResetType::PopupClosed)
|
|
|
|
|
{
|
|
|
|
|
ImGui::SetNextWindowScroll(ImVec2(0.0f, 0.0f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (BeginFullscreenWindow(
|
|
|
|
|
ImVec2(0.0f, heading_size.y),
|
|
|
|
|
@ -5836,7 +5839,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
|
|
|
|
|
{
|
|
|
|
|
s_save_state_selector_submenu_index = -1;
|
|
|
|
|
if (!closed)
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ImGui::PopStyleColor(3);
|
|
|
|
|
@ -6280,7 +6283,7 @@ void FullscreenUI::DrawGameListWindow()
|
|
|
|
|
else if (ImGui::IsKeyPressed(ImGuiKey_GamepadStart, false) || ImGui::IsKeyPressed(ImGuiKey_F2))
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::GameListSettings;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (s_game_list_view)
|
|
|
|
|
@ -6785,7 +6788,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
|
|
|
|
|
if (NavButton(ICON_FA_BACKWARD, true, true))
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::GameList;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
NavTitle(FSUI_CSTR("Game List Settings"));
|
|
|
|
|
@ -6806,7 +6809,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
|
|
|
|
|
if (ImGui::IsWindowFocused() && WantsToCloseMenu())
|
|
|
|
|
{
|
|
|
|
|
s_current_main_window = MainWindowType::GameList;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
|
@ -6960,7 +6963,7 @@ void FullscreenUI::SwitchToGameList()
|
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
|
PopulateGameListDirectoryCache(Host::Internal::GetBaseSettingsLayer());
|
|
|
|
|
}
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GPUTexture* FullscreenUI::GetGameListCover(const GameList::Entry* entry)
|
|
|
|
|
@ -7114,7 +7117,7 @@ void FullscreenUI::OpenAchievementsWindow()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s_current_main_window = MainWindowType::Achievements;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
FixStateIfPaused();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -7148,7 +7151,7 @@ void FullscreenUI::OpenLeaderboardsWindow()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s_current_main_window = MainWindowType::Leaderboards;
|
|
|
|
|
QueueResetFocus();
|
|
|
|
|
QueueResetFocus(FocusResetType::WindowChanged);
|
|
|
|
|
FixStateIfPaused();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|