|
|
|
|
@ -21,6 +21,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
|
|
|
|
|
false);
|
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main", "StartFullscreen",
|
|
|
|
|
false);
|
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.hideCursorInFullscreen, "Main",
|
|
|
|
|
"HideCursorInFullscreen", true);
|
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true);
|
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
|
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
|
|
|
|
|
@ -59,6 +61,8 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
|
|
|
|
|
"resume directly from where you left off next time."));
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
|
|
|
|
|
tr("Automatically switches to fullscreen mode when a game is started."));
|
|
|
|
|
dialog->registerWidgetHelp(m_ui.hideCursorInFullscreen, tr("Hide Cursor In Fullscreen"), tr("Checked"),
|
|
|
|
|
tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
|
|
|
|
|
dialog->registerWidgetHelp(
|
|
|
|
|
m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"),
|
|
|
|
|
tr("Renders the display of the simulated console to the main window of the application, over "
|
|
|
|
|
@ -92,7 +96,7 @@ GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QW
|
|
|
|
|
"to use XInput over SDL2 for compatibility."));
|
|
|
|
|
|
|
|
|
|
// Since this one is compile-time selected, we don't put it in the .ui file.
|
|
|
|
|
int current_col = 1;
|
|
|
|
|
int current_col = 0;
|
|
|
|
|
int current_row = m_ui.formLayout_4->rowCount() - current_col;
|
|
|
|
|
#ifdef WITH_DISCORD_PRESENCE
|
|
|
|
|
{
|
|
|
|
|
|