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@ -1032,7 +1032,8 @@ bool InputManager::ProcessEvent(InputBindingKey key, float value, bool skip_butt
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else if (binding->num_keys >= min_num_keys)
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else if (binding->num_keys >= min_num_keys)
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{
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{
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// update state based on whether the whole chord was activated
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// update state based on whether the whole chord was activated
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const u8 new_mask = (new_state ? (binding->current_mask | bit) : (binding->current_mask & ~bit));
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const u8 new_mask =
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((new_state && !skip_button_handlers) ? (binding->current_mask | bit) : (binding->current_mask & ~bit));
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const bool prev_full_state = (binding->current_mask == binding->full_mask);
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const bool prev_full_state = (binding->current_mask == binding->full_mask);
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const bool new_full_state = (new_mask == binding->full_mask);
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const bool new_full_state = (new_mask == binding->full_mask);
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binding->current_mask = new_mask;
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binding->current_mask = new_mask;
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