<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="nl_NL">
<context>
    <name>AboutDialog</name>
    <message>
        <location filename="../aboutdialog.ui" line="14"/>
        <source>About DuckStation</source>
        <translation>Over EendStation</translation>
    </message>
    <message>
        <location filename="../aboutdialog.ui" line="101"/>
        <source>DuckStation</source>
        <translation>EendStation</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="15"/>
        <source>%1 (%2)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="31"/>
        <source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
        <translation>EendStation is een gratis en open-source simulator/emulator voor de Sonly PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, met een focus op speelbaarheid, snelheid en onderhoudbaarheid op de lange termijn.</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="34"/>
        <source>Authors</source>
        <translation>Auteurs</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="35"/>
        <source>Icon by</source>
        <translation>Icoon door</translation>
    </message>
    <message>
        <location filename="../aboutdialog.cpp" line="36"/>
        <source>License</source>
        <translation>Licentie</translation>
    </message>
</context>
<context>
    <name>AchievementLoginDialog</name>
    <message>
        <location filename="../achievementlogindialog.ui" line="29"/>
        <source>RetroAchievements Login</source>
        <comment>Window title</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="57"/>
        <source>RetroAchievements Login</source>
        <comment>Header text</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="69"/>
        <source>Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="94"/>
        <source>User Name:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="104"/>
        <source>Password:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.ui" line="122"/>
        <source>Ready...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="11"/>
        <source>&amp;Login</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="24"/>
        <source>Logging in...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="42"/>
        <source>Login Error</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="43"/>
        <source>Login failed. Please check your username and password, and try again.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementlogindialog.cpp" line="44"/>
        <source>Login failed.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AchievementSettingsWidget</name>
    <message>
        <location filename="../achievementsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="32"/>
        <source>Global Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="38"/>
        <location filename="../achievementsettingswidget.cpp" line="28"/>
        <source>Enable Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="45"/>
        <location filename="../achievementsettingswidget.cpp" line="38"/>
        <source>Enable Rich Presence</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="52"/>
        <location filename="../achievementsettingswidget.cpp" line="30"/>
        <source>Enable Test Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="59"/>
        <location filename="../achievementsettingswidget.cpp" line="41"/>
        <source>Use First Disc From Playlist</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="66"/>
        <location filename="../achievementsettingswidget.cpp" line="44"/>
        <source>Enable Hardcore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="73"/>
        <location filename="../achievementsettingswidget.cpp" line="34"/>
        <source>Test Unofficial Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="83"/>
        <source>Account</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="98"/>
        <location filename="../achievementsettingswidget.cpp" line="103"/>
        <source>Login...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="105"/>
        <source>View Profile...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="123"/>
        <source>Game Info</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.ui" line="139"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="28"/>
        <location filename="../achievementsettingswidget.cpp" line="30"/>
        <location filename="../achievementsettingswidget.cpp" line="34"/>
        <location filename="../achievementsettingswidget.cpp" line="38"/>
        <location filename="../achievementsettingswidget.cpp" line="41"/>
        <location filename="../achievementsettingswidget.cpp" line="44"/>
        <source>Unchecked</source>
        <translation type="unfinished">Uit</translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="29"/>
        <source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="31"/>
        <source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="35"/>
        <source>When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="39"/>
        <source>When enabled, rich presence information will be collected and sent to the server where supported.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="42"/>
        <source>When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="45"/>
        <source>&quot;Challenge&quot; mode for achievements. Disables save state, cheats, and slowdown functions, but you receive double the achievement points.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="95"/>
        <source>Username: %1
Login token generated on %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="98"/>
        <source>Logout</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../achievementsettingswidget.cpp" line="102"/>
        <source>Not Logged In.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Achievements</name>
    <message>
        <location filename="../../core/system.cpp" line="925"/>
        <source>Loading state</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1126"/>
        <source>Resuming state</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1814"/>
        <source>Hardcore mode disabled by state switch.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="481"/>
        <source>Hardcore mode will be enabled on system reset.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="509"/>
        <source>Confirm Hardcore Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="510"/>
        <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="561"/>
        <source>Hardcore mode is now enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="562"/>
        <source>Hardcore mode is now disabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="966"/>
        <source>{} (Hardcore Mode)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="974"/>
        <source>You have earned {} of {} achievements, and {} of {} points.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="980"/>
        <source>This game has no achievements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="987"/>
        <source>Leaderboards are enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="991"/>
        <source>Leaderboards are disabled because hardcore mode is off.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/achievements.cpp" line="1680"/>
        <source>Your Score: {} (Best: {})
Leaderboard Position: {} of {}</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/fullscreen_ui.cpp" line="5209"/>
        <source>This game has {} leaderboards.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/fullscreen_ui.cpp" line="5227"/>
        <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/fullscreen_ui.cpp" line="5262"/>
        <source>Time</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/fullscreen_ui.cpp" line="5263"/>
        <source>Score</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/fullscreen_ui.cpp" line="5319"/>
        <source>Downloading leaderboard data, please wait...</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AdvancedSettingsWidget</name>
    <message>
        <location filename="../advancedsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="32"/>
        <source>Logging</source>
        <translatorcomment>I don&apos;t think there is a very nice word for this. Maybe &apos;logboekregistratie&apos;, but that doesn&apos;t roll off the tongue so nicely</translatorcomment>
        <translation>Logging</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="40"/>
        <source>Log Level:</source>
        <translation>Log Niveau:</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="50"/>
        <source>Log Filters:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="64"/>
        <location filename="../advancedsettingswidget.cpp" line="265"/>
        <source>Log To System Console</source>
        <translation>Log naar de console</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="71"/>
        <location filename="../advancedsettingswidget.cpp" line="269"/>
        <source>Log To Window</source>
        <translation>Log naar het venster</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="78"/>
        <location filename="../advancedsettingswidget.cpp" line="267"/>
        <source>Log To Debug Console</source>
        <translation>Log naar de debug console</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="85"/>
        <location filename="../advancedsettingswidget.cpp" line="271"/>
        <source>Log To File</source>
        <translation>Log naar een bestand</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="97"/>
        <source>System Settings</source>
        <translation>Systeem Instellingen</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="103"/>
        <location filename="../advancedsettingswidget.cpp" line="273"/>
        <source>Show Debug Menu</source>
        <translation>Toon het debug-venster</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="113"/>
        <source>Tweaks/Hacks</source>
        <translation>Aanpassingen/Hacks</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="141"/>
        <source>Option</source>
        <translation>Optie</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="146"/>
        <source>Value</source>
        <translation>Waarde</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.ui" line="154"/>
        <source>Reset To Default</source>
        <translation>Terugzetten naar de standaardwaarde</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="214"/>
        <source>PGXP Vertex Cache</source>
        <translation></translation>
    </message>
    <message>
        <source>PGXP CPU Mode</source>
        <translation type="vanished">PGXP CPU Modus</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="220"/>
        <source>Enable Recompiler Memory Exceptions</source>
        <translation>Recompiler Memory Exceptions Aanzetten</translation>
    </message>
    <message>
        <source>Enable Recompiler ICache</source>
        <translation type="vanished">Recompiler ICache Aanzetten</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="202"/>
        <source>Disable All Enhancements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="204"/>
        <source>Show Enhancement Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="206"/>
        <source>Show Status Indicators</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="208"/>
        <source>Apply Compatibility Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="210"/>
        <source>Display FPS Limit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="212"/>
        <source>Multisample Antialiasing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="215"/>
        <source>PGXP Geometry Tolerance</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="217"/>
        <source>PGXP Depth Clear Threshold</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="222"/>
        <source>Enable Recompiler Block Linking</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="224"/>
        <source>Enable Recompiler Fast Memory Access</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="229"/>
        <source>Enable VRAM Write Texture Replacement</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="231"/>
        <source>Preload Texture Replacements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="233"/>
        <source>Dump Replaceable VRAM Writes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="235"/>
        <source>Set Dumped VRAM Write Alpha Channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="237"/>
        <source>Minimum Dumped VRAM Write Width</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="240"/>
        <source>Minimum Dumped VRAM Write Height</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="244"/>
        <source>DMA Max Slice Ticks</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="246"/>
        <source>DMA Halt Ticks</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="248"/>
        <source>GPU FIFO Size</source>
        <translation>GPU FIFO Grootte</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="250"/>
        <source>GPU Max Run-Ahead</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="252"/>
        <source>Use Debug Host GPU Device</source>
        <translation>Gebruik Debug host GPU-apparaat</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="254"/>
        <source>Increase Timer Resolution</source>
        <translation type="unfinished">Tijdsresolutie verhogen</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="257"/>
        <source>Allow Booting Without SBI File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="260"/>
        <source>Create Save State Backups</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="263"/>
        <source>Log Level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="263"/>
        <source>Information</source>
        <translation type="unfinished">Informatie</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="264"/>
        <source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="265"/>
        <location filename="../advancedsettingswidget.cpp" line="267"/>
        <location filename="../advancedsettingswidget.cpp" line="269"/>
        <location filename="../advancedsettingswidget.cpp" line="271"/>
        <source>User Preference</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="266"/>
        <source>Logs messages to the console window.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="268"/>
        <source>Logs messages to the debug console where supported.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="270"/>
        <source>Logs messages to the window.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="272"/>
        <source>Logs messages to duckstation.log in the user directory.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="273"/>
        <source>Unchecked</source>
        <translation type="unfinished">Uit</translation>
    </message>
    <message>
        <location filename="../advancedsettingswidget.cpp" line="274"/>
        <source>Shows a debug menu bar with additional statistics and quick settings.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AnalogController</name>
    <message>
        <source>Controller %u switched to analog mode.</source>
        <translation type="vanished">Controller %u naar analoge modus omgeschakeld.</translation>
    </message>
    <message>
        <source>Controller %u switched to digital mode.</source>
        <translation type="vanished">Controller %u naar digitale modus omgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="104"/>
        <location filename="../../core/analog_controller.cpp" line="250"/>
        <source>Controller {} switched to analog mode.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="105"/>
        <location filename="../../core/analog_controller.cpp" line="251"/>
        <source>Controller {} switched to digital mode.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="266"/>
        <source>Controller %u is locked to analog mode by the game.</source>
        <translation>Controller %u is in analoge modus vastgezet door het spel.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="267"/>
        <source>Controller %u is locked to digital mode by the game.</source>
        <translation>Controller %u is in digitale modus vastgezet door het spel.</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="783"/>
        <source>Force Analog Mode on Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="784"/>
        <source>Forces the controller to analog mode when the console is reset/powered on. May cause issues with games, so it is recommended to leave this option off.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="788"/>
        <source>Use Analog Sticks for D-Pad in Digital Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="789"/>
        <source>Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="792"/>
        <source>Analog Deadzone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="793"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="796"/>
        <source>Analog Sensitivity</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="797"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>LeftX</source>
        <translation type="vanished">X-links</translation>
    </message>
    <message>
        <source>LeftY</source>
        <translation type="vanished">Y-links</translation>
    </message>
    <message>
        <source>RightX</source>
        <translation type="vanished">X-rechts</translation>
    </message>
    <message>
        <source>RightY</source>
        <translation type="vanished">Y-rechts</translation>
    </message>
    <message>
        <source>Up</source>
        <translation type="vanished">Omhoog</translation>
    </message>
    <message>
        <source>Down</source>
        <translation type="vanished">Omlaag</translation>
    </message>
    <message>
        <source>Left</source>
        <translation type="vanished">Links</translation>
    </message>
    <message>
        <source>Right</source>
        <translation type="vanished">Rechts</translation>
    </message>
    <message>
        <source>Select</source>
        <translation type="vanished">Select</translation>
    </message>
    <message>
        <source>Start</source>
        <translation type="vanished">Start</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation type="vanished">Driehoekje</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation type="vanished">Kruisje</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation type="vanished">Rondje</translation>
    </message>
    <message>
        <source>Square</source>
        <translation type="vanished">Vierkantje</translation>
    </message>
    <message>
        <source>Analog</source>
        <translation type="vanished">Analoog</translation>
    </message>
    <message>
        <source>Enable Analog Mode on Reset</source>
        <translation type="vanished">Analoge modus bij opstarten</translation>
    </message>
    <message>
        <source>Automatically enables analog mode when the console is reset/powered on.</source>
        <translation type="vanished">Zet automatisch de analoge modus aan wanneer de console wordt opgestart</translation>
    </message>
    <message>
        <source>Analog Axis Scale</source>
        <translation type="vanished">Analoge assenschaling</translation>
    </message>
    <message>
        <source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation type="vanished">Stelt de analoge assenschalingsfactor in. Een waarde tussen 1.30 en 1.40 is aanbevolen wanneer je nieuwe controllers gebruikt (zoals DualShock 4 of een Xbox One controller)</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="802"/>
        <source>Vibration Bias</source>
        <translation>Vibratie correctie</translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="803"/>
        <source>Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.</source>
        <translation>Stelt de trillings-correctie in. Als de vibratie in spellen te zwak is of niet functioneert, probeer dan deze waarde te verhogen</translation>
    </message>
</context>
<context>
    <name>AnalogJoystick</name>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="54"/>
        <location filename="../../core/analog_joystick.cpp" line="188"/>
        <source>Controller %u switched to analog mode.</source>
        <translation type="unfinished">Controller %u naar analoge modus omgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="55"/>
        <location filename="../../core/analog_joystick.cpp" line="189"/>
        <source>Controller %u switched to digital mode.</source>
        <translation type="unfinished">Controller %u naar digitale modus omgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="328"/>
        <source>Analog Deadzone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="329"/>
        <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="332"/>
        <source>Analog Sensitivity</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="333"/>
        <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioBackend</name>
    <message>
        <location filename="../../core/settings.cpp" line="1034"/>
        <source>Null (No Output)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1036"/>
        <source>Cubeb</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1039"/>
        <source>XAudio2</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioSettingsWidget</name>
    <message>
        <location filename="../audiosettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="32"/>
        <source>Configuration</source>
        <translation>Configuratie</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="52"/>
        <source>Backend:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="38"/>
        <source>Buffer Size:</source>
        <translation>Buffer Grootte:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="77"/>
        <source>Minimal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="90"/>
        <source>Off (Noisy)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="95"/>
        <source>Resampling (Pitch Shift)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="100"/>
        <source>Time Stretch (Tempo Change, Best Sound)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="108"/>
        <source>Output Latency:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="118"/>
        <source>Driver:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="125"/>
        <source>Stretch Mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="132"/>
        <source>Maximum latency: 0 frames (0.00ms)</source>
        <translation>Maximale vertraging</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="179"/>
        <source>Output Volume:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="264"/>
        <source>Fast Forward Volume:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Sync To Output</source>
        <translation type="vanished">Synchroniseer met output</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="45"/>
        <location filename="../audiosettingswidget.cpp" line="73"/>
        <source>Start Dumping On Boot</source>
        <translation>Begin met dumpen vanaf opstarten</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="173"/>
        <source>Controls</source>
        <translation>Bediening</translation>
    </message>
    <message>
        <source>Volume:</source>
        <translation type="vanished">Volume:</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="271"/>
        <location filename="../audiosettingswidget.cpp" line="79"/>
        <source>Mute All Sound</source>
        <translation>Demp alles</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="278"/>
        <location filename="../audiosettingswidget.cpp" line="81"/>
        <source>Mute CD Audio</source>
        <translation>Demp CD audio</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.ui" line="213"/>
        <location filename="../audiosettingswidget.ui" line="252"/>
        <source>100%</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="62"/>
        <source>Audio Backend</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="63"/>
        <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
        <translation>De audio backend bepaalt hoe frames van de emulator naar de host worden toegediend. &apos;Cubeb&apos; geeft de kleinste vertraging. Als je problemen tegenkomt, probeer dan de SDL backend. De &apos;null&apos; backend schakelt alle host audio uit.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="67"/>
        <source>Output Latency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="75"/>
        <source>Output Volume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="76"/>
        <source>Controls the volume of the audio played on the host.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="77"/>
        <source>Fast Forward Volume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="78"/>
        <source>Controls the volume of the audio played on the host when fast forwarding.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="85"/>
        <source>Stretch Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="85"/>
        <source>Time Stretching</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="86"/>
        <source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="132"/>
        <source>Maximum Latency: %1 frames / %2 ms (%3ms buffer + %5ms output)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="140"/>
        <source>Maximum Latency: %1 frames / %2 ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Buffer Size</source>
        <translation type="vanished">Buffergrootte</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="68"/>
        <source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
        <translation>De buffergrootte bepaald de grootte van de audio &apos;chunks&apos; die gespeeld worden door de host. Kleinere waardes verkleinen de vertraging, maar kunnen voor storinkjes zorgen als de snelheid van de emulator inconsistent is. Merk op dat de &apos;Cubeb&apos; backend kleinere chunks gebruikt, ongeacht deze waarde, uds een kleine waarde zal de vertraging niet significant beperken.</translation>
    </message>
    <message>
        <source>Checked</source>
        <translation type="vanished">Aan</translation>
    </message>
    <message>
        <source>Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed.</source>
        <translation type="vanished">Vertraagt de emulators snelheid gebaseerd op de audio backend. Dit helpt met het vermijden van ruis of kraken als de emulator te snel is. Synchronisatie zal automatisch uitschakelen als de snelheid niet 100% is.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="73"/>
        <location filename="../audiosettingswidget.cpp" line="79"/>
        <location filename="../audiosettingswidget.cpp" line="81"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="74"/>
        <source>Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.</source>
        <translation>Begin met audio naar een bestand te dumpen bij opstarten. Vooral handig om te debuggen.</translation>
    </message>
    <message>
        <source>Controls the volume of the audio played on the host. Values are in percentage.</source>
        <translation type="vanished">Bediening van het volume voor de host. Waardes in percentage.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="80"/>
        <source>Prevents the emulator from producing any audible sound.</source>
        <translation>Zorgt ervoor dat de emulator geen geluid meer produceert.</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="82"/>
        <source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
        <translation>Dempt de CD-DA en XA audio van de CD-ROM. Kan gebruikt worden om achtergrondmuziek uit te schakelen voor sommige spellen.</translation>
    </message>
    <message>
        <source>Maximum latency: %1 frames (%2ms)</source>
        <translation type="vanished">Maximum vertraging: %1 frames (%2ms)</translation>
    </message>
    <message>
        <location filename="../audiosettingswidget.cpp" line="146"/>
        <location filename="../audiosettingswidget.cpp" line="147"/>
        <source>%1%</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>AutoUpdaterDialog</name>
    <message>
        <location filename="../autoupdaterdialog.ui" line="17"/>
        <location filename="../autoupdaterdialog.cpp" line="184"/>
        <location filename="../autoupdaterdialog.cpp" line="370"/>
        <source>Automatic Updater</source>
        <translation>Automatische Updater</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="51"/>
        <source>Update Available</source>
        <translation>Update Beschikbaar</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="60"/>
        <source>Current Version: </source>
        <translation>Huidige Verise: </translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="67"/>
        <source>New Version: </source>
        <translation>Nieuwe Versie:</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="95"/>
        <source>Download and Install...</source>
        <translation>Downloaden en installeren...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="102"/>
        <source>Skip This Update</source>
        <translation>Deze Update Overslaan</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.ui" line="109"/>
        <source>Remind Me Later</source>
        <translation>Herinner Me Later</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="108"/>
        <source>Updater Error</source>
        <translation>Fout bij het updaten</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="185"/>
        <source>No updates are currently available. Please try again later.</source>
        <translation>Geen updates beschikbaar op dit moment. Probeer het later opnieuw.</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="237"/>
        <source>Current Version: %1 (%2)</source>
        <translation>Huidige Versie: %1 (%2)</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="239"/>
        <source>New Version: %1 (%2)</source>
        <translation>Nieuwe Versie: %1 (%2)</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="240"/>
        <source>Loading...</source>
        <translation>Laden...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="296"/>
        <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
        <translation>&lt;h2&gt;Aanpassingen:&lt;/h2&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="329"/>
        <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
        <translation>&lt;h2&gt;Save State Waarschuwing&lt;/h2&gt;&lt;p&gt;Deze updates zal je save states&lt;b&gt;incompatibel&lt;/b&gt; maken. Zorg ervoor dat al je save states op je geheugenkaart zijn om geen voortgang te verliezen.&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="337"/>
        <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="341"/>
        <source>&lt;h4&gt;Installing this update will download %1 MB through your internet connection.&lt;/h4&gt;</source>
        <translation>&lt;h4&gt;Met het installeren van deze update zal je %1 MB downloaden.&lt;/h4&gt;</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="369"/>
        <source>Downloading %1...</source>
        <translation>Downloaden %1...</translation>
    </message>
    <message>
        <location filename="../autoupdaterdialog.cpp" line="369"/>
        <source>Cancel</source>
        <translation>Annuleren</translation>
    </message>
</context>
<context>
    <name>BIOSSettingsWidget</name>
    <message>
        <location filename="../biossettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="32"/>
        <source>BIOS Selection</source>
        <translation>BIOS Selectie</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="48"/>
        <source>PAL (Europe, Australia):</source>
        <translatorcomment>I can&apos;t add a trema to the last e in Australie...</translatorcomment>
        <translation>PAL (Europa, Australie):</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="55"/>
        <source>NTSC-J (Japan):</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="62"/>
        <source>NTSC-U/C (US/Canada):</source>
        <translation>NTSC-U/C (VS/Canada):</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="104"/>
        <source>Open in Explorer...</source>
        <translation>Openen in Verkenner...</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="111"/>
        <source>Refresh List</source>
        <translation>Lijst Verversen</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="123"/>
        <source>BIOS Directory</source>
        <translation>BIOS Folder</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="129"/>
        <source>DuckStation will search for BIOS images in this directory.</source>
        <translation>EendStation zal naar BIOS images zoeken in deze folder</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="144"/>
        <source>Browse...</source>
        <translation>Zoeken...</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="156"/>
        <source>Options and Patches</source>
        <translation>Opties en aanpassingen</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="162"/>
        <location filename="../biossettingswidget.cpp" line="19"/>
        <source>Fast Boot</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.ui" line="169"/>
        <location filename="../biossettingswidget.cpp" line="23"/>
        <source>Enable TTY Output</source>
        <translation>TTY Output aanzetten</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="24"/>
        <source>Patches the BIOS to log calls to printf(). Only use when debugging, can break games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="91"/>
        <source>Use Global Setting</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="93"/>
        <source>Auto-Detect</source>
        <translation>Automatisch Detecteren</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="111"/>
        <source>Unknown</source>
        <translation>Onbekend</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="19"/>
        <location filename="../biossettingswidget.cpp" line="23"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../biossettingswidget.cpp" line="20"/>
        <source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enable.</source>
        <translation>Past de BIOS aan zodat hij de opstart-animatie overslaat. Werkt niet met alle spellen, maar over het algemeen veilig om aan te zetten.</translation>
    </message>
    <message>
        <source>Select Directory</source>
        <translation type="vanished">Selecteer Folder</translation>
    </message>
</context>
<context>
    <name>CPUExecutionMode</name>
    <message>
        <source>Intepreter (Slowest)</source>
        <translation type="vanished">Interpreter (Langzaamst)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="749"/>
        <source>Interpreter (Slowest)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="750"/>
        <source>Cached Interpreter (Faster)</source>
        <translation>Cached Interpreter (Sneller)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="751"/>
        <source>Recompiler (Fastest)</source>
        <translation>Recompiler (Snelst)</translation>
    </message>
</context>
<context>
    <name>CPUFastmemMode</name>
    <message>
        <location filename="../../core/settings.cpp" line="780"/>
        <source>Disabled (Slowest)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="781"/>
        <source>MMap (Hardware, Fastest, 64-Bit Only)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="782"/>
        <source>LUT (Faster)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CheatCodeEditorDialog</name>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="14"/>
        <source>Cheat Code Editor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="23"/>
        <source>Description:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="33"/>
        <source>Group:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="43"/>
        <source>Type:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.ui" line="53"/>
        <source>Activation:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.cpp" line="20"/>
        <location filename="../cheatcodeeditordialog.cpp" line="26"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
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    <message>
        <location filename="../cheatcodeeditordialog.cpp" line="20"/>
        <source>Description cannot be empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatcodeeditordialog.cpp" line="26"/>
        <source>Instructions are invalid.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CheatManagerDialog</name>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="14"/>
        <source>Cheat Manager</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="24"/>
        <source>Cheat List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="32"/>
        <source>&amp;Add Group...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="39"/>
        <source>&amp;Add Code...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="46"/>
        <source>&amp;Edit Code...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="56"/>
        <source>&amp;Delete Code</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="66"/>
        <location filename="../cheatmanagerdialog.cpp" line="395"/>
        <location filename="../cheatmanagerdialog.cpp" line="433"/>
        <location filename="../cheatmanagerdialog.cpp" line="438"/>
        <source>Activate</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../cheatmanagerdialog.ui" line="73"/>
        <source>Import...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="83"/>
        <source>Export...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="90"/>
        <source>Clear</source>
        <translation type="unfinished">Leeg maken</translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="97"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="126"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="131"/>
        <location filename="../cheatmanagerdialog.ui" line="598"/>
        <source>Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="136"/>
        <source>Activation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="141"/>
        <source>Instructions</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="150"/>
        <source>Memory Scanner</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="185"/>
        <location filename="../cheatmanagerdialog.ui" line="593"/>
        <source>Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="190"/>
        <location filename="../cheatmanagerdialog.ui" line="603"/>
        <source>Value</source>
        <translation type="unfinished">Waarde</translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="195"/>
        <source>Previous Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="205"/>
        <source>Search Parameters</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="211"/>
        <source>Value:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="227"/>
        <source>Signed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="232"/>
        <source>Unsigned</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="244"/>
        <source>Decimal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="249"/>
        <source>Hex</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="259"/>
        <source>Data Size:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="270"/>
        <source>Byte (1 byte)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="275"/>
        <source>Halfword (2 bytes)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="280"/>
        <source>Word (4 bytes)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="288"/>
        <source>Operator:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="296"/>
        <source>Equal to...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="301"/>
        <source>Not Equal to...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="306"/>
        <source>Greater Than...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="311"/>
        <source>Greater or Equal...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="316"/>
        <source>Less Than...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="321"/>
        <source>Less or Equal...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="326"/>
        <source>Increased By...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="331"/>
        <source>Decreased By...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="336"/>
        <source>Changed By...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="341"/>
        <source>Equal to Previous (Unchanged Value)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="346"/>
        <source>Not Equal to Previous (Changed Value)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="351"/>
        <source>Greater Than Previous</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="356"/>
        <source>Greater or Equal to Previous</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="361"/>
        <source>Less Than Previous</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="366"/>
        <source>Less or Equal to Previous</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="371"/>
        <source>Any Value</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="379"/>
        <source>Start Address:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="389"/>
        <source>End Address:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="399"/>
        <source>Preset Range:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="407"/>
        <source>RAM</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="412"/>
        <source>Scratchpad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="417"/>
        <source>BIOS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="430"/>
        <source>New Search</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="440"/>
        <source>Search Again</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="450"/>
        <source>Clear Results</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="462"/>
        <source>Add Selected Results To Watch List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="498"/>
        <source>Number of Results (Display limited to first 5000) : </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="538"/>
        <source>0</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="588"/>
        <source>Simple Cheat Code or Description</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="608"/>
        <source>Freeze</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="618"/>
        <source>Add Manual Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="628"/>
        <source>Remove Selected Entries from Watch List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="641"/>
        <source>Load Watch</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.ui" line="654"/>
        <source>Save Watch</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="22"/>
        <source>Byte</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="22"/>
        <source>Halfword</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="23"/>
        <source>Word</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="23"/>
        <source>Signed Byte</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="24"/>
        <source>Signed Halfword</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="24"/>
        <source>Signed Word</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="438"/>
        <source>Toggle</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="522"/>
        <source>Add Group</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="522"/>
        <source>Group Name:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="528"/>
        <location filename="../cheatmanagerdialog.cpp" line="662"/>
        <location filename="../cheatmanagerdialog.cpp" line="685"/>
        <location filename="../cheatmanagerdialog.cpp" line="707"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="528"/>
        <source>This group name already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="619"/>
        <source>Delete Code</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="620"/>
        <source>Are you sure you wish to delete the selected code? This action is not reversible.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="647"/>
        <source>From File...</source>
        <translation type="unfinished">Uit Bestand...</translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="648"/>
        <source>From Text...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="654"/>
        <source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="655"/>
        <location filename="../cheatmanagerdialog.cpp" line="678"/>
        <source>Import Cheats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="662"/>
        <location filename="../cheatmanagerdialog.cpp" line="685"/>
        <source>Failed to parse cheat file. The log may contain more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="678"/>
        <source>Cheat File Text:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="701"/>
        <source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="702"/>
        <source>Export Cheats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="707"/>
        <source>Failed to save cheat file. The log may contain more information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="712"/>
        <source>Confirm Clear</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="713"/>
        <source>Are you sure you want to remove all cheats? This is not reversible.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="726"/>
        <source>Confirm Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="727"/>
        <source>Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="756"/>
        <source>Enter manual address:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../cheatmanagerdialog.cpp" line="765"/>
        <source>Select data size:</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Cheats</name>
    <message>
        <location filename="../../core/cheats.cpp" line="2767"/>
        <source>Gameshark</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="2792"/>
        <source>Manual</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cheats.cpp" line="2792"/>
        <source>Automatic (Frame End)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CommonHostInterface</name>
    <message>
        <source>Are you sure you want to stop emulation?</source>
        <translation type="vanished">Weet je zeker dat je de emulatie wilt stoppen?</translation>
    </message>
    <message>
        <source>The current state will be saved.</source>
        <translation type="vanished">De huidige staat zal opgeslagen worden.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3809"/>
        <source>Invalid version %u (%s version %u)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ConsoleRegion</name>
    <message>
        <location filename="../../core/settings.cpp" line="691"/>
        <source>Auto-Detect</source>
        <translation>Automatisch Detecteren</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="691"/>
        <source>NTSC-J (Japan)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="692"/>
        <source>NTSC-U/C (US, Canada)</source>
        <translation>NTSC-U/C (VS, Canada)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="692"/>
        <source>PAL (Europe, Australia)</source>
        <translation>PAL (Europa, Australie)</translation>
    </message>
</context>
<context>
    <name>ConsoleSettingsWidget</name>
    <message>
        <location filename="../consolesettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="32"/>
        <source>Console</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="38"/>
        <source>Region:</source>
        <translation>Regio:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="58"/>
        <source>CPU Emulation</source>
        <translation>CPU Emulatie</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="64"/>
        <source>Execution Mode:</source>
        <translation>Uitvoeringsmodus:</translation>
    </message>
    <message>
        <source>CPU Clock Speed Control</source>
        <translation type="vanished">CPU-Kloksnelheids Bediening</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="78"/>
        <location filename="../consolesettingswidget.cpp" line="61"/>
        <source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
        <translation>CPU-Kloksnelheids Bediening aanzetten (Overklokken/Onderklokken)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="98"/>
        <source>100% (effective 33.3mhz)</source>
        <translation>100% (effectief 33.3mhz)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="144"/>
        <source>CD-ROM Emulation</source>
        <translation>CD-ROM Emulatie</translation>
    </message>
    <message>
        <source>Use Read Thread (Asynchronous)</source>
        <translation type="vanished">Gebruik Lees-Thread (Asynchroon)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="285"/>
        <location filename="../consolesettingswidget.cpp" line="91"/>
        <source>Enable Region Check</source>
        <translation>Regio Check Aanzetten</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="292"/>
        <source>Preload Image To RAM</source>
        <translation>Vooraf Image Inladen Naar Het Geheugen</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="153"/>
        <source>Read Speedup:</source>
        <translation>Lees-Versnelling:</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="48"/>
        <location filename="../consolesettingswidget.cpp" line="70"/>
        <source>Enable 8MB RAM (Dev Console)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="134"/>
        <location filename="../consolesettingswidget.cpp" line="65"/>
        <source>Enable Recompiler ICache</source>
        <translation type="unfinished">Recompiler ICache Aanzetten</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="161"/>
        <location filename="../consolesettingswidget.cpp" line="80"/>
        <source>None (Double Speed)</source>
        <translation>Geen (Dubbele Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="166"/>
        <source>2x (Quad Speed)</source>
        <translation>2x (Viervoudige Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="171"/>
        <source>3x (6x Speed)</source>
        <translation>3x (6x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="176"/>
        <source>4x (8x Speed)</source>
        <translation>4x (8x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="181"/>
        <source>5x (10x Speed)</source>
        <translation>5x (10x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="186"/>
        <source>6x (12x Speed)</source>
        <translation>6x (12x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="191"/>
        <source>7x (14x Speed)</source>
        <translation>7x (14x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="196"/>
        <source>8x (16x Speed)</source>
        <translation>8x (16x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="201"/>
        <source>9x (18x Speed)</source>
        <translation>9x (18x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="206"/>
        <source>10x (20x Speed)</source>
        <translation>10x (20x Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="214"/>
        <source>Seek Speedup:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="225"/>
        <source>Infinite/Instantaneous</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="230"/>
        <location filename="../consolesettingswidget.cpp" line="84"/>
        <source>None (Normal Speed)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="235"/>
        <source>2x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="240"/>
        <source>3x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="245"/>
        <source>4x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="250"/>
        <source>5x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="255"/>
        <source>6x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="260"/>
        <source>7x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="265"/>
        <source>8x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="270"/>
        <source>9x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="275"/>
        <source>10x</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="299"/>
        <location filename="../consolesettingswidget.cpp" line="97"/>
        <source>Apply Image Patches</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.ui" line="308"/>
        <source>Async Readahead:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="76"/>
        <location filename="../consolesettingswidget.cpp" line="94"/>
        <source>Preload Image to RAM</source>
        <translation>Vooraf Image Inladen Naar Het Geheugen</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="61"/>
        <location filename="../consolesettingswidget.cpp" line="65"/>
        <location filename="../consolesettingswidget.cpp" line="70"/>
        <location filename="../consolesettingswidget.cpp" line="76"/>
        <location filename="../consolesettingswidget.cpp" line="94"/>
        <location filename="../consolesettingswidget.cpp" line="97"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="30"/>
        <source>Disabled (Synchronous)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="33"/>
        <source>%1 sectors (%2 KB / %3 ms)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="56"/>
        <source>Region</source>
        <translation type="unfinished">Regio</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="56"/>
        <source>Auto-Detect</source>
        <translation type="unfinished">Automatisch Detecteren</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="57"/>
        <source>Determines the emulated hardware type.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="58"/>
        <source>Execution Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="58"/>
        <source>Recompiler (Fastest)</source>
        <translation type="unfinished">Recompiler (Snelst)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="59"/>
        <source>Determines how the emulated CPU executes instructions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="62"/>
        <source>When this option is chosen, the clock speed set below will be used.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="63"/>
        <source>Overclocking Percentage</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="63"/>
        <source>100%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="64"/>
        <source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="66"/>
        <source>Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="71"/>
        <source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="77"/>
        <location filename="../consolesettingswidget.cpp" line="95"/>
        <source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
        <translation>Laad de image van het spel in naar het geheugen. Handig voor netwerkpaden die onbetrouwbaar kunnen worden tijdens het spelen. In sommige gevallen beperkt dit ook stotteringen bij het afspelen van geluid.</translation>
    </message>
    <message>
        <source>CDROM Read Speedup</source>
        <translation type="vanished">CDROM Lees Versnelling</translation>
    </message>
    <message>
        <source>None (Double Speed</source>
        <translation type="vanished">Geen (Dubbele Snelheid)</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="81"/>
        <source>Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</source>
        <translation>Versnelt CD-ROM lees operaties met de opgegeven factor. Alleen van toepassing op lees operaties met dubbele snelheid, en genegeerd wanneer er geluid afspeelt. Kan laadsnelheden verbeteren in sommige spellen, maar kan andere spellen laten crashen.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="84"/>
        <source>CD-ROM Seek Speedup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="85"/>
        <source>Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="87"/>
        <source>Asynchronous Readahead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="87"/>
        <source>8 Sectors</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="88"/>
        <source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="91"/>
        <source>Checked</source>
        <translation type="unfinished">Aan</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="92"/>
        <source>Simulates the region check present in original, unmodified consoles.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="98"/>
        <source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="131"/>
        <source>Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.

By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.

This warning will only be shown once.</source>
        <translation>De CPU overklokken kan spellen laten crashen, bugs creeren, prestaties verslechteren en significant de systeemvereisten verhogen.

Door deze instelling aan te zetten ga je ermee akkoord dat je geen bug-reports maakt, tenzij je zeker weet dat de bug ook gebeurt zonder overklokken.

Deze waarschuwing wordt maar een keer getoond.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="137"/>
        <source>Yes, I will confirm bugs without overclocking before reporting.</source>
        <translation>Ja, ik zal bugs zonder overklokken bevestigen voordat ik ze rapporteer.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="138"/>
        <source>No, take me back to safety.</source>
        <translation>Nee, neem me terug naar een veilige omgeving.</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="135"/>
        <source>CPU Overclocking Warning</source>
        <translation>CPU overklok waarschuwing</translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="80"/>
        <source>CD-ROM Read Speedup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../consolesettingswidget.cpp" line="179"/>
        <source>%1% (%2MHz)</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget</name>
    <message>
        <location filename="../controllerbindingwidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="32"/>
        <source>Controller Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="43"/>
        <source>Bindings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="63"/>
        <source>Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="83"/>
        <source>Macros</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="120"/>
        <location filename="../controllerbindingwidgets.cpp" line="263"/>
        <source>Automatic Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget.ui" line="134"/>
        <location filename="../controllerbindingwidgets.cpp" line="213"/>
        <source>Clear Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="203"/>
        <source>No devices available</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="214"/>
        <source>Are you sure you want to clear all mappings for this controller? This action cannot be undone.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="264"/>
        <source>No generic bindings were generated for device &apos;%1&apos;</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogController</name>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="59"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="65"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="234"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="903"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="95"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="135"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="175"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="215"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="264"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="304"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="344"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="384"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="427"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="478"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="512"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="546"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="580"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="614"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="648"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="724"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="764"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="804"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="844"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="893"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="933"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="973"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1013"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1056"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1181"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1203"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1243"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="105"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="274"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="863"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="145"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="314"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="983"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="185"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="354"/>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="943"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="228"/>
        <source>Left Analog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="397"/>
        <source>Large Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="454"/>
        <source>Select</source>
        <translation type="unfinished">Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="488"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="522"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="556"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="590"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="624"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="688"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="694"/>
        <source>Cross</source>
        <translation type="unfinished">Kruisje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="734"/>
        <source>Square</source>
        <translation type="unfinished">Vierkantje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="774"/>
        <source>Triangle</source>
        <translation type="unfinished">Driehoekje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="814"/>
        <source>Circle</source>
        <translation type="unfinished">Rondje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="857"/>
        <source>Right Analog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1026"/>
        <source>Small Motor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1151"/>
        <source>R3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1191"/>
        <source>Analog</source>
        <translation type="unfinished">Analoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_controller.ui" line="1213"/>
        <source>L3</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_AnalogJoystick</name>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="59"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="65"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="234"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="863"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="95"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="135"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="175"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="215"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="264"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="304"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="344"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="384"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="438"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="472"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="506"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="540"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="574"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="608"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="684"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="724"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="764"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="804"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="853"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="893"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="933"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="973"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1088"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1128"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1163"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="105"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="274"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="823"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="145"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="314"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="943"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="185"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="354"/>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="903"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="228"/>
        <source>Left Analog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="414"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="448"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="482"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="516"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="550"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="584"/>
        <source>Select</source>
        <translation type="unfinished">Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="648"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="654"/>
        <source>Cross</source>
        <translation type="unfinished">Kruisje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="694"/>
        <source>Square</source>
        <translation type="unfinished">Vierkantje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="734"/>
        <source>Triangle</source>
        <translation type="unfinished">Driehoekje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="774"/>
        <source>Circle</source>
        <translation type="unfinished">Rondje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="817"/>
        <source>Right Analog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1058"/>
        <source>R3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1098"/>
        <source>L3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_analog_joystick.ui" line="1151"/>
        <source>Mode</source>
        <translation type="unfinished">Modus</translation>
    </message>
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<context>
    <name>ControllerBindingWidget_Base</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="738"/>
        <location filename="../controllerbindingwidgets.cpp" line="754"/>
        <source>%1%</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_DigitalController</name>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="46"/>
        <source>L1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="70"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="104"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="138"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="172"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="235"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="275"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="315"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="355"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="506"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="546"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="586"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="626"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="680"/>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="714"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="80"/>
        <source>L2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="114"/>
        <source>R2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="148"/>
        <source>R1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="199"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="205"/>
        <source>Cross</source>
        <translation type="unfinished">Kruisje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="245"/>
        <source>Square</source>
        <translation type="unfinished">Vierkantje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="285"/>
        <source>Triangle</source>
        <translation type="unfinished">Driehoekje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="325"/>
        <source>Circle</source>
        <translation type="unfinished">Rondje</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="470"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="476"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="516"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="556"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="596"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="656"/>
        <source>Select</source>
        <translation type="unfinished">Select</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_digital_controller.ui" line="690"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
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</context>
<context>
    <name>ControllerBindingWidget_GunCon</name>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="59"/>
        <source>Side Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="65"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="95"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="135"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="289"/>
        <location filename="../controllerbindingwidget_guncon.ui" line="329"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="105"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="253"/>
        <source>Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="259"/>
        <source>Fire Offscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_guncon.ui" line="299"/>
        <source>Fire</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_Mouse</name>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="58"/>
        <source>Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="64"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="94"/>
        <location filename="../controllerbindingwidget_mouse.ui" line="134"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_mouse.ui" line="104"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
</context>
<context>
    <name>ControllerBindingWidget_NeGcon</name>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="26"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="59"/>
        <source>D-Pad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="65"/>
        <source>Down</source>
        <translation type="unfinished">Omlaag</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="95"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="135"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="175"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="215"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="252"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="303"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="337"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="400"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="440"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="480"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="520"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="641"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="681"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="105"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="651"/>
        <source>Left</source>
        <translation type="unfinished">Links</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="145"/>
        <source>Up</source>
        <translation type="unfinished">Omhoog</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="185"/>
        <location filename="../controllerbindingwidget_negcon.ui" line="611"/>
        <source>Right</source>
        <translation type="unfinished">Rechts</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="228"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="279"/>
        <source>L</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="313"/>
        <source>R</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="364"/>
        <source>Face Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="370"/>
        <source>I</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="410"/>
        <source>II</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="450"/>
        <source>B</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="490"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidget_negcon.ui" line="605"/>
        <source>Steering/Twist</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="843"/>
        <source>%1%</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="497"/>
        <source>%1 Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="506"/>
        <source>Restore Default Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="585"/>
        <source>Browse...</source>
        <translation type="unfinished">Zoeken...</translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="588"/>
        <source>Select File</source>
        <translation type="unfinished">Bestand Selecteren</translation>
    </message>
</context>
<context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="32"/>
        <source>Controller Multitap</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="38"/>
        <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="48"/>
        <source>Multitap Mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="56"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="61"/>
        <source>Enable on Port 1 Only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="66"/>
        <source>Enable on Port 2 Only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="71"/>
        <source>Enable on Ports 1 and 2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="82"/>
        <source>DInput Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="88"/>
        <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="98"/>
        <source>Enable DInput Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="108"/>
        <source>SDL Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="114"/>
        <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="124"/>
        <source>Enable SDL Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="131"/>
        <source>DualShock 4 / DualSense Enhanced Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="141"/>
        <source>Detected Devices</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="166"/>
        <source>Mouse/Pointer Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="184"/>
        <location filename="../controllerglobalsettingswidget.ui" line="260"/>
        <source>10</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="216"/>
        <location filename="../controllerglobalsettingswidget.ui" line="267"/>
        <source>Invert</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="274"/>
        <source>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="284"/>
        <source>Vertical Sensitivity:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="291"/>
        <source>Horizontal Sensitivity:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="298"/>
        <source>Enable Mouse Mapping</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="305"/>
        <source>Use Raw Input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="315"/>
        <source>XInput Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="321"/>
        <source>The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="331"/>
        <source>Enable XInput Input Source</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="341"/>
        <source>Profile Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="347"/>
        <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerglobalsettingswidget.ui" line="357"/>
        <source>Use Per-Profile Hotkeys</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerMacroEditWidget</name>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="32"/>
        <source>Binds/Buttons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="38"/>
        <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="54"/>
        <source>Trigger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="60"/>
        <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="73"/>
        <source>PushButton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="83"/>
        <source>Frequency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="91"/>
        <source>Macro will toggle every N frames.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllermacroeditwidget.ui" line="98"/>
        <source>Set...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="399"/>
        <source>Not Configured</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="405"/>
        <source>Set Frequency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="405"/>
        <source>Frequency: </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="434"/>
        <source>Macro will not repeat.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="436"/>
        <source>Macro will toggle buttons every %1 frames.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerMacroWidget</name>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="298"/>
        <source>Controller Port %1 Macros</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllerbindingwidgets.cpp" line="307"/>
        <source>Macro %1
%2</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerSettingsDialog</name>
    <message>
        <location filename="../controllersettingsdialog.ui" line="23"/>
        <source>Controller Settings</source>
        <translation type="unfinished">Controller Instellingen</translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.ui" line="71"/>
        <source>Profile:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.ui" line="81"/>
        <source>New Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.ui" line="92"/>
        <source>Load Profile</source>
        <translation type="unfinished">Profiel Laden</translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.ui" line="102"/>
        <source>Delete Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.ui" line="113"/>
        <location filename="../controllersettingsdialog.cpp" line="186"/>
        <source>Restore Defaults</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="90"/>
        <location filename="../controllersettingsdialog.cpp" line="101"/>
        <source>Create Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="90"/>
        <source>Enter the name for the new input profile:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="97"/>
        <location filename="../controllersettingsdialog.cpp" line="130"/>
        <location filename="../controllersettingsdialog.cpp" line="174"/>
        <location filename="../controllersettingsdialog.cpp" line="467"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="97"/>
        <source>A profile with the name &apos;%1&apos; already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="102"/>
        <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="131"/>
        <source>Failed to save the new profile to &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="141"/>
        <source>Load Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="142"/>
        <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="163"/>
        <source>Delete Input Profile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="164"/>
        <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="174"/>
        <source>Failed to delete &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="187"/>
        <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="350"/>
        <source>Global Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="392"/>
        <location filename="../controllersettingsdialog.cpp" line="432"/>
        <source>Controller Port %1%2
%3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="393"/>
        <location filename="../controllersettingsdialog.cpp" line="433"/>
        <source>Controller Port %1
%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="403"/>
        <source>Hotkeys</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="445"/>
        <source>Shared</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../controllersettingsdialog.cpp" line="467"/>
        <source>The input profile named &apos;%1&apos; cannot be found.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ControllerSettingsWidget</name>
    <message>
        <source>Load Profile</source>
        <translation type="vanished">Profiel Laden</translation>
    </message>
    <message>
        <source>Save Profile</source>
        <translation type="vanished">Profiel Opslaan</translation>
    </message>
    <message>
        <source>Clear All</source>
        <translation type="vanished">Alles Leegmaken</translation>
    </message>
    <message>
        <source>Clear Bindings</source>
        <translatorcomment>I don&apos;t really know how to translate this</translatorcomment>
        <translation type="vanished">Alle bindingen leegmaken</translation>
    </message>
    <message>
        <source>Are you sure you want to clear all bound controls? This can not be reversed.</source>
        <translation type="vanished">Weet je zeker dat je alle gebonden bedieningen wilt leegmaken? Dit kan niet ongedaan worden gamaakt.</translation>
    </message>
    <message>
        <source>Rebind All</source>
        <translation type="vanished">Alles Opnieuw Binden</translation>
    </message>
    <message>
        <source>Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation.</source>
        <translation type="vanished">Weet je zeker dat je alle bedieningen opnieuw wilt binden? Alle huidige huidige gebonden bedieningen worden onherstelbaar verwijderd. Opnieuw binden begint na bevestiging.</translation>
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    <message>
        <source>Port %1</source>
        <translation type="vanished">Poort %1</translation>
    </message>
    <message>
        <source>Button Bindings:</source>
        <translation type="vanished">Knop bindingen:</translation>
    </message>
    <message>
        <source>Axis Bindings:</source>
        <translation type="vanished">As bindingen:</translation>
    </message>
    <message>
        <source>Rumble</source>
        <translation type="vanished">Vibratie</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation type="vanished">Zoeken...</translation>
    </message>
    <message>
        <source>Select File</source>
        <translation type="vanished">Bestand Selecteren</translation>
    </message>
    <message>
        <source>Select path to input profile ini</source>
        <translation type="vanished">Selecteer een pad naar een input ini bestand</translation>
    </message>
    <message>
        <source>New...</source>
        <translation type="vanished">Nieuw...</translation>
    </message>
    <message>
        <source>Enter Input Profile Name</source>
        <translation type="vanished">Voer een naam in voor het nieuwe profiel</translation>
    </message>
    <message>
        <source>Error</source>
        <translation type="vanished">Fout</translation>
    </message>
    <message>
        <source>No name entered, input profile was not saved.</source>
        <translation type="vanished">Geen naam ingevuld, profiel is niet opgeslagen</translation>
    </message>
    <message>
        <source>No path selected, input profile was not saved.</source>
        <translation type="vanished">Geen pad geselecteerd, profiel is niet opgeslagen</translation>
    </message>
</context>
<context>
    <name>ControllerType</name>
    <message>
        <location filename="../../core/settings.cpp" line="1074"/>
        <source>None</source>
        <translation></translation>
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    <message>
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        <location filename="../../core/settings.cpp" line="1074"/>
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        <translation>Digitale Controller</translation>
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    <message>
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        <source>Analog Controller (DualShock)</source>
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    <message>
        <location filename="../../core/playstation_mouse.cpp" line="195"/>
        <location filename="../../core/settings.cpp" line="1076"/>
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        <translation>PlayStation Muis</translation>
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    <message>
        <location filename="../../core/negcon.cpp" line="258"/>
        <location filename="../../core/settings.cpp" line="1077"/>
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        <translation></translation>
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    <message>
        <location filename="../../core/analog_controller.cpp" line="809"/>
        <source>Analog Controller</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_joystick.cpp" line="341"/>
        <location filename="../../core/settings.cpp" line="1075"/>
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        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/guncon.cpp" line="230"/>
        <location filename="../../core/settings.cpp" line="1076"/>
        <source>GunCon</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
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    <message>
        <location filename="../debuggermodels.cpp" line="78"/>
        <location filename="../debuggermodels.cpp" line="88"/>
        <location filename="../debuggermodels.cpp" line="103"/>
        <source>&lt;invalid&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="171"/>
        <source>Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="173"/>
        <source>Bytes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="175"/>
        <source>Instruction</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="177"/>
        <source>Comment</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DebuggerMessage</name>
    <message>
        <location filename="../../core/cpu_core.cpp" line="1694"/>
        <source>Added breakpoint at 0x%08X.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cpu_core.cpp" line="1721"/>
        <source>Removed breakpoint at 0x%08X.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cpu_core.cpp" line="1753"/>
        <source>0x%08X is not a call instruction.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cpu_core.cpp" line="1764"/>
        <source>Can&apos;t step over double branch at 0x%08X</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cpu_core.cpp" line="1771"/>
        <source>Stepping over to 0x%08X.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cpu_core.cpp" line="1788"/>
        <source>Instruction read failed at %08X while searching for function end.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cpu_core.cpp" line="1795"/>
        <source>Stepping out to 0x%08X.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cpu_core.cpp" line="1802"/>
        <source>No return instruction found after %u instructions for step-out at %08X.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DebuggerRegistersModel</name>
    <message>
        <location filename="../debuggermodels.cpp" line="352"/>
        <source>Register</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="354"/>
        <source>Value</source>
        <translation type="unfinished">Waarde</translation>
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<context>
    <name>DebuggerStackModel</name>
    <message>
        <location filename="../debuggermodels.cpp" line="403"/>
        <source>&lt;invalid&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="419"/>
        <source>Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggermodels.cpp" line="421"/>
        <source>Value</source>
        <translation type="unfinished">Waarde</translation>
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</context>
<context>
    <name>DebuggerWindow</name>
    <message>
        <location filename="../debuggerwindow.ui" line="14"/>
        <source>CPU Debugger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="31"/>
        <source>&amp;Debug</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="51"/>
        <location filename="../debuggerwindow.ui" line="245"/>
        <source>Breakpoints</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="63"/>
        <source>toolBar</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="93"/>
        <source>Disassembly</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="115"/>
        <source>Registers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="146"/>
        <source>Memory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="168"/>
        <source>RAM</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="178"/>
        <source>Scratchpad</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="185"/>
        <source>EXP1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="192"/>
        <source>BIOS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="217"/>
        <source>Search</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="265"/>
        <source>#</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="270"/>
        <source>Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="275"/>
        <source>Hit Count</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="285"/>
        <source>Stack</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="308"/>
        <source>Pause/Continue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="311"/>
        <source>&amp;Pause/Continue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="314"/>
        <source>F5</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="323"/>
        <source>Step Into</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="326"/>
        <source>&amp;Step Into</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="329"/>
        <source>F11</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="338"/>
        <source>Step Over</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="341"/>
        <source>Step &amp;Over</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="344"/>
        <source>F10</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="353"/>
        <source>Toggle Breakpoint</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="356"/>
        <source>Toggle &amp;Breakpoint</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="359"/>
        <source>F9</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="364"/>
        <source>&amp;Close</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="373"/>
        <source>Step Out</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="376"/>
        <source>Step O&amp;ut</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="379"/>
        <source>Ctrl+F11</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="388"/>
        <source>Run To Cursor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="391"/>
        <source>&amp;Run To Cursor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="394"/>
        <source>Ctrl+F10</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="403"/>
        <source>Clear Breakpoints</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="406"/>
        <source>&amp;Clear Breakpoints</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="409"/>
        <source>Ctrl+Del</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="418"/>
        <source>Add Breakpoint</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="421"/>
        <source>Add &amp;Breakpoint</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="424"/>
        <source>Ctrl+F9</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="433"/>
        <source>Go To PC</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="436"/>
        <source>&amp;Go To PC</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="439"/>
        <source>Ctrl+P</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="448"/>
        <source>Go To Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="451"/>
        <source>Go To &amp;Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="454"/>
        <source>Ctrl+G</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="463"/>
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        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="466"/>
        <source>Ctrl+D</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="475"/>
        <source>Trace</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="478"/>
        <source>&amp;Trace</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.ui" line="481"/>
        <source>Ctrl+T</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="95"/>
        <source>No address selected.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <location filename="../debuggerwindow.cpp" line="152"/>
        <source>Enter code address:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <location filename="../qtutils.cpp" line="738"/>
        <source>Enter memory address:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="134"/>
        <source>Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="140"/>
        <source>Trace logging to cpu_log.txt stopped.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="158"/>
        <source>A breakpoint already exists at this address.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="206"/>
        <source>Debugger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="206"/>
        <source>Failed to add step-out breakpoint, are you in a valid function?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="285"/>
        <location filename="../debuggerwindow.cpp" line="312"/>
        <source>Invalid search pattern. It should contain hex digits or question marks.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="324"/>
        <source>Pattern not found.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="340"/>
        <source>Pattern found at 0x%1 (passed the end of memory).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../debuggerwindow.cpp" line="346"/>
        <source>Pattern found at 0x%1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="755"/>
        <source>Invalid address. It should be in hex (0x12345678 or 12345678)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DigitalController</name>
    <message>
        <source>Up</source>
        <translation type="vanished">Omhoog</translation>
    </message>
    <message>
        <source>Down</source>
        <translation type="vanished">Omlaag</translation>
    </message>
    <message>
        <source>Left</source>
        <translation type="vanished">Links</translation>
    </message>
    <message>
        <source>Right</source>
        <translation type="vanished">Rechts</translation>
    </message>
    <message>
        <source>Triangle</source>
        <translation type="vanished">Driehoekje</translation>
    </message>
    <message>
        <source>Cross</source>
        <translation type="vanished">Kruisje</translation>
    </message>
    <message>
        <source>Circle</source>
        <translation type="vanished">Rondje</translation>
    </message>
    <message>
        <source>Square</source>
        <translation type="vanished">Vierkantje</translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="169"/>
        <source>Force Pop&apos;n Controller Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/digital_controller.cpp" line="170"/>
        <source>Forces the Digital Controller to act as a Pop&apos;n Controller.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DiscRegion</name>
    <message>
        <location filename="../../core/settings.cpp" line="720"/>
        <source>NTSC-J (Japan)</source>
        <translation></translation>
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    <message>
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        <source>NTSC-U/C (US, Canada)</source>
        <translation>NTSC-U/C (VS, Canada)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="721"/>
        <source>PAL (Europe, Australia)</source>
        <translation>PAL (Europa, Australie)</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="721"/>
        <source>Other</source>
        <translation>Anders</translation>
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<context>
    <name>DisplayAspectRatio</name>
    <message>
        <location filename="../../core/settings.cpp" line="970"/>
        <source>Auto (Game Native)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../../core/settings.cpp" line="970"/>
        <source>Auto (Match Window)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
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        <source>Custom</source>
        <translation type="unfinished"></translation>
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</context>
<context>
    <name>DisplayCropMode</name>
    <message>
        <location filename="../../core/settings.cpp" line="942"/>
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        <translation></translation>
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    <message>
        <location filename="../../core/settings.cpp" line="942"/>
        <source>Only Overscan Area</source>
        <translatorcomment>No idea what this is supposed to mean</translatorcomment>
        <translation>Alleen Gebied Overscannen</translation>
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    <message>
        <location filename="../../core/settings.cpp" line="943"/>
        <source>All Borders</source>
        <translation>Alle Grenzen</translation>
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<context>
    <name>DisplaySettingsWidget</name>
    <message>
        <location filename="../displaysettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
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    <message>
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        <source>Basic</source>
        <translation>Basis</translation>
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    <message>
        <location filename="../displaysettingswidget.ui" line="38"/>
        <source>Renderer:</source>
        <translation></translation>
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    <message>
        <location filename="../displaysettingswidget.ui" line="48"/>
        <source>Adapter:</source>
        <translation></translation>
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    <message>
        <location filename="../displaysettingswidget.ui" line="58"/>
        <source>Fullscreen Mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="70"/>
        <location filename="../displaysettingswidget.cpp" line="129"/>
        <source>Threaded Rendering</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="77"/>
        <location filename="../displaysettingswidget.cpp" line="126"/>
        <source>Threaded Presentation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="84"/>
        <location filename="../displaysettingswidget.cpp" line="119"/>
        <source>VSync</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="91"/>
        <location filename="../displaysettingswidget.cpp" line="133"/>
        <source>Sync To Host Refresh Rate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="98"/>
        <location filename="../displaysettingswidget.cpp" line="122"/>
        <source>Optimal Frame Pacing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="110"/>
        <source>Screen Display</source>
        <translation>Schermweergave</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="116"/>
        <source>Aspect Ratio:</source>
        <translation>Schermverhouding:</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="138"/>
        <source>:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="157"/>
        <source>Crop:</source>
        <translation>Knippen:</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="167"/>
        <source>Downsampling:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="186"/>
        <location filename="../displaysettingswidget.cpp" line="112"/>
        <source>Stretch To Fill</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="193"/>
        <location filename="../displaysettingswidget.cpp" line="102"/>
        <source>Linear Upscaling</source>
        <translation>Lineaire Opschaling</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="246"/>
        <source>Show CPU Usage</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="253"/>
        <location filename="../displaysettingswidget.cpp" line="150"/>
        <source>Show Controller Input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="179"/>
        <location filename="../displaysettingswidget.cpp" line="109"/>
        <source>Integer Upscaling</source>
        <translation>Geheelwaardige Opschaling</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="200"/>
        <location filename="../displaysettingswidget.cpp" line="114"/>
        <source>Internal Resolution Screenshots</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="212"/>
        <source>On-Screen Display</source>
        <translation>Weergave Op Het Scherm</translation>
    </message>
    <message>
        <source>Show Messages</source>
        <translation type="vanished">Berichten Tonen</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="232"/>
        <location filename="../displaysettingswidget.cpp" line="142"/>
        <source>Show FPS</source>
        <translation>FPS Tonen</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="225"/>
        <location filename="../displaysettingswidget.cpp" line="145"/>
        <source>Show Emulation Speed</source>
        <translation>Emulatorsnelheid Tonen</translation>
    </message>
    <message>
        <source>Show VPS</source>
        <translation type="vanished">VPS Tonen</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="239"/>
        <location filename="../displaysettingswidget.cpp" line="147"/>
        <source>Show Resolution</source>
        <translation>Resolutie Tonen</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="74"/>
        <source>Renderer</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="76"/>
        <source>Chooses the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
        <translation>Kiest de backend voor het renderen van de console/het spel &lt;br&gt;Afhankelijk van je systeem zijn Direct3D 11 en OpenGL backends misschien beschikbaar. &lt;br&gt;De software-renderer geeft de beste compatibiliteit, maar is het langzaamst en biedt geen verbeteringen.</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="80"/>
        <source>Adapter</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="80"/>
        <location filename="../displaysettingswidget.cpp" line="232"/>
        <source>(Default)</source>
        <translation>(Standaard)</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="81"/>
        <source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
        <translation>Als je systeem meerdere GPUs of adapters bevat, kan je selecteren welke je wilt gebruiken voor de hardware renderers. &lt;br&gt; Deze optie is alleen ondersteund in Direct3D en Vulkan. OpenGL zal altijd het standaardapparaat gebruiken.</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="84"/>
        <source>Fullscreen Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="84"/>
        <location filename="../displaysettingswidget.cpp" line="252"/>
        <source>Borderless Fullscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="85"/>
        <source>Chooses the fullscreen resolution and frequency.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="87"/>
        <source>Aspect Ratio</source>
        <translation>Schermverhouding</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="89"/>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is 4:3 which matches a typical TV of the era.</source>
        <translation type="vanished">Verandert de schermverhouding gebruikt om de consoles output naar het scherm te weergeven. De standaardwaarde is 4:3, wat overeenkomt met een typische TV uit die tijd.</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="92"/>
        <source>Crop Mode</source>
        <translation>Knipmodus</translation>
    </message>
    <message>
        <source>Only Overscan Area</source>
        <translatorcomment>???</translatorcomment>
        <translation type="vanished">Alleen Gebied Overscannen</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="94"/>
        <source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. &lt;br&gt;Some games display content in the overscan area, or use it for screen effects. &lt;br&gt;May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
        <translation>Bepaalt hoe veel van het gedeelte dat typisch niet zichtbaar is op een consumenten TV weggeknipt/verborgen wordt.&lt;br&gt;Sommige spellen weergeven hier iets, of gebruiken het voor effecten.&lt;br&gt;Kan niet goed samenwerken met de &quot;alle grenzen&quot; optie. &quot;Alleen Overcannen&quot; biedt een goede tussenweg.</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="99"/>
        <source>Downsampling</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="99"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="100"/>
        <source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="102"/>
        <location filename="../displaysettingswidget.cpp" line="119"/>
        <location filename="../displaysettingswidget.cpp" line="126"/>
        <location filename="../displaysettingswidget.cpp" line="129"/>
        <location filename="../displaysettingswidget.cpp" line="139"/>
        <source>Checked</source>
        <translation>Aan</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="103"/>
        <source>Uses bilinear texture filtering when displaying the console&apos;s framebuffer to the screen. &lt;br&gt;Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. &lt;br&gt;The option will be less noticable the higher the resolution scale.</source>
        <translation>Gebruikt bilineaire texture filtering wanneer de console zijn framebuffer wordt weergeven op het scherm.&lt;br&gt;Dit uitschakelen produceert een scherper, meer geblokt/gepixeleerd beeld. Dit inschakelen zal dit scherper maken.&lt;br&gt;De optie is minder merkbaar hoe hoger de resolutieschaal.</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="109"/>
        <location filename="../displaysettingswidget.cpp" line="112"/>
        <location filename="../displaysettingswidget.cpp" line="114"/>
        <location filename="../displaysettingswidget.cpp" line="122"/>
        <location filename="../displaysettingswidget.cpp" line="133"/>
        <location filename="../displaysettingswidget.cpp" line="142"/>
        <location filename="../displaysettingswidget.cpp" line="145"/>
        <location filename="../displaysettingswidget.cpp" line="147"/>
        <location filename="../displaysettingswidget.cpp" line="150"/>
        <location filename="../displaysettingswidget.cpp" line="158"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="110"/>
        <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. &lt;br&gt;May result in a sharper image in some 2D games.</source>
        <translation>Voegt vulling toe aan het schermgebied om er zeker van te zijn dat de verhouding tussen pixels op de host en in de console een geheel getal zijn. &lt;br&gt;Kan in een scherper beeld resulteren voor sommige 2D spellen.</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="113"/>
        <source>Fills the window with the active display area, regardless of the aspect ratio.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="115"/>
        <source>Saves screenshots at internal render resolution and without postprocessing. If this option is disabled, the screenshots will be taken at the window&apos;s resolution. Internal resolution screenshots can be very large at high rendering scales.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="120"/>
        <source>Enable this option to match DuckStation&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</source>
        <translation>Zet deze optie aan om de ververssnelheid van EendStation te synchroniseren met die van je eigen scherm. VSync is automatisch uitgeschakeld wanneer het niet mogelijk is (bijvoorbeeld wanneer je niet op 100% snelheid speelt).</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="123"/>
        <source>Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="127"/>
        <source>Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="130"/>
        <source>Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="134"/>
        <source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="148"/>
        <source>Shows the resolution of the game in the top-right corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="151"/>
        <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="155"/>
        <location filename="../displaysettingswidget.cpp" line="158"/>
        <source>Use Blit Swap Chain</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="159"/>
        <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.ui" line="218"/>
        <location filename="../displaysettingswidget.cpp" line="139"/>
        <source>Show OSD Messages</source>
        <translation>Toon OSD Berichten</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="140"/>
        <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
        <translation>Toont berichten op het scherm wanneer gebeurtenissen zoals save states maken/laden, schermafbeeldingen maken, etc. gebeuren.</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="143"/>
        <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
        <translation>Toont de interne verversingssnelheid van het spel in de rechter bovenhoek van het scherm.</translation>
    </message>
    <message>
        <source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
        <translation type="vanished">Toont het aantal frames (of v-syncs) per seconde in de rechter bovenhoek van het scherm.</translation>
    </message>
    <message>
        <source>Show Speed</source>
        <translation type="vanished">Toon Snelheid</translation>
    </message>
    <message>
        <location filename="../displaysettingswidget.cpp" line="146"/>
        <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
        <translation>Toont de huidige emulatie-snelheid in de rechter bovenhoek van het scherm als percentage.</translation>
    </message>
</context>
<context>
    <name>EmptyGameListWidget</name>
    <message>
        <location filename="../emptygamelistwidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="33"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="43"/>
        <source>TextLabel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="68"/>
        <source>Add Game Directory...</source>
        <translation type="unfinished">Voeg Game Folder Toe...</translation>
    </message>
    <message>
        <location filename="../emptygamelistwidget.ui" line="105"/>
        <source>Scan For New Games</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>EmuThread</name>
    <message>
        <location filename="../qthost.cpp" line="530"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="530"/>
        <source>No resume save state found.</source>
        <translation type="unfinished">Geen save state gevonden om te hervatten.</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1288"/>
        <source>Game ID: %1
Game Title: %2
Achievements: %5 (%6)

</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../qthost.cpp" line="1294"/>
        <source>%n points</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1300"/>
        <source>Rich presence inactive or unsupported.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1304"/>
        <source>Game not loaded or no RetroAchievements available.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1674"/>
        <source>%1x%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1683"/>
        <source>Game: %1 FPS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="1693"/>
        <source>Video: %1 FPS (%2%)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>EmulationSettingsWidget</name>
    <message>
        <location filename="../emulationsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="32"/>
        <source>Speed Control</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="38"/>
        <source>Emulation Speed:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="48"/>
        <source>Fast Forward Speed:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="58"/>
        <source>Turbo Speed:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="71"/>
        <source>Rewind/Runahead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="77"/>
        <source>Enable Rewinding</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="84"/>
        <source>Rewind Save Frequency:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="91"/>
        <source> Seconds</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="104"/>
        <source>Rewind Buffer Size:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="111"/>
        <source> Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="124"/>
        <source>Runahead:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="132"/>
        <location filename="../emulationsettingswidget.cpp" line="94"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="137"/>
        <source>1 Frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="142"/>
        <source>2 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="147"/>
        <source>3 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="152"/>
        <source>4 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="157"/>
        <source>5 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="162"/>
        <source>6 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="167"/>
        <source>7 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="172"/>
        <source>8 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="177"/>
        <source>9 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="182"/>
        <source>10 Frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.ui" line="190"/>
        <source>TextLabel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="76"/>
        <source>Emulation Speed</source>
        <translation type="unfinished">Snelheid Emulatie</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="77"/>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
        <translation type="unfinished">Stelt de doelsnelheid in voor de emulator. Het is niet gegarandeerd dat deze snelheid bereikt wordt, en als dat niet zo is, dan loopt de emulator zo snel als mogelijk.</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="80"/>
        <source>Fast Forward Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="80"/>
        <location filename="../emulationsettingswidget.cpp" line="83"/>
        <source>User Preference</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="81"/>
        <source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="83"/>
        <source>Turbo Speed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="84"/>
        <source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="87"/>
        <source>Rewinding</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="87"/>
        <source>Unchecked</source>
        <translation type="unfinished">Uit</translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="88"/>
        <source>&lt;b&gt;Enable Rewinding:&lt;/b&gt; Saves state periodically so you can rewind any mistakes while playing.&lt;br&gt; &lt;b&gt;Rewind Save Frequency:&lt;/b&gt; How often a rewind state will be created. Higher frequencies have greater system requirements.&lt;br&gt; &lt;b&gt;Rewind Buffer Size:&lt;/b&gt; How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="94"/>
        <source>Runahead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="95"/>
        <source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="108"/>
        <source>Use Global Setting [Unlimited]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="110"/>
        <source>Use Global Setting [%1%]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="113"/>
        <source>Unlimited</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="119"/>
        <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../emulationsettingswidget.cpp" line="180"/>
        <source>Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="191"/>
        <source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../emulationsettingswidget.cpp" line="197"/>
        <source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>EnhancementSettingsWidget</name>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="32"/>
        <source>Rendering Enhancements</source>
        <translation>Rendering Verbeteringen</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="38"/>
        <source>Internal Resolution Scale:</source>
        <translation>Interne Resolutieschaal:</translation>
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    <message>
        <location filename="../enhancementsettingswidget.ui" line="48"/>
        <source>Texture Filtering:</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="58"/>
        <location filename="../enhancementsettingswidget.cpp" line="63"/>
        <source>True Color Rendering (24-bit, disables dithering)</source>
        <translation>True Color Rendering (24-bit, schakelt dithering uit)</translation>
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    <message>
        <location filename="../enhancementsettingswidget.ui" line="65"/>
        <location filename="../enhancementsettingswidget.cpp" line="70"/>
        <source>Scaled Dithering (scale dither pattern to resolution)</source>
        <translation>Geschaalde Dithering (schaal dither patroon naar resolutie)</translation>
    </message>
    <message>
        <source>Widescreen Hack (render 3D in 16:9)</source>
        <translation type="vanished">Breedbeeld Hack (render 3D in 16:9)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="72"/>
        <source>Widescreen Hack (render 3D in display aspect ratio)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="79"/>
        <source>Software Renderer Readbacks (run in parallel for VRAM-&gt;CPU transfers)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="89"/>
        <source>Display Enhancements</source>
        <translation>Schermverbeteringen</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="95"/>
        <location filename="../enhancementsettingswidget.cpp" line="52"/>
        <source>Disable Interlacing (force progressive render/scan)</source>
        <translation>Schakel Interlacing uit (forceer progressieve render/scan)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="102"/>
        <location filename="../enhancementsettingswidget.cpp" line="73"/>
        <source>Force NTSC Timings (60hz-on-PAL)</source>
        <translation>Forceer NTSC Timing (60hz op PAL)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="109"/>
        <source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
        <translation>Forceer 4:3 voor 24-Bit scherm (schakel breedbeeld uit voor FMVs)</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="116"/>
        <source>Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="126"/>
        <source>PGXP (Precision Geometry Transform Pipeline)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="132"/>
        <location filename="../enhancementsettingswidget.cpp" line="101"/>
        <source>Geometry Correction</source>
        <translation>Geometrie Correctie</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="139"/>
        <location filename="../enhancementsettingswidget.cpp" line="104"/>
        <source>Culling Correction</source>
        <translation>Culling Correctie</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="146"/>
        <location filename="../enhancementsettingswidget.cpp" line="107"/>
        <source>Texture Correction</source>
        <translation>Texture Correctie</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="153"/>
        <location filename="../enhancementsettingswidget.cpp" line="115"/>
        <source>Preserve Projection Precision</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="160"/>
        <location filename="../enhancementsettingswidget.cpp" line="111"/>
        <source>Depth Buffer (Low Compatibility)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.ui" line="167"/>
        <location filename="../enhancementsettingswidget.cpp" line="117"/>
        <source>CPU Mode (Very Slow)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="52"/>
        <location filename="../enhancementsettingswidget.cpp" line="63"/>
        <location filename="../enhancementsettingswidget.cpp" line="73"/>
        <location filename="../enhancementsettingswidget.cpp" line="80"/>
        <location filename="../enhancementsettingswidget.cpp" line="82"/>
        <location filename="../enhancementsettingswidget.cpp" line="91"/>
        <location filename="../enhancementsettingswidget.cpp" line="97"/>
        <location filename="../enhancementsettingswidget.cpp" line="101"/>
        <location filename="../enhancementsettingswidget.cpp" line="111"/>
        <location filename="../enhancementsettingswidget.cpp" line="115"/>
        <location filename="../enhancementsettingswidget.cpp" line="117"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="53"/>
        <source>Forces the rendering and display of frames to progressive mode. &lt;br&gt;This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable.&lt;br&gt; &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>Dwingt het renderen en weergave in progressieve modus te gebeuren.&lt;br&gt;Dit haalt het &quot;kam&quot; effect weg, gezien op 480i spellen door ze te renderen in 480p. Over het algemeen veilig om aan te zetten. &lt;br&gt;&lt;b&gt;&lt;u&gt;Kan incompatibel zijn met sommige spellen&lt;u&gt;&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="58"/>
        <source>Resolution Scale</source>
        <translation>Resolutieschaling</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="59"/>
        <source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
        <translation>Als je dit boven 1x zet verbetert het de resolutie van 3D figuren en lijnen. Alleen van toepassing op hardware backends.&lt;br&gt;Deze optie is over het algemeen veilig, omdat veel spellen er goed uit zien op hogere resoluties. Hogere resoluties vereisen een krachtigere videokaart.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="64"/>
        <source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
        <translation>Dwingt de precisie van kleuren in de framebuffer van de console om de volledige 8 bits van precisie te gebruiken per kanaal. Dit produceert mooiere gradienten, maar kan sommige kleuren er anders uit doen zien. Dit uitschakelen schakelt ook dithering uit, wat de transitie tussen kleuren er minder scherp uit kan laten zien door patronen om die pixels toe te passen. Veel spellen zijn compatibel met deze optie, maar er zijn er een aantal die dat niet zijn. Bij deze spellen zullen sommige effecten niet werken. Alleen van toepassing op hardware renderers.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="70"/>
        <location filename="../enhancementsettingswidget.cpp" line="104"/>
        <location filename="../enhancementsettingswidget.cpp" line="107"/>
        <source>Checked</source>
        <translation>Aan</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="71"/>
        <source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. &lt;br&gt;Usually safe to enable, and only supported by the hardware renderers.</source>
        <translation>Schaalt het dither patroon naar de resolutieschaal van de ge-emuleerde GPU. Dit maakt het dither patroon minder duidelijk bij hogere resoluties.&lt;br&gt;Over het algemeen veilig om aan te zetten, alleen ondersteund door hardware renderers.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="74"/>
        <source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
        <translation>Gebruikt NTSC timings wanneer de console in PAL modus is. Dwingt PAL spellen om op 60fps af te spelen.&lt;br&gt;Spellen die een snelheid gebaseerd op de framerate hebben, zullen waarschijnlijk 17% sneller spelen.&lt;br&gt;Voor spellen met een variabele framerate zal dit de snelheid niet altijd beinvloeden.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="80"/>
        <source>Force 4:3 For 24-bit Display</source>
        <translation>Forceer 4:3 voor 24-Bit scherm</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="81"/>
        <source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
        <translation>Schakelt terug naar 4:3 schermverhouding wanneer er 24-bit inhoud weergeven wordt, meestal FMVs.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="82"/>
        <source>Chroma Smoothing For 24-Bit Display</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="83"/>
        <source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="86"/>
        <source>Texture Filtering</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="88"/>
        <source>Smooths out the blockyness of magnified textures on 3D object by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="92"/>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="97"/>
        <source>Use Software Renderer For Readbacks</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="98"/>
        <source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="112"/>
        <source>Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="116"/>
        <source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="118"/>
        <source>Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
        <translation type="vanished">Maakt de blokkerigheid van vergrootte textures op 3D objecten gladder door bilieneaire filtering toe te passen.&lt;br&gt;Zal een groter effect hebben op hogere resolutieschalingen. Alleen van toepassing op hardware renderers.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="91"/>
        <source>Widescreen Hack</source>
        <translation>Breedbeeld hack</translation>
    </message>
    <message>
        <source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation type="vanished">Schaalt de posities van punten in de scherm-ruimte naar een breedbeeldverhouding, wat in essentie de &quot;field of view&quot; van 4:3 naar 16:9 verhoogt in 3D spellen.&lt;br&gt;Voor 2D spellen, of spellen met een vooraf gerenderde achtergrond, zal deze verbetering niet werken zoals verwacht.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Kan incompatibel zijn met sommige spellen&lt;u&gt;&lt;b&gt;</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="102"/>
        <source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;br&gt;Only works with the hardware renderers. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
        <translation>Vermindert &quot;wiebelige&quot; figuren en &quot;vervormde&quot; textures die vaak voorkomen in PS1 spellen.&lt;br&gt;Werkt alleen met hardware renderers.&lt;b&gt;&lt;u&gt;Kan incompatibel zijn met sommige spellen&lt;/u&gt;&lt;/b&gt;</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="105"/>
        <source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
        <translation>Verhoogt de precisie van &apos;polygon culling&apos;, en vermindert het aantal gaten in geometrie. Vereist dat geometrie correctie is ingeschakeld.</translation>
    </message>
    <message>
        <location filename="../enhancementsettingswidget.cpp" line="108"/>
        <source>Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</source>
        <translation>Gebruikt perspectief-correcte interpolatie voor texture coordinaten en kleuren, en trekt vervormde textures recht. Vereist dat geometrie correcite is ingeschakeld.</translation>
    </message>
</context>
<context>
    <name>FolderSettingsWidget</name>
    <message>
        <location filename="../foldersettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="32"/>
        <source>Cache Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="41"/>
        <location filename="../foldersettingswidget.ui" line="81"/>
        <location filename="../foldersettingswidget.ui" line="121"/>
        <location filename="../foldersettingswidget.ui" line="161"/>
        <source>Browse...</source>
        <translation type="unfinished">Zoeken...</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="48"/>
        <location filename="../foldersettingswidget.ui" line="88"/>
        <location filename="../foldersettingswidget.ui" line="128"/>
        <location filename="../foldersettingswidget.ui" line="168"/>
        <source>Open...</source>
        <translation type="unfinished">Openen...</translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="55"/>
        <location filename="../foldersettingswidget.ui" line="95"/>
        <location filename="../foldersettingswidget.ui" line="135"/>
        <location filename="../foldersettingswidget.ui" line="175"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="62"/>
        <source>Used for storing shaders and game list data.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="72"/>
        <source>Covers Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="102"/>
        <source>Used for storing covers in the game grid/Big Picture UIs.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="112"/>
        <source>Screenshots Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="142"/>
        <source>Used for screenshots.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="152"/>
        <source>Save States Directory</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../foldersettingswidget.ui" line="182"/>
        <source>Used for storing save states.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GPUDownsampleMode</name>
    <message>
        <location filename="../../core/settings.cpp" line="913"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="913"/>
        <source>Box (Downsample 3D/Smooth All)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="914"/>
        <source>Adaptive (Preserve 3D/Smooth 2D)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GPURenderer</name>
    <message>
        <location filename="../../core/settings.cpp" line="821"/>
        <source>Hardware (D3D11)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="821"/>
        <source>Hardware (D3D12)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="824"/>
        <source>Hardware (Vulkan)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="827"/>
        <source>Hardware (OpenGL)</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="829"/>
        <source>Software</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>GPUSettingsWidget</name>
    <message>
        <location filename="../qtutils.cpp" line="684"/>
        <source>Automatic based on window size</source>
        <translation>Automatisch, gebaseerd op venstergrootte</translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="685"/>
        <source>1x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="686"/>
        <source>2x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="687"/>
        <source>3x (for 720p)</source>
        <translation>3x (voor 720p)</translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="688"/>
        <source>4x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="689"/>
        <source>5x (for 1080p)</source>
        <translation>5x (voor 1080p)</translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="690"/>
        <source>6x (for 1440p)</source>
        <translation>6x (voor 1440p)</translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="691"/>
        <source>7x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="692"/>
        <source>8x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="693"/>
        <source>9x (for 4K)</source>
        <translation type="unfinished">6x (voor 1440p) {9x?} {4K?}</translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="726"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="729"/>
        <source>%1x MSAA</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="732"/>
        <source>%1x SSAA</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="694"/>
        <source>10x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="695"/>
        <source>11x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="696"/>
        <source>12x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="697"/>
        <source>13x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="698"/>
        <source>14x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="699"/>
        <source>15x</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="700"/>
        <source>16x</source>
        <translation></translation>
    </message>
</context>
<context>
    <name>GPUTextureFilter</name>
    <message>
        <location filename="../../core/settings.cpp" line="882"/>
        <source>Nearest-Neighbor</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="882"/>
        <source>Bilinear</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="883"/>
        <source>JINC2</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="883"/>
        <source>Bilinear (No Edge Blending)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="884"/>
        <source>xBR</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="884"/>
        <source>JINC2 (No Edge Blending)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="885"/>
        <source>xBR (No Edge Blending)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GameList</name>
    <message>
        <location filename="../../frontend-common/game_list.cpp" line="71"/>
        <source>Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/game_list.cpp" line="71"/>
        <source>PS-EXE</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/game_list.cpp" line="71"/>
        <source>Playlist</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/game_list.cpp" line="72"/>
        <source>PSF</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GameListCompatibilityRating</name>
    <message>
        <location filename="../../core/game_database.cpp" line="203"/>
        <source>Unknown</source>
        <translation>Onbekend</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="204"/>
        <source>Doesn&apos;t Boot</source>
        <translation>Start niet op</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="205"/>
        <source>Crashes In Intro</source>
        <translation>Crasht bij de intro</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="206"/>
        <source>Crashes In-Game</source>
        <translation>Crasht in het spel</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="207"/>
        <source>Graphical/Audio Issues</source>
        <translation>Audiovisuele problemen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="208"/>
        <source>No Issues</source>
        <translation>Geen problemen</translation>
    </message>
</context>
<context>
    <name>GameListModel</name>
    <message>
        <location filename="../gamelistmodel.cpp" line="568"/>
        <source>Type</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="569"/>
        <source>Code</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="570"/>
        <source>Title</source>
        <translation>Titel</translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="571"/>
        <source>File Title</source>
        <translation>Bestandsnaam</translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="572"/>
        <source>Developer</source>
        <translation type="unfinished">Ontwikkelaar</translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="573"/>
        <source>Publisher</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="574"/>
        <source>Genre</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="575"/>
        <source>Year</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="576"/>
        <source>Players</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="577"/>
        <source>Size</source>
        <translation>Grootte</translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="578"/>
        <source>Region</source>
        <translation>Regio</translation>
    </message>
    <message>
        <location filename="../gamelistmodel.cpp" line="579"/>
        <source>Compatibility</source>
        <translation>Compatibiliteit</translation>
    </message>
</context>
<context>
    <name>GameListSearchDirectoriesModel</name>
    <message>
        <location filename="../gamelistsearchdirectoriesmodel.cpp" line="30"/>
        <source>Path</source>
        <translation>Pad</translation>
    </message>
    <message>
        <location filename="../gamelistsearchdirectoriesmodel.cpp" line="32"/>
        <source>Recursive</source>
        <translation>Recursief</translation>
    </message>
</context>
<context>
    <name>GameListSettingsWidget</name>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <source>Search Directories</source>
        <translation type="vanished">Doorzoek Folders</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="34"/>
        <source>Search Directories (will be scanned for games)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="60"/>
        <location filename="../gamelistsettingswidget.ui" line="119"/>
        <source>Add</source>
        <translation>Toevoegen</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="76"/>
        <location filename="../gamelistsettingswidget.ui" line="135"/>
        <location filename="../gamelistsettingswidget.cpp" line="101"/>
        <source>Remove</source>
        <translation>Verwijderen</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="93"/>
        <source>Excluded Paths (will not be scanned)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="171"/>
        <source>Scan For New Games</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.ui" line="187"/>
        <source>Rescan All Games</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Scan New</source>
        <translation type="vanished">Scan Nieuw</translation>
    </message>
    <message>
        <source>Rescan All</source>
        <translation type="vanished">Alles Opnieuw Scannen</translation>
    </message>
    <message>
        <source>Update Redump Database</source>
        <translation type="vanished">Redump Database Updaten</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="103"/>
        <source>Open Directory...</source>
        <translation>Open Folder...</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="111"/>
        <source>Select Search Directory</source>
        <translation>Selecteer Folder Om Te Doorzoeken</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="117"/>
        <source>Scan Recursively?</source>
        <translation>Recursief Scannen?</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="118"/>
        <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
        <translation>Wil je de folder &quot;%1&quot; recursief doorzoeken?

Recursief doorzoeken kost meer tijd, maar zal bestanden in subfolders vinden.</translation>
    </message>
    <message>
        <location filename="../gamelistsettingswidget.cpp" line="147"/>
        <source>Select Path</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Download database from redump.org?</source>
        <translation type="vanished">Download database van redump.org?</translation>
    </message>
    <message>
        <source>Do you wish to download the disc database from redump.org?

This will download approximately 4 megabytes over your current internet connection.</source>
        <translation type="vanished">Wil je de disc database van redump.org downloaden?

Dit zal ongeveer 4 megabytes over je huidige internetverbinden downloaden.</translation>
    </message>
    <message>
        <source>Downloading %1...</source>
        <translation type="vanished">Downloaden %1...</translation>
    </message>
    <message>
        <source>Cancel</source>
        <translation type="vanished">Annuleren</translation>
    </message>
    <message>
        <source>Download failed</source>
        <translation type="vanished">Download mislukt</translation>
    </message>
    <message>
        <source>Extracting...</source>
        <translation type="vanished">Uitpakken...</translation>
    </message>
    <message>
        <source>Extract failed</source>
        <translation type="vanished">Uitpakken mislukt</translation>
    </message>
    <message>
        <source>Extracting game database failed.</source>
        <translation type="vanished">Speldatabase uitpakken mislukt.</translation>
    </message>
</context>
<context>
    <name>GameListWidget</name>
    <message>
        <location filename="../gamelistwidget.ui" line="14"/>
        <source>Form</source>
        <translation type="unfinished">Formulier</translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="60"/>
        <source>Game List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="83"/>
        <source>Game Grid</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="106"/>
        <source>Show Titles</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="169"/>
        <source>All Types</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="182"/>
        <source>All Regions</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamelistwidget.ui" line="200"/>
        <source>Search...</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GamePropertiesDialog</name>
    <message>
        <source>Dialog</source>
        <translation type="vanished">Dialoogvenster</translation>
    </message>
    <message>
        <source>Properties</source>
        <translation type="vanished">Eigenschappen</translation>
    </message>
    <message>
        <source>Image Path:</source>
        <translation type="vanished">Pad van de afbeelding:</translation>
    </message>
    <message>
        <source>Game Code:</source>
        <translation type="vanished">Code van het spel:</translation>
    </message>
    <message>
        <source>Title:</source>
        <translation type="vanished">Titel:</translation>
    </message>
    <message>
        <source>Region:</source>
        <translation type="vanished">Regio:</translation>
    </message>
    <message>
        <source>Compatibility:</source>
        <translation type="vanished">Compatibiliteit:</translation>
    </message>
    <message>
        <source>Upscaling Issues:</source>
        <translation type="vanished">Opschaalproblemen:</translation>
    </message>
    <message>
        <source>Comments:</source>
        <translation type="vanished">Opmerkingen:</translation>
    </message>
    <message>
        <source>Version Tested:</source>
        <translation type="vanished">Versie getest:</translation>
    </message>
    <message>
        <source>Set to Current</source>
        <translation type="vanished">Zet naar huidig</translation>
    </message>
    <message>
        <source>Tracks:</source>
        <translation type="vanished">Nummers:</translation>
    </message>
    <message>
        <source>Mode</source>
        <translation type="vanished">Modus</translation>
    </message>
    <message>
        <source>Start</source>
        <translation type="vanished">Start</translation>
    </message>
    <message>
        <source>Length</source>
        <translation type="vanished">Lengte</translation>
    </message>
    <message>
        <source>User Settings (Console)</source>
        <translation type="vanished">Gebruikersinstellingen (Console)</translation>
    </message>
    <message>
        <source>CPU Clock Speed Control</source>
        <translation type="vanished">CPU Kloksnelheids beheer</translation>
    </message>
    <message>
        <source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
        <translation type="vanished">CPU-Kloksnelheids Bediening aanzetten (Overklokken/Onderklokken)</translation>
    </message>
    <message>
        <source>100% (effective 33.3mhz)</source>
        <translation type="vanished">100% (effectief 33.3mhz)</translation>
    </message>
    <message>
        <source>GPU Screen Display</source>
        <translation type="vanished">GPU Schermweergave</translation>
    </message>
    <message>
        <source>Aspect Ratio:</source>
        <translation type="vanished">Schermverhouding:</translation>
    </message>
    <message>
        <source>Crop Mode:</source>
        <translation type="vanished">Knipmodus:</translation>
    </message>
    <message>
        <source>Linear Upscaling</source>
        <translation type="vanished">Lineaire opschaling</translation>
    </message>
    <message>
        <source>Integer Upscaling</source>
        <translation type="vanished">Geheelwaardige Opschaling</translation>
    </message>
    <message>
        <source>GPU Enhancements</source>
        <translation type="vanished">GPU verbeteringen</translation>
    </message>
    <message>
        <source>Resolution Scale:</source>
        <translation type="vanished">Resolutieschaal:</translation>
    </message>
    <message>
        <source>True Color Rendering (24-bit, disables dithering)</source>
        <translation type="vanished">True Color Rendering (24-bit, schakelt dithering uit)</translation>
    </message>
    <message>
        <source>Scaled Dithering (scale dither pattern to resolution)</source>
        <translation type="vanished">Geschaalde Dithering (schaal dither patroon naar resolutie)</translation>
    </message>
    <message>
        <source>Widescreen Hack</source>
        <translation type="vanished">Breedbeeld hack</translation>
    </message>
    <message>
        <source>Force NTSC Timings (60hz-on-PAL)</source>
        <translation type="vanished">Forceer NTSC Timing (60hz op PAL)</translation>
    </message>
    <message>
        <source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
        <translation type="vanished">Forceer 4:3 voor 24-Bit scherm (schakel breedbeeld uit voor FMVs)</translation>
    </message>
    <message>
        <source>PGXP Geometry Correction</source>
        <translation type="vanished">PGXP Geometrie Correctie</translation>
    </message>
    <message>
        <source>Other Settings</source>
        <translation type="vanished">Andere Instellingen</translation>
    </message>
    <message>
        <source>CD-ROM Read Speedup:</source>
        <translation type="vanished">CDROM Lees Versnelling</translation>
    </message>
    <message>
        <source>(unchanged)</source>
        <translation type="vanished">(onveranderd)</translation>
    </message>
    <message>
        <source>None (Double Speed)</source>
        <translation type="vanished">Geen (Dubbele Snelheid)</translation>
    </message>
    <message>
        <source>2x (Quad Speed)</source>
        <translation type="vanished">2x (Viervoudige Snelheid)</translation>
    </message>
    <message>
        <source>3x (6x Speed)</source>
        <translation type="vanished">3x (6x Snelheid)</translation>
    </message>
    <message>
        <source>4x (8x Speed)</source>
        <translation type="vanished">4x (8x Snelheid)</translation>
    </message>
    <message>
        <source>5x (10x Speed)</source>
        <translation type="vanished">5x (10x Snelheid)</translation>
    </message>
    <message>
        <source>6x (12x Speed)</source>
        <translation type="vanished">6x (12x Snelheid)</translation>
    </message>
    <message>
        <source>7x (14x Speed)</source>
        <translation type="vanished">7x (14x Snelheid)</translation>
    </message>
    <message>
        <source>8x (16x Speed)</source>
        <translation type="vanished">8x (16x Snelheid)</translation>
    </message>
    <message>
        <source>9x (18x Speed)</source>
        <translation type="vanished">9x (18x Snelheid)</translation>
    </message>
    <message>
        <source>10x (20x Speed)</source>
        <translation type="vanished">10x (20x Snelheid)</translation>
    </message>
    <message>
        <source>User Settings (Input)</source>
        <translation type="vanished">Gebruikersinstellingen (Invoer)</translation>
    </message>
    <message>
        <source>Controller Settings</source>
        <translation type="vanished">Controller Instellingen</translation>
    </message>
    <message>
        <source>Input Profile For Bindings:</source>
        <translation type="vanished">Input Profiel voor bindingen:</translation>
    </message>
    <message>
        <source>Memory Card Settings</source>
        <translation type="vanished">Geheugenkaart Instellingen</translation>
    </message>
    <message>
        <source>Memory Card 1 Type:</source>
        <translation type="vanished">Geheugenkaart 1 Type:</translation>
    </message>
    <message>
        <source>Memory Card 1 Shared Path:</source>
        <translation type="vanished">Geheugenkaart 1 Gedeeld Pad:</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation type="vanished">Zoeken...</translation>
    </message>
    <message>
        <source>Memory Card 2 Type:</source>
        <translation type="vanished">Geheugenkaart 2 Type:</translation>
    </message>
    <message>
        <source>Memory Card 2 Shared Path:</source>
        <translation type="vanished">Geheugenkaart 2 Gedeeld Pad:</translation>
    </message>
    <message>
        <source>Compatibility Settings</source>
        <translation type="vanished">Compatibiliteit Instellingen</translation>
    </message>
    <message>
        <source>Traits</source>
        <translation type="vanished">Eigenschappen</translation>
    </message>
    <message>
        <source>Overrides</source>
        <translation type="vanished">Overschrijvingen</translation>
    </message>
    <message>
        <source>Display Active Offset:</source>
        <translation type="vanished">Actieve Verschuiving Weergave:</translation>
    </message>
    <message>
        <source>Compute Hashes</source>
        <translation type="vanished">Bereken Hashes</translation>
    </message>
    <message>
        <source>Verify Dump</source>
        <translation type="vanished">Verifieer Dump</translation>
    </message>
    <message>
        <source>Export Compatibility Info</source>
        <translation type="vanished">Exporteer Compatibiliteitsinformatie</translation>
    </message>
    <message>
        <source>Close</source>
        <translation type="vanished">Sluiten</translation>
    </message>
    <message>
        <source>Game Properties - %1</source>
        <translation type="vanished">Speleigenschappen - %1</translation>
    </message>
    <message>
        <source>&lt;not computed&gt;</source>
        <translation type="vanished">&lt;niet berekend&gt;</translation>
    </message>
    <message>
        <source>Select path to memory card image</source>
        <translation type="vanished">Selecteer pad naar geheugenkaart image</translation>
    </message>
    <message>
        <source>Not yet implemented</source>
        <translation type="vanished">Nog niet geimplementeerd</translation>
    </message>
    <message>
        <source>Compatibility Info Export</source>
        <translation type="vanished">Exporteer Compatibiliteitsinformatie</translation>
    </message>
    <message>
        <source>Press OK to copy to clipboard.</source>
        <translation type="vanished">Druk op OK om te kopieren naar het klembord</translation>
    </message>
</context>
<context>
    <name>GameSettingsTrait</name>
    <message>
        <location filename="../../core/game_database.cpp" line="48"/>
        <source>Force Interpreter</source>
        <translation>Forceer Interpreter</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="49"/>
        <source>Force Software Renderer</source>
        <translation>Forceer Software Renderer</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="50"/>
        <source>Force Software Renderer For Readbacks</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="51"/>
        <source>Force Interlacing</source>
        <translation>Forceer Interlacing</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="52"/>
        <source>Disable True Color</source>
        <translation>True Color Uitschakelen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="53"/>
        <source>Disable Upscaling</source>
        <translation>Opschaling Uitschakelen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="54"/>
        <source>Disable Scaled Dithering</source>
        <translation>Geschaalde Dithering Uitschakelen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="55"/>
        <source>Disallow Forcing NTSC Timings</source>
        <translation>NTSC Timings Forceren niet toestaan</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="56"/>
        <source>Disable Widescreen</source>
        <translation>Breedbeeld Uitschakelen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="57"/>
        <source>Disable PGXP</source>
        <translation>PGXP Uitschakelen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="58"/>
        <source>Disable PGXP Culling</source>
        <translation>PGXP Culling Uitschakelen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="59"/>
        <source>Disable PGXP Texture Correction</source>
        <translation>PGXP Texture Correctie Uitschakelen</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="60"/>
        <source>Disable PGXP Depth Buffer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="61"/>
        <source>Force PGXP Vertex Cache</source>
        <translation>PGXP Vertex Cache Forceren</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="62"/>
        <source>Force PGXP CPU Mode</source>
        <translation>PGXP CPU Modus Forceren</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="65"/>
        <source>Force Recompiler LUT Fastmem</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Force Digital Controller</source>
        <translation type="vanished">Digitale Controller Forceren</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="63"/>
        <source>Force Recompiler Memory Exceptions</source>
        <translation>Recompiler Geheugen Excepties Forceren</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="64"/>
        <source>Force Recompiler ICache</source>
        <translation>Recompiler ICache Forceren</translation>
    </message>
</context>
<context>
    <name>GameSummaryWidget</name>
    <message>
        <location filename="../gamesummarywidget.ui" line="14"/>
        <source>Dialog</source>
        <translation type="unfinished">Dialoogvenster</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="57"/>
        <source>Image Path:</source>
        <translation type="unfinished">Pad van de afbeelding:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="71"/>
        <source>Serial:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="88"/>
        <source>#</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="93"/>
        <source>Mode</source>
        <translation type="unfinished">Modus</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="98"/>
        <source>Start</source>
        <translation type="unfinished">Start</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="103"/>
        <source>Length</source>
        <translation type="unfinished">Lengte</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="108"/>
        <source>Hash</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="113"/>
        <source>Status</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="121"/>
        <source>Region:</source>
        <translation type="unfinished">Regio:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="128"/>
        <source>Developer:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="135"/>
        <source>Controllers:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="142"/>
        <source>Tracks:</source>
        <translation type="unfinished">Nummers:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="163"/>
        <source>Release Info:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="170"/>
        <source>Input Profile:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="184"/>
        <source>Genre:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="222"/>
        <source>Compute Hashes...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="238"/>
        <source>Type:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="245"/>
        <source>Title:</source>
        <translation type="unfinished">Titel:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="259"/>
        <source>Compatibility:</source>
        <translation type="unfinished">Compatibiliteit:</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.ui" line="275"/>
        <source>Edit...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="61"/>
        <location filename="../gamesummarywidget.cpp" line="71"/>
        <location filename="../gamesummarywidget.cpp" line="98"/>
        <location filename="../gamesummarywidget.cpp" line="115"/>
        <location filename="../gamesummarywidget.cpp" line="120"/>
        <location filename="../gamesummarywidget.cpp" line="121"/>
        <location filename="../gamesummarywidget.cpp" line="122"/>
        <location filename="../gamesummarywidget.cpp" line="123"/>
        <location filename="../gamesummarywidget.cpp" line="124"/>
        <source>Unknown</source>
        <translation type="unfinished">Onbekend</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="63"/>
        <source>%1 (Published by %2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="69"/>
        <source>Published by %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="76"/>
        <source>Released %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="82"/>
        <source>%1-%2 players</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="84"/>
        <source>%1 players</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="91"/>
        <source>%1-%2 memory card blocks</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="93"/>
        <source>%1 memory card blocks</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="134"/>
        <source>Use Global Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="176"/>
        <source>Track %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="184"/>
        <source>&lt;not computed&gt;</source>
        <translation type="unfinished">&lt;niet berekend&gt;</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="212"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="212"/>
        <source>Failed to open CD image for hashing.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="320"/>
        <source>Revision: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="320"/>
        <source>N/A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../gamesummarywidget.cpp" line="345"/>
        <source>Search on Redump.org</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GeneralSettingsWidget</name>
    <message>
        <location filename="../generalsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="32"/>
        <source>Behaviour</source>
        <translation>Gedrag</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="45"/>
        <location filename="../generalsettingswidget.cpp" line="50"/>
        <source>Confirm Power Off</source>
        <translation>Bevestig uitschakelen</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="52"/>
        <source>Save State On Shutdown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="59"/>
        <location filename="../generalsettingswidget.cpp" line="69"/>
        <source>Pause On Focus Loss</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="73"/>
        <source>Create Save State Backups</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="80"/>
        <location filename="../generalsettingswidget.cpp" line="61"/>
        <source>Inhibit Screensaver</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="131"/>
        <source>Double-Click Toggles Fullscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="138"/>
        <location filename="../generalsettingswidget.cpp" line="64"/>
        <source>Render To Separate Window</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="145"/>
        <source>Hide Main Window When Running</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="152"/>
        <source>Disable Window Resizing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="159"/>
        <location filename="../generalsettingswidget.cpp" line="58"/>
        <source>Hide Cursor In Fullscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="169"/>
        <source>Automatic Updater</source>
        <translation type="unfinished">Automatische Updater</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="175"/>
        <source>Update Channel:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="185"/>
        <source>Current Version:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="221"/>
        <source>Check for Updates...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Render To Main Window</source>
        <translation type="vanished">Render naar hoofdscherm</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="94"/>
        <location filename="../generalsettingswidget.cpp" line="67"/>
        <source>Pause On Start</source>
        <translation>Pause bij opstarten</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="108"/>
        <source>Compress Save States</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="118"/>
        <source>Game Display</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="124"/>
        <location filename="../generalsettingswidget.cpp" line="56"/>
        <source>Start Fullscreen</source>
        <translation>Starten in volledig scherm</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="53"/>
        <source>Save State On Exit</source>
        <translation>Save State bij sluiten</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="87"/>
        <location filename="../generalsettingswidget.cpp" line="73"/>
        <source>Load Devices From Save States</source>
        <translation>Laad apparaten van save states</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="66"/>
        <location filename="../generalsettingswidget.cpp" line="78"/>
        <source>Apply Per-Game Settings</source>
        <translation>Per-spel instellingen toepassen</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="38"/>
        <location filename="../generalsettingswidget.cpp" line="81"/>
        <source>Automatically Load Cheats</source>
        <translation>Automatisch cheats inladen</translation>
    </message>
    <message>
        <source>Emulation Speed</source>
        <translation type="vanished">Snelheid Emulatie</translation>
    </message>
    <message>
        <source>Enable Speed Limiter</source>
        <translation type="vanished">Snelheidsbegrenzing aanzetten</translation>
    </message>
    <message>
        <source>Increase Timer Resolution</source>
        <translation type="vanished">Tijdsresolutie verhogen</translation>
    </message>
    <message>
        <source>Miscellaneous</source>
        <translation type="vanished">Overig</translation>
    </message>
    <message>
        <source>Controller Backend:</source>
        <translation type="vanished">Controller backend</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="50"/>
        <location filename="../generalsettingswidget.cpp" line="53"/>
        <location filename="../generalsettingswidget.cpp" line="58"/>
        <location filename="../generalsettingswidget.cpp" line="61"/>
        <location filename="../generalsettingswidget.cpp" line="64"/>
        <location filename="../generalsettingswidget.cpp" line="78"/>
        <location filename="../generalsettingswidget.cpp" line="99"/>
        <source>Checked</source>
        <translation>Aan</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="51"/>
        <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
        <translation>Bepaald of een prompt weergeven wordt wanneer het spel uitgeschakeld wordt met de sneltoets.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="54"/>
        <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
        <translation>Slaat automatisch de staat van de emulator op wanneer hij uitgeschakeld of gesloten wordt. Je kan dan de volgende keer direct verder van waar je bent gestopt.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="56"/>
        <location filename="../generalsettingswidget.cpp" line="67"/>
        <location filename="../generalsettingswidget.cpp" line="69"/>
        <location filename="../generalsettingswidget.cpp" line="73"/>
        <location filename="../generalsettingswidget.cpp" line="81"/>
        <location filename="../generalsettingswidget.cpp" line="88"/>
        <source>Unchecked</source>
        <translation>Uit</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="57"/>
        <source>Automatically switches to fullscreen mode when a game is started.</source>
        <translation>Schakelt automatisch over naar volledig scherm wanneer een spel wordt gestart.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="59"/>
        <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="62"/>
        <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="65"/>
        <source>Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="82"/>
        <source>Automatically loads and applies cheats on game start.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="107"/>
        <source>%1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window.</source>
        <translation type="vanished">Rendert het scherm van de geemuleerde console naar het hoofdscherm van de applicatie, over de spellenlijst. Als dit is uitgeschakelt zal het gerendert worden naar een apart scherm.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="68"/>
        <source>Pauses the emulator when a game is started.</source>
        <translation>Pauseert de emulator wanneer een spel wordt gestart.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="70"/>
        <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="74"/>
        <source>When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled.</source>
        <translation>Wanneer dit aan staat, zal de staat van geheugenkaarten en controllers overschreven worden wanneer save states geladen worden. Dit kan resulteren in een verlies van saves, en verkeerde controller types. Voor deterministische save states, schakel dit in, laat het anders uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="79"/>
        <source>When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games.</source>
        <translation>Wanneer dit ingeschakeld is, zullen per-spel instellingen worden toegepast, en incompatibele verbeteringen worden uitgeschakeld. Je kan deze optie het best aan laten, behalve als je verbeteringen wilt testen met incompatiebele spellen.</translation>
    </message>
    <message>
        <source>Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable.</source>
        <translation type="vanished">Vertraagt de snelheid van de emulator naar de hierboven gekozen snelheid. Als dit niet aangevinkt  is, zal de emulator zo snel mogelijk spelen, en kan niet speelbaar zijn.</translation>
    </message>
    <message>
        <source>Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops.</source>
        <translation type="vanished">Verhoogt de tijdsresolutie wanneer de emulatie is gestart voor een preciezer frame tempo. Kan batterijverbruik verhogen op laptops.</translation>
    </message>
    <message>
        <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
        <translation type="vanished">Stelt de doelsnelheid in voor de emulator. Het is niet gegarandeerd dat deze snelheid bereikt wordt, en als dat niet zo is, dan loopt de emulator zo snel als mogelijk.</translation>
    </message>
    <message>
        <source>Determines the backend which is used for controller input. Windows users may prefer to use XInput over SDL2 for compatibility.</source>
        <translation type="vanished">Bepaald de backend die gebruikt wordt voor controller invoer. Windows gebruikers kunnen XInput boven SDL2 verkiezen voor compatibiliteit.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="101"/>
        <location filename="../generalsettingswidget.cpp" line="88"/>
        <source>Enable Discord Presence</source>
        <translation>Schakel Discord Aanzwezigheid In</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="89"/>
        <source>Shows the game you are currently playing as part of your profile in Discord.</source>
        <translation>Toont het spel dat je nu aan het spelen bent als deel van je profiel op Discord.</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.ui" line="199"/>
        <location filename="../generalsettingswidget.cpp" line="99"/>
        <source>Enable Automatic Update Check</source>
        <translation>Schakel Automatisch Updates Checken In</translation>
    </message>
    <message>
        <location filename="../generalsettingswidget.cpp" line="100"/>
        <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
        <translation>Controleert automatisch of er nieuwe updates zijn bij het opstarten. Opdates kunnen naar later uitgesteld worden, of volledig genegeerd worden.</translation>
    </message>
</context>
<context>
    <name>GunCon</name>
    <message>
        <location filename="../../core/guncon.cpp" line="220"/>
        <source>Crosshair Image Path</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="221"/>
        <source>Path to an image to use as a crosshair/cursor.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="222"/>
        <source>Crosshair Image Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="223"/>
        <source>Scale of crosshair image on screen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="224"/>
        <source>X Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/guncon.cpp" line="225"/>
        <source>Scales X coordinates relative to the center of the screen.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>HostInterface</name>
    <message>
        <location filename="../../core/bios.cpp" line="310"/>
        <source>Failed to load configured BIOS file &apos;%s&apos;</source>
        <translation>Fout bij het laden van een geconfigureerd BIOS bestand: &apos;%s&apos;</translation>
    </message>
    <message>
        <location filename="../../core/bios.cpp" line="371"/>
        <source>No BIOS image found for %s region</source>
        <translation>Geen BIOS image gevonden voor %s-regio</translation>
    </message>
</context>
<context>
    <name>Hotkeys</name>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="639"/>
        <location filename="../../frontend-common/common_host.cpp" line="646"/>
        <location filename="../../frontend-common/common_host.cpp" line="653"/>
        <location filename="../../frontend-common/common_host.cpp" line="659"/>
        <location filename="../../frontend-common/common_host.cpp" line="665"/>
        <location filename="../../frontend-common/common_host.cpp" line="672"/>
        <location filename="../../frontend-common/common_host.cpp" line="678"/>
        <location filename="../../frontend-common/common_host.cpp" line="684"/>
        <location filename="../../frontend-common/common_host.cpp" line="691"/>
        <location filename="../../frontend-common/common_host.cpp" line="698"/>
        <location filename="../../frontend-common/common_host.cpp" line="711"/>
        <source>General</source>
        <translation>Algemeen</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="646"/>
        <source>Fast Forward</source>
        <translation>Doorspoelen</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="653"/>
        <source>Toggle Fast Forward</source>
        <translation>Doorspoelen aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="672"/>
        <source>Toggle Fullscreen</source>
        <translation>Volledig scherm aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="678"/>
        <source>Toggle Pause</source>
        <translation>Pauze aan/uitzetten</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="684"/>
        <source>Power Off System</source>
        <translation>Systeem Uitzetten</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="725"/>
        <source>Reset System</source>
        <translation>Systeem Resetten</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="691"/>
        <source>Save Screenshot</source>
        <translation>Schermafbeelding Opslaan</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="639"/>
        <source>Open Pause Menu</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="659"/>
        <source>Turbo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="665"/>
        <source>Toggle Turbo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="698"/>
        <source>Open Achievement List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="711"/>
        <source>Open Leaderboard List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="725"/>
        <location filename="../../frontend-common/common_host.cpp" line="730"/>
        <location filename="../../frontend-common/common_host.cpp" line="740"/>
        <location filename="../../frontend-common/common_host.cpp" line="747"/>
        <location filename="../../frontend-common/common_host.cpp" line="753"/>
        <location filename="../../frontend-common/common_host.cpp" line="760"/>
        <location filename="../../frontend-common/common_host.cpp" line="766"/>
        <location filename="../../frontend-common/common_host.cpp" line="773"/>
        <location filename="../../frontend-common/common_host.cpp" line="801"/>
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        <translation>&amp;Sla Staat Op</translation>
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    <message>
        <location filename="../mainwindow.ui" line="380"/>
        <source>E&amp;xit</source>
        <translation>Sluiten (&amp;X)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="389"/>
        <source>B&amp;IOS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="398"/>
        <source>C&amp;onsole</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="407"/>
        <source>E&amp;mulation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="416"/>
        <source>&amp;Controllers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="425"/>
        <source>&amp;Hotkeys</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="434"/>
        <source>&amp;Display</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="443"/>
        <source>&amp;Enhancements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="452"/>
        <source>&amp;Post-Processing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="547"/>
        <source>Audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="556"/>
        <source>Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="565"/>
        <source>Folders</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="574"/>
        <source>Game List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="583"/>
        <source>General</source>
        <translation type="unfinished">Algemeen</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="592"/>
        <source>Advanced</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="727"/>
        <source>Show CD-ROM State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="777"/>
        <source>&amp;Memory Cards</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="922"/>
        <source>Power Off &amp;Without Saving</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="931"/>
        <source>Start Big Picture Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="940"/>
        <source>Big Picture</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>B&amp;IOS Settings...</source>
        <translation type="vanished">B&amp;IOS Instellingen</translation>
    </message>
    <message>
        <source>C&amp;onsole Settings...</source>
        <translation type="vanished">C&amp;onsole Instellingen</translation>
    </message>
    <message>
        <source>&amp;Controller Settings...</source>
        <translation type="vanished">&amp;Controller Instellingen</translation>
    </message>
    <message>
        <source>&amp;Hotkey Settings...</source>
        <translation type="vanished">Sneltoets Instellingen (&amp;H)</translation>
    </message>
    <message>
        <source>&amp;Display Settings...</source>
        <translation type="vanished">Beeldscherm Instellingen (&amp;D)</translation>
    </message>
    <message>
        <source>&amp;Enhancement Settings...</source>
        <translation type="vanished">V&amp;erbetering Instellingen</translation>
    </message>
    <message>
        <source>&amp;Post-Processing Settings...</source>
        <translation type="vanished">&amp;Post-Processing Instellingen</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="461"/>
        <source>Fullscreen</source>
        <translation>Voledig Scherm</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="466"/>
        <source>Resolution Scale</source>
        <translation>Resolutieschaling</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="475"/>
        <source>&amp;GitHub Repository...</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="484"/>
        <source>&amp;Issue Tracker...</source>
        <translation>Probleem Tracker (&amp;I)...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="493"/>
        <source>&amp;Discord Server...</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="502"/>
        <source>Check for &amp;Updates...</source>
        <translation>Controleer op &amp;Updates...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="511"/>
        <source>About &amp;Qt...</source>
        <translation>Over &amp;Qt...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="520"/>
        <source>&amp;About DuckStation...</source>
        <translation>Over EendStation (&amp;A)...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="529"/>
        <source>Change Disc...</source>
        <translation>Wissel Disc...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="538"/>
        <source>Cheats...</source>
        <translation></translation>
    </message>
    <message>
        <source>Audio Settings...</source>
        <translation type="vanished">Audio Instellingen...</translation>
    </message>
    <message>
        <source>Game List Settings...</source>
        <translation type="vanished">Game Lijst Instellingen...</translation>
    </message>
    <message>
        <source>General Settings...</source>
        <translation type="vanished">Algemene Instellingen...</translation>
    </message>
    <message>
        <source>Advanced Settings...</source>
        <translation type="vanished">Geavanceerde Instellingen...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="601"/>
        <source>Add Game Directory...</source>
        <translation>Voeg Game Folder Toe...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="610"/>
        <source>&amp;Settings...</source>
        <translation>In&amp;stellingen...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="615"/>
        <source>From File...</source>
        <translation>Uit Bestand...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="620"/>
        <source>From Device...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="625"/>
        <source>From Game List...</source>
        <translation>Uit Game Lijst...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="630"/>
        <source>Remove Disc</source>
        <translation>Verwijder Disc</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="635"/>
        <source>Resume State</source>
        <translation>Hervat Staat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="640"/>
        <source>Global State</source>
        <translation>Globale Staat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="648"/>
        <source>Show VRAM</source>
        <translation>Toon VRAM</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="656"/>
        <source>Dump CPU to VRAM Copies</source>
        <translation>Dump CPU naar VRAM Kopien</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="664"/>
        <source>Dump VRAM to CPU Copies</source>
        <translation>Dump VRAM naar CPU kopien</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="672"/>
        <source>Disable All Enhancements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="680"/>
        <source>Disable Interlacing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="688"/>
        <source>Force NTSC Timings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="696"/>
        <source>Dump Audio</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="701"/>
        <source>Dump RAM...</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="706"/>
        <source>Dump VRAM...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="711"/>
        <source>Dump SPU RAM...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="719"/>
        <source>Show GPU State</source>
        <translation>Toon GPU Staat</translation>
    </message>
    <message>
        <source>Show CDROM State</source>
        <translation type="vanished">Toon CDROM Staat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="735"/>
        <source>Show SPU State</source>
        <translation>Toon SPU Staat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="743"/>
        <source>Show Timers State</source>
        <translation>Toon Timers Staat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="751"/>
        <source>Show MDEC State</source>
        <translation>Toon MDEC Staat</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="759"/>
        <source>Show DMA State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="768"/>
        <source>&amp;Screenshot</source>
        <translation>&amp;Schermafbeelding</translation>
    </message>
    <message>
        <source>&amp;Memory Card Settings...</source>
        <translation type="vanished">Geheugenkaart Instellingen (&amp;M)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="786"/>
        <location filename="../mainwindow.cpp" line="660"/>
        <source>Resume</source>
        <translation>Hervatten</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="789"/>
        <source>Resumes the last save state created.</source>
        <translation>Hervat van de laatst gemaakte save state.</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="800"/>
        <source>&amp;Toolbar</source>
        <translation>Gereedschappen (&amp;T)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="811"/>
        <source>Lock Toolbar</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="822"/>
        <source>&amp;Status Bar</source>
        <translation>&amp;Statusbalk</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="831"/>
        <source>Game &amp;List</source>
        <translation>Game &amp;Lijst</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="839"/>
        <source>System &amp;Display</source>
        <translation>Systeemweergave (&amp;D)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="847"/>
        <source>Game &amp;Properties</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="852"/>
        <source>Memory &amp;Card Editor</source>
        <translation>Geheugenkaart Bewerker (&amp;C)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="857"/>
        <source>C&amp;heat Manager</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="862"/>
        <source>CPU D&amp;ebugger</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="871"/>
        <source>Game &amp;Grid</source>
        <translation>Spel Rooster (&amp;G)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="882"/>
        <source>Show Titles (Grid View)</source>
        <translation>Toon Titels (Roosterweergave)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="887"/>
        <source>Zoom &amp;In (Grid View)</source>
        <translation>Zoom &amp;In (Roosterweergave)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="890"/>
        <source>Ctrl++</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="895"/>
        <source>Zoom &amp;Out (Grid View)</source>
        <translation>Zoom Uit (Roosterweergave) (&amp;O)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="898"/>
        <source>Ctrl+-</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="903"/>
        <source>Refresh &amp;Covers (Grid View)</source>
        <translation>Ververs &amp;Covers (Roosterweergave)</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="908"/>
        <source>Open Memory Card Directory...</source>
        <translation>Open Geheugenkaart Folder...</translation>
    </message>
    <message>
        <location filename="../mainwindow.ui" line="913"/>
        <source>Open Data Directory...</source>
        <translation>Open Data Folder...</translation>
    </message>
    <message>
        <source>All File Types (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</source>
        <translation type="vanished">Alle Bestanden (*.bin *.img *.cue *.chd *.exe *.psexe *.psf *.m3u);;Single-Track Raw Images (*.bin *.img);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf);;Playlists (*.m3u)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="47"/>
        <source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.exe *.psexe *.ps-exe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="157"/>
        <location filename="../mainwindow.cpp" line="167"/>
        <location filename="../mainwindow.cpp" line="255"/>
        <location filename="../mainwindow.cpp" line="960"/>
        <location filename="../mainwindow.cpp" line="1222"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="157"/>
        <source>Failed to get window info from widget</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="167"/>
        <source>Failed to create host display device context.</source>
        <translation>Host weergavecontext maken mislukt.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="255"/>
        <source>Failed to get new window info from widget</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="508"/>
        <source>Paused</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="595"/>
        <location filename="../mainwindow.cpp" line="1057"/>
        <source>Select Disc Image</source>
        <translation>Selecteer Disc Image</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="610"/>
        <source>Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="624"/>
        <source>%1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="628"/>
        <source>Select disc drive:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="683"/>
        <source>Resume (%1)</source>
        <translation type="unfinished">Hervatten (%1)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="690"/>
        <location filename="../mainwindow.cpp" line="807"/>
        <location filename="../mainwindow.cpp" line="846"/>
        <source>Game Save %1 (%2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="699"/>
        <source>Edit Memory Cards...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="747"/>
        <source>Delete Save States...</source>
        <translation type="unfinished">Save States Verwijderen...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="753"/>
        <source>Confirm Save State Deletion</source>
        <translation type="unfinished">Bevestig Save State Verwijdering</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="754"/>
        <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
        <translation type="unfinished">Weet je zeker dat je alle save states voor %1 wilt verwijderen?

De saves zullen niet te herstellen zijn.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="791"/>
        <source>Load From File...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="793"/>
        <location filename="../mainwindow.cpp" line="835"/>
        <source>Select Save State File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="793"/>
        <location filename="../mainwindow.cpp" line="835"/>
        <source>Save States (*.sav)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="799"/>
        <source>Undo Load State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="807"/>
        <location filename="../mainwindow.cpp" line="846"/>
        <source>Game Save %1 (Empty)</source>
        <translation type="unfinished">Game Save %1 (Leeg)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="813"/>
        <location filename="../mainwindow.cpp" line="852"/>
        <source>Global Save %1 (%2)</source>
        <translation type="unfinished">Globale Save %1 (%2)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="813"/>
        <location filename="../mainwindow.cpp" line="852"/>
        <source>Global Save %1 (Empty)</source>
        <translation type="unfinished">Globale Save %1 (Leeg)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="830"/>
        <source>Save To File...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="879"/>
        <source>&amp;Enabled Cheats</source>
        <translation type="unfinished">Cheats Ing&amp;eschakeld</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="881"/>
        <source>&amp;Apply Cheats</source>
        <translation type="unfinished">Cheats Toep&amp;assen</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="935"/>
        <source>Load Resume State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="936"/>
        <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="941"/>
        <source>Fresh Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="942"/>
        <source>Delete And Boot</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="961"/>
        <source>Failed to delete save state file &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1018"/>
        <source>Confirm Disc Change</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1019"/>
        <source>Do you want to swap discs or boot the new image (via system reset)?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1021"/>
        <source>Swap Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1022"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1023"/>
        <source>Cancel</source>
        <translation type="unfinished">Annuleren</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1042"/>
        <source>Start Disc</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1107"/>
        <location filename="../mainwindow.cpp" line="2532"/>
        <source>Cheat Manager</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1222"/>
        <source>You must select a disc to change discs.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1261"/>
        <source>Properties...</source>
        <translation>Eigenschappen...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1265"/>
        <source>Open Containing Directory...</source>
        <translation>Open Bestandslocatie...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1270"/>
        <source>Set Cover Image...</source>
        <translation>Stel Cover Afbeelding In...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1280"/>
        <source>Default Boot</source>
        <translation>Standaard Opstarten</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1283"/>
        <source>Fast Boot</source>
        <translation>Snel Opstarten</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1289"/>
        <source>Full Boot</source>
        <translation>Volledig Opstarten</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1297"/>
        <source>Boot and Debug</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1318"/>
        <source>Exclude From List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1321"/>
        <source>Add Search Directory...</source>
        <translation>Voeg Zoekfolder Toe...</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1329"/>
        <source>Select Cover Image</source>
        <translation>Selecteer Cover Afbeelding</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1330"/>
        <source>All Cover Image Types (*.jpg *.jpeg *.png)</source>
        <translation>Alle Cover Afbeeldingtypes (*.jpg *.jpeg *.png)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1336"/>
        <source>Cover Already Exists</source>
        <translation>Cover Bestaat Al</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1337"/>
        <source>A cover image for this game already exists, do you wish to replace it?</source>
        <translation>Er is al een coverafbeelding voor dit spel, wil je deze vervangen?</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1351"/>
        <location filename="../mainwindow.cpp" line="1357"/>
        <source>Copy Error</source>
        <translation>Fout bij het kopieren</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1351"/>
        <source>Failed to remove existing cover &apos;%1&apos;</source>
        <translation>Kon de huidige cover niet verwijderen &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1357"/>
        <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
        <translation>Kon niet kopieren van &apos;%1&apos; naar &apos;%2&apos;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1493"/>
        <source>%1x Scale</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Language changed. Please restart the application to apply.</source>
        <translation type="vanished">Taal veranderd, herstart de applicatie om het toe te passen.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1900"/>
        <location filename="../mainwindow.cpp" line="1907"/>
        <location filename="../mainwindow.cpp" line="1916"/>
        <source>Destination File</source>
        <translation>Doelbestand</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1900"/>
        <location filename="../mainwindow.cpp" line="1916"/>
        <source>Binary Files (*.bin)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1908"/>
        <source>Binary Files (*.bin);;PNG Images (*.png)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1932"/>
        <source>Default</source>
        <translation>Standaard</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1933"/>
        <source>Fusion</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1934"/>
        <source>Dark Fusion (Gray)</source>
        <translation>Dark Fusion (Grijs)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1935"/>
        <source>Dark Fusion (Blue)</source>
        <translation>Dark Fusion (Blauw)</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1936"/>
        <source>QDarkStyle</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2370"/>
        <source>Confirm Shutdown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2373"/>
        <source>Save State For Resume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2454"/>
        <location filename="../mainwindow.cpp" line="2459"/>
        <location filename="../mainwindow.cpp" line="2479"/>
        <location filename="../mainwindow.cpp" line="2488"/>
        <source>Memory Card Not Found</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2455"/>
        <source>Memory card &apos;%1&apos; does not exist. Do you want to create an empty memory card?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2460"/>
        <source>Failed to create memory card &apos;%1&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2480"/>
        <location filename="../mainwindow.cpp" line="2489"/>
        <source>Memory card &apos;%1&apos; could not be found. Try starting the game and saving to create it.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2530"/>
        <source>Do not show again</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2534"/>
        <source>Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.

Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.

Are you sure you want to continue?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2596"/>
        <source>Updater Error</source>
        <translation>Updater Fout</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2602"/>
        <source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please follow the instructions under &quot;Downloading and Running&quot; at the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</source>
        <translation>&lt;p&gt;Excuus, u probeert een EendStation versie te updaten die niet een offciele GitHub release is. Om incompatibiliteit te voorkomen, is de automatische updater alleen ingeschakeld voor officiele releases.&lt;/p&gt;&lt;p&gt;Om een officiele release te verkrijgen, volg a.u.b. de instructies onder het kopje &quot;Downloading and Running&quot; in de onderstaande link:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2608"/>
        <source>Automatic updating is not supported on the current platform.</source>
        <translation>Automatisch updaten is niet ondersteund op het huidige platform.</translation>
    </message>
</context>
<context>
    <name>MemoryCardEditorDialog</name>
    <message>
        <location filename="../memorycardeditordialog.ui" line="14"/>
        <source>Memory Card Editor</source>
        <translation>Geheugenkaart Bewerken</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.ui" line="44"/>
        <location filename="../memorycardeditordialog.ui" line="198"/>
        <source>Title</source>
        <translation>Titel</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.ui" line="49"/>
        <location filename="../memorycardeditordialog.ui" line="203"/>
        <source>File Name</source>
        <translation>Bestandsnaam</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.ui" line="54"/>
        <location filename="../memorycardeditordialog.ui" line="208"/>
        <source>Blocks</source>
        <translation>Blokken</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.ui" line="64"/>
        <location filename="../memorycardeditordialog.ui" line="140"/>
        <source>Memory Card:</source>
        <translation>Geheugenkaart:</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.ui" line="78"/>
        <location filename="../memorycardeditordialog.ui" line="150"/>
        <source>New...</source>
        <translation>Nieuw...</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.ui" line="89"/>
        <location filename="../memorycardeditordialog.ui" line="161"/>
        <source>Open...</source>
        <translation type="unfinished">Openen...</translation>
    </message>
    <message>
        <source>0 blocks used</source>
        <translation type="vanished">0 blokken gebruikt</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="114"/>
        <source>Import File...</source>
        <translation>Importeer Bestand...</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="115"/>
        <source>Import Card...</source>
        <translation>Importeer Kaart...</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="116"/>
        <source>Save</source>
        <translation>Opslaan</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="24"/>
        <source>Delete File</source>
        <translation>Bestand Verwijderen</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="17"/>
        <source>Single Save Files (*.mcs);;All Files (*.*)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="25"/>
        <source>Undelete File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="26"/>
        <source>Export File</source>
        <translation>Bestand Exporteren</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="27"/>
        <source>&lt;&lt;</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="28"/>
        <source>&gt;&gt;</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="13"/>
        <source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
        <translation>Alle Geheugenkaarten (*.mcd *.mcr *.mc)</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="15"/>
        <source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme)</source>
        <translation>Alle Importeerbare Geheugenkaarten (*.mcd *.mcr *.mc *.gme)</translation>
    </message>
    <message>
        <source>Browse...</source>
        <translation type="vanished">Zoeken...</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="307"/>
        <location filename="../memorycardeditordialog.cpp" line="333"/>
        <source>Select Memory Card</source>
        <translation>Selecteer Geheugenkaart</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="229"/>
        <location filename="../memorycardeditordialog.cpp" line="339"/>
        <location filename="../memorycardeditordialog.cpp" line="364"/>
        <location filename="../memorycardeditordialog.cpp" line="403"/>
        <location filename="../memorycardeditordialog.cpp" line="413"/>
        <location filename="../memorycardeditordialog.cpp" line="423"/>
        <location filename="../memorycardeditordialog.cpp" line="429"/>
        <location filename="../memorycardeditordialog.cpp" line="448"/>
        <location filename="../memorycardeditordialog.cpp" line="468"/>
        <location filename="../memorycardeditordialog.cpp" line="496"/>
        <location filename="../memorycardeditordialog.cpp" line="514"/>
        <location filename="../memorycardeditordialog.cpp" line="560"/>
        <source>Error</source>
        <translation>Fout</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="45"/>
        <source>New Card...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="46"/>
        <source>Open Card...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="113"/>
        <source>Format Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="229"/>
        <location filename="../memorycardeditordialog.cpp" line="339"/>
        <source>Failed to load memory card image.</source>
        <translation>Geheugenkaart image inladen mislukt.</translation>
    </message>
    <message>
        <source>%1 blocks free%2</source>
        <translation type="vanished">%1 blokken vrij%2</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="273"/>
        <source> (Deleted)</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../memorycardeditordialog.cpp" line="293"/>
        <source>%n block(s) free%1</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="365"/>
        <source>Failed to write card to &apos;%1&apos;</source>
        <translation>Mislukt om de kaart naar &apos;%1&apos; te schrijven</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="379"/>
        <source>Save memory card?</source>
        <translation>Geheugenkaart opslaan?</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="380"/>
        <source>Memory card &apos;%1&apos; is not saved, do you want to save before closing?</source>
        <translation>Geheugenkaart &apos;%1&apos; is niet opgeslagen. Wilt u upslaan voor het sluiten?</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="404"/>
        <source>Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="414"/>
        <source>Insufficient blocks, this file needs %1 but only %2 are available.</source>
        <translation>Onvoldoende blokken, dit bestand heeft er %1 nodig, maar er zijn er maar %2 beschikbaar.</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="423"/>
        <source>Failed to read file %1</source>
        <translation>Bestand %1 lezen mislukt</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="429"/>
        <source>Failed to write file %1</source>
        <translation>Bestand %1 schrijven mislukt</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="448"/>
        <source>Failed to delete file %1</source>
        <translation>Bestand %1 verwijderen mislukt</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="469"/>
        <source>Failed to undelete file %1. The file may have been partially overwritten by another save.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="484"/>
        <source>Select Single Savefile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="497"/>
        <source>Failed to export save file %1. Check the log for more details.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="507"/>
        <source>Select Import File</source>
        <translation>Selecteer Importbestand</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="514"/>
        <source>Failed to import memory card. The log may contain more information.</source>
        <translation>Geheugenkaart importeren mislukt, de log kan meer informatie bevatten.</translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="531"/>
        <source>Format memory card?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="532"/>
        <source>Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at &apos;%1&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="553"/>
        <source>Select Import Save File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardeditordialog.cpp" line="561"/>
        <source>Failed to import save. Check if there is enough room on the memory card or if an existing save with the same name already exists.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MemoryCardSettingsWidget</name>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="16"/>
        <source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
        <translation>Alle Geheugenkaarten (*.mcd *.mcr *.mc)</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="38"/>
        <source>Shared Settings</source>
        <translation>Gedeelde Instellingen</translation>
    </message>
    <message>
        <source>Use Single Card For Playlist</source>
        <translation type="vanished">Enkele Kaart Voor Afspeellijst Gebruiken</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="63"/>
        <source>Checked</source>
        <translation>Aan</translation>
    </message>
    <message>
        <source>When using a playlist (m3u) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
        <translation type="vanished">Wanneer een afspeellijst (m3u) en per-spel (titel) geheugenkaarten gebruikt worden, wordt een enkele geheugenkaart gebruikt voor meerdere discs. Als dit niet geselecteerd is, wordt een afzonderlijke kaart gebruikt voor iedere disc.</translation>
    </message>
    <message>
        <source>If one of the &quot;separate card per game&quot; memory card modes is chosen, these memory cards will be saved to the memcards directory.</source>
        <translation type="vanished">Als een van de &quot;aparte kaart per spel&quot; geheugenkaart-modi is gekozen, worden deze opgeslagen in de geheugenkaarten folder</translation>
    </message>
    <message>
        <source>Open...</source>
        <translation type="vanished">Openen...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="111"/>
        <source>Memory Card %1</source>
        <translation>Geheugenkaart %1</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="126"/>
        <source>Memory Card Type:</source>
        <translation>Geheugenkaart Type:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="40"/>
        <location filename="../memorycardsettingswidget.cpp" line="140"/>
        <source>Browse...</source>
        <translation>Zoeken...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="41"/>
        <location filename="../memorycardsettingswidget.cpp" line="145"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="42"/>
        <source>Open Directory...</source>
        <translation type="unfinished">Open Folder...</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="45"/>
        <source>Memory Card Directory:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="58"/>
        <location filename="../memorycardsettingswidget.cpp" line="63"/>
        <source>Use Single Card For Sub-Images</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="64"/>
        <source>When using a multi-disc format (m3u/pbp) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="73"/>
        <source>If one of the &quot;separate card per game&quot; memory card types is chosen, these memory cards will be saved to the memory cards directory.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="86"/>
        <source>The memory card editor enables you to move saves between cards, as well as import cards of other formats.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="91"/>
        <source>Memory Card Editor...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="150"/>
        <source>Shared Memory Card Path:</source>
        <translation>Gedeeld Geheugenkaart Pad:</translation>
    </message>
    <message>
        <location filename="../memorycardsettingswidget.cpp" line="158"/>
        <source>Select path to memory card image</source>
        <translation>Selecteer pad naar geheugenkaart image</translation>
    </message>
</context>
<context>
    <name>MemoryCardType</name>
    <message>
        <location filename="../../core/settings.cpp" line="1106"/>
        <source>No Memory Card</source>
        <translation>Geen Geheugenkaart</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1106"/>
        <source>Shared Between All Games</source>
        <translation>Delen Tussen Alle Spellen</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1107"/>
        <source>Separate Card Per Game (Game Code)</source>
        <translation>Aparte Kaarten Per Spel (Spelcode)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1108"/>
        <source>Separate Card Per Game (Game Title)</source>
        <translation>Aparte Kaarten Per Spel (Spelnaam)</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1109"/>
        <source>Separate Card Per Game (File Title)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1110"/>
        <source>Non-Persistent Card (Do Not Save)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MultitapMode</name>
    <message>
        <location filename="../../core/settings.cpp" line="1162"/>
        <source>Disabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1162"/>
        <source>Enable on Port 1 Only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1163"/>
        <source>Enable on Port 2 Only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="1163"/>
        <source>Enable on Ports 1 and 2</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>NeGcon</name>
    <message>
        <location filename="../../core/negcon.cpp" line="253"/>
        <source>Steering Axis Deadzone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/negcon.cpp" line="254"/>
        <source>Sets deadzone size for steering axis.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>OSDMessage</name>
    <message>
        <location filename="../../core/system.cpp" line="890"/>
        <source>System reset.</source>
        <translation>Systeem resetten.</translation>
    </message>
    <message>
        <source>Loading state from &apos;%s&apos;...</source>
        <translation type="vanished">Staat uit &apos;%s&apos; laden...</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="953"/>
        <source>Loading state from &apos;%s&apos; failed. Resetting.</source>
        <translation>Staat uit &apos;%s&apos; laden mislukt. Resetten.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="994"/>
        <source>Saving state to &apos;%s&apos; failed.</source>
        <translation>Staat opslaan naar &apos;%s&apos; mislukt.</translation>
    </message>
    <message>
        <source>State saved to &apos;%s&apos;.</source>
        <translation type="vanished">Staat opgeslagen naar &apos;%s&apos;</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="605"/>
        <source>PGXP is incompatible with the software renderer, disabling PGXP.</source>
        <translation>PGXP is incompatibel met de software renderen, PGXP wordt uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/settings.cpp" line="623"/>
        <source>Rewind is not supported on 32-bit ARM for Android.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead.</source>
        <translation type="vanished">PGXP CPU modus is incompatibel met de recompiler, Cached Interpreter wordt gebruikt.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3036"/>
        <source>Switching to %s%s GPU renderer.</source>
        <translation>Gewisseld naar %s%s GPU renderer.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3058"/>
        <source>Switching to %s audio backend.</source>
        <translation>Gewisseld naar %s audio backend</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3080"/>
        <source>Switching to %s CPU execution mode.</source>
        <translation>Gewisseld naar %s CPU uitvoeringsmodus.</translation>
    </message>
    <message>
        <source>CPU memory exceptions enabled, flushing all blocks.</source>
        <translation type="vanished">CPU geheugen excepties ingeschakeld, alle blokken flushen.</translation>
    </message>
    <message>
        <source>CPU memory exceptions disabled, flushing all blocks.</source>
        <translation type="vanished">CPU geheugen excepties uitgeschakeld, alle blokken flushen</translation>
    </message>
    <message>
        <source>CPU ICache enabled, flushing all blocks.</source>
        <translation type="vanished">CPU ICache ingeschakeld, alle blokken flushen.</translation>
    </message>
    <message>
        <source>CPU ICache disabled, flushing all blocks.</source>
        <translation type="vanished">CPU ICache uitgeschakeld, alle blokken flushen.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3152"/>
        <source>PGXP enabled, recompiling all blocks.</source>
        <translation>PGXP ingeschakeld, ale blokken recompilen.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3153"/>
        <source>PGXP disabled, recompiling all blocks.</source>
        <translation>PGXP uitgeschakeld, alle blokken recompilen.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="175"/>
        <source>Memory card %u from save state does match current card data. Simulating replugging.</source>
        <translation>Geheugenkaart %u uit save state matcht niet met huidige kaart data. Opnieuw invoegen wordt gesimuleerd...</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="193"/>
        <source>Memory card %u present in save state but not in system. Ignoring card.</source>
        <translation>Geheugenkaart %u aanwezig in save state, maar niet in systeem. Kaart wordt genegeerd.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="134"/>
        <source>Memory card %u present in save state but not in system. Creating temporary card.</source>
        <translation>Geheugenkaart %u aanwezig in save maar niet in systeem. Tijdelijke kaart wordt gemaakt.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="71"/>
        <source>Save state contains controller type %s in port %u, but %s is used. Switching.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="79"/>
        <source>Ignoring mismatched controller type %s in port %u.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="206"/>
        <source>Memory card %u present in system but not in save state. Removing card.</source>
        <translation>Geheugenkaart %u aanwezig in systeem, maar niet in save state. Kaart wordt verwijderd.</translation>
    </message>
    <message>
        <location filename="../../core/pad.cpp" line="214"/>
        <source>Memory card %u present in system but not in save state. Replugging card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1320"/>
        <source>CPU clock speed is set to %u%% (%u / %u). This may result in instability.</source>
        <translation>CPU kloksnelheid ingesteld op %u%% (%u / %u). Dit kan voor instabiliteit zorgen.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1599"/>
        <source>WARNING: CPU overclock (%u%%) was different in save state (%u%%).</source>
        <translation>WAARSCHUWING: CPU overklok (%u%%) was anders in save state (%u%%).</translation>
    </message>
    <message>
        <location filename="../../core/gpu.cpp" line="50"/>
        <location filename="../../core/system.cpp" line="3213"/>
        <location filename="../../core/system.cpp" line="4074"/>
        <source>Failed to load post processing shader chain.</source>
        <translation>Post processing shader chain laden mislukt.</translation>
    </message>
    <message>
        <source>Speed limiter enabled.</source>
        <translation type="vanished">Snelheidsbegrenzer ingeschakeld.</translation>
    </message>
    <message>
        <source>Speed limiter disabled.</source>
        <translation type="vanished">Snelheidsbegrenzer uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="603"/>
        <source>Cannot load state for game without serial.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="613"/>
        <source>No save state found in slot {}.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="627"/>
        <source>Cannot save state for game without serial.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="705"/>
        <source>Achievements are disabled or unavailable for  game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="718"/>
        <source>Leaderboards are disabled or unavailable for  game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="788"/>
        <source>CPU clock speed control enabled (%u%% / %.3f MHz).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="795"/>
        <source>CPU clock speed control disabled (%.3f MHz).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="808"/>
        <location filename="../../frontend-common/common_host.cpp" line="820"/>
        <location filename="../../frontend-common/common_host.cpp" line="832"/>
        <source>Emulation speed set to %u%%.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="854"/>
        <source>PGXP is now enabled.</source>
        <translation>PGXP is nu ingeschakeld.</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="855"/>
        <source>PGXP is now disabled.</source>
        <translation>PGXP is nu uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="898"/>
        <source>Texture replacements reloaded.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="925"/>
        <source>PGXP Depth Buffer is now enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="926"/>
        <source>PGXP Depth Buffer is now disabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="945"/>
        <source>PGXP CPU mode is now enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="946"/>
        <source>PGXP CPU mode is now disabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="967"/>
        <source>Volume: Muted</source>
        <translation>Volume: Gedempt</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="972"/>
        <location filename="../../frontend-common/common_host.cpp" line="999"/>
        <location filename="../../frontend-common/common_host.cpp" line="1015"/>
        <source>Volume: {}%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="984"/>
        <source>CD Audio Muted.</source>
        <translation>CD Audio Gedempt.</translation>
    </message>
    <message>
        <location filename="../../frontend-common/common_host.cpp" line="985"/>
        <source>CD Audio Unmuted.</source>
        <translation>CD Audio Dempen Opgeheven.</translation>
    </message>
    <message>
        <source>Loaded input profile from &apos;%s&apos;</source>
        <translation type="vanished">Input profiel geladen uit &apos;%s&apos;</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3719"/>
        <source>Failed to save screenshot to &apos;%s&apos;</source>
        <translation>Schermafbeelding opslaan naar &apos;%s&apos; mislukt</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3724"/>
        <source>Screenshot saved to &apos;%s&apos;.</source>
        <translation>Schermafbeelding opgeslagen in als &apos;%s&apos;.</translation>
    </message>
    <message>
        <source>Input profile &apos;%s&apos; cannot be found.</source>
        <translation type="vanished">Inputprofiel &apos;%s&apos; kan niet gevonden worden.</translation>
    </message>
    <message>
        <source>Using input profile &apos;%s&apos;.</source>
        <translation type="vanished">Inputprofiel &apos;%s&apos; gebruikt.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3900"/>
        <source>Failed to load cheats from &apos;%s&apos;.</source>
        <translation>Cheats inladen uit &apos;%s&apos; mislukt.</translation>
    </message>
    <message>
        <source>Loaded %u cheats from list. %u cheats are enabled.</source>
        <translation type="vanished">%u cheats geladen uit lijst. %u cheats zijn ingeschakeld.</translation>
    </message>
    <message>
        <source>Saved %u cheats to &apos;%s&apos;.</source>
        <translation type="vanished">%u cheats opgeslagen naar &apos;%s&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4030"/>
        <source>Cheat &apos;%s&apos; enabled.</source>
        <translation>Cheat &apos;%s&apos; ingeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4035"/>
        <source>Cheat &apos;%s&apos; disabled.</source>
        <translation>Cheat &apos;%s&apos; uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3954"/>
        <source>Failed to save cheat list to &apos;%s&apos;</source>
        <translation>Cheat lijst opslaan naar &apos;%s&apos; mislukt</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="943"/>
        <source>Loading state from &apos;{}&apos;...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="993"/>
        <source>Save State</source>
        <translation type="unfinished">Sla Staat Op</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1001"/>
        <source>State saved to &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1327"/>
        <source>CD-ROM read speedup set to %ux (effective speed %ux). This may result in instability.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1336"/>
        <source>CD-ROM seek speedup set to instant. This may result in instability.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1343"/>
        <source>CD-ROM seek speedup set to %ux. This may result in instability.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1512"/>
        <source>Failed to initialize %s renderer, falling back to software renderer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1753"/>
        <source>Failed to open CD image from save state &apos;%s&apos;: %s. Using existing image &apos;%s&apos;, this may result in instability.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2304"/>
        <source>Rewinding is not enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2346"/>
        <source>No cheats are loaded.</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/system.cpp" line="2354"/>
        <source>%n cheats are now active.</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/system.cpp" line="2355"/>
        <source>%n cheats are now inactive.</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2701"/>
        <source>Swapped memory card ports. Both ports have a memory card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2706"/>
        <source>Swapped memory card ports. Port 2 has a memory card, Port 1 is empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2712"/>
        <source>Swapped memory card ports. Port 1 has a memory card, Port 2 is empty.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2718"/>
        <source>Swapped memory card ports. Neither port has a memory card.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2803"/>
        <source>Failed to open disc image &apos;%s&apos;: %s.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2815"/>
        <source>Inserted disc &apos;%s&apos; (%s).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2989"/>
        <source>Failed to switch to subimage %u in &apos;%s&apos;: %s.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2995"/>
        <source>Switched to sub-image %s (%u) in &apos;%s&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3093"/>
        <source>Recompiler options changed, flushing all blocks.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3600"/>
        <source>Failed to save undo load state.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3661"/>
        <source>Started dumping audio to &apos;%s&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3666"/>
        <source>Failed to start dumping audio to &apos;%s&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3677"/>
        <source>Stopped dumping audio.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3707"/>
        <source>Screenshot file &apos;%s&apos; already exists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/system.cpp" line="3907"/>
        <source>%n cheats are enabled. This may result in instability.</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message numerus="yes">
        <location filename="../../core/system.cpp" line="3971"/>
        <source>Saved %n cheats to &apos;%s&apos;.</source>
        <translation type="unfinished">
            <numerusform></numerusform>
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="3987"/>
        <source>Deleted cheat list &apos;%s&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4052"/>
        <source>Applied cheat &apos;%s&apos;.</source>
        <translation>Cheat &apos;%s&apos; toegepast.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4057"/>
        <source>Cheat &apos;%s&apos; is already enabled.</source>
        <translation>Cheat &apos;%s&apos; is al ingeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4071"/>
        <source>Post-processing is now enabled.</source>
        <translation>Post-processing is nu ingeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4080"/>
        <source>Post-processing is now disabled.</source>
        <translation>Post-processing is nu uitgeschakeld.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4091"/>
        <source>Failed to load post-processing shader chain.</source>
        <translation>Post-processing shader chain inladen mislukt.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4093"/>
        <source>Post-processing shaders reloaded.</source>
        <translation>Post-processing shaders herladen.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4122"/>
        <source>Widescreen hack is now enabled, and aspect ratio is set to %s.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4130"/>
        <source>Widescreen hack is now disabled, and aspect ratio is set to %s.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="4146"/>
        <source>Switching to %s renderer...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="244"/>
        <source>CPU interpreter forced by game settings.</source>
        <translation>CPU interpreter geforceerd door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="256"/>
        <source>Software renderer forced by game settings.</source>
        <translation>Software renderer geforceerd door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="268"/>
        <source>Interlacing forced by game settings.</source>
        <translation>Interlacing geforceerd door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="280"/>
        <source>True color disabled by game settings.</source>
        <translation>True color uitgeschakeld door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="292"/>
        <source>Upscaling disabled by game settings.</source>
        <translation>Opschaling uitgeschakeld door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="304"/>
        <source>Scaled dithering disabled by game settings.</source>
        <translation>Geschaalde dithering uitgeschakeld door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="317"/>
        <source>Widescreen disabled by game settings.</source>
        <translation>Breedbeeld uitgeschakeld door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="331"/>
        <source>Forcing NTSC Timings disallowed by game settings.</source>
        <translation>NTSC timings gedwongen uitgeschakeld door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="343"/>
        <source>PGXP geometry correction disabled by game settings.</source>
        <translation>PGXP geometrie correctie uitgeschakeld door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="354"/>
        <source>PGXP culling disabled by game settings.</source>
        <translation>PGXP culling uitgeschakeld door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="367"/>
        <source>PGXP texture correction disabled by game settings.</source>
        <translation>PGXP texture correctie uitgeschakeld door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="378"/>
        <source>PGXP vertex cache forced by game settings.</source>
        <translation>PGXP vertex cache geforceerd door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="390"/>
        <source>PGXP CPU mode forced by game settings.</source>
        <translation>PGXP CPU modus geforceerd door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="402"/>
        <source>PGXP Depth Buffer disabled by game settings.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/game_database.cpp" line="466"/>
        <source>Controller in port %u (%s) is not supported for %s.
Supported controllers: %s
Please configure a supported controller from the list above.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Controller %u changed to digital by game settings.</source>
        <translation type="vanished">Controller %u veranderd naar digitaal door spelinstellingen.</translation>
    </message>
    <message>
        <source>Recompiler memory exceptions forced by game settings.</source>
        <translation type="vanished">Recompiler geheugen excepties geforceerd door spelinstellingen.</translation>
    </message>
    <message>
        <source>Recompiler ICache forced by game settings.</source>
        <translation type="vanished">Recompiler ICache geforceerd door spelinstellingen.</translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="356"/>
        <source>Acquired exclusive fullscreen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="360"/>
        <source>Failed to acquire exclusive fullscreen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="619"/>
        <source>Lost exclusive fullscreen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/analog_controller.cpp" line="52"/>
        <source>Analog mode forcing is disabled by game settings. Controller will start in digital mode.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cdrom.cpp" line="414"/>
        <source>CD image preloading not available for multi-disc image &apos;%s&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/cdrom.cpp" line="422"/>
        <source>Precaching CD image failed, it may be unreliable.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="71"/>
        <source>%ux MSAA is not supported, using %ux instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="76"/>
        <source>SSAA is not supported, using MSAA instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="81"/>
        <source>Texture filter &apos;%s&apos; is not supported with the current renderer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="89"/>
        <source>Adaptive downsampling is not supported with the current renderer, using box filter instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="157"/>
        <source>Resolution scale set to %ux (display %ux%u, VRAM %ux%u)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="167"/>
        <source>Multisample anti-aliasing set to %ux (SSAA).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="173"/>
        <source>Multisample anti-aliasing set to %ux.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw.cpp" line="236"/>
        <source>Resolution scale %ux not supported for adaptive smoothing, using %ux.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/gpu_hw_opengl.cpp" line="58"/>
        <source>OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.0 is required.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="279"/>
        <source>Memory card at &apos;%s&apos; could not be read, formatting.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="324"/>
        <source>Failed to save memory card to &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/memory_card.cpp" line="336"/>
        <source>Saved memory card to &apos;{}&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>PlayStationMouse</name>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="189"/>
        <source>Relative Mouse Mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/playstation_mouse.cpp" line="190"/>
        <source>Locks the mouse cursor to the window, use for FPS games.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>PostProcessingChainConfigWidget</name>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="20"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="50"/>
        <source>Add</source>
        <translation>Toevoegen</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="69"/>
        <source>Remove</source>
        <translation>Verwijderen</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="88"/>
        <source>Clear</source>
        <translation>Leeg maken</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="107"/>
        <source>Move Up</source>
        <translation>Verplaats Omhoog</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="126"/>
        <source>Move Down</source>
        <translation>Verplaats Omlaag</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.ui" line="145"/>
        <source>Options...</source>
        <translation>Opties...</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.cpp" line="115"/>
        <source>No Shaders Available</source>
        <translation>Geen Shaders Beschikbaar</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
        <source>Error</source>
        <translation>Fout</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
        <source>Failed to add shader. The log may contain more information.</source>
        <translation>Shader toevoegen mislukt. De log kan meer informatie bevatten.</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
        <source>Question</source>
        <translation>Vraag</translation>
    </message>
    <message>
        <location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
        <source>Are you sure you want to clear all shader stages?</source>
        <translation>Weet je zeker dat je alle shader opslag leeg wilt maken?</translation>
    </message>
</context>
<context>
    <name>PostProcessingSettingsWidget</name>
    <message>
        <location filename="../postprocessingsettingswidget.ui" line="14"/>
        <source>Form</source>
        <translation>Formulier</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.ui" line="34"/>
        <source>Enable Post Processing</source>
        <translation>Post-Processing Inschakelen</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.ui" line="54"/>
        <source>&amp;Reload Shaders</source>
        <translation>Shaders He&amp;rladen</translation>
    </message>
    <message>
        <source>Load Preset</source>
        <translation type="vanished">Preset Laden</translation>
    </message>
    <message>
        <source>Save Preset</source>
        <translation type="vanished">Preset Opslaan</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.ui" line="67"/>
        <source>Post Processing Chain</source>
        <translation></translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="24"/>
        <source>Error</source>
        <translation>Fout</translation>
    </message>
    <message>
        <location filename="../postprocessingsettingswidget.cpp" line="24"/>
        <source>The current post-processing chain is invalid, it has been reset.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>The current post-processing chain is invalid, it has been reset. Any changes made will overwrite the existing config.</source>
        <translation type="vanished">De huidige post-processing chain is ongeldig, hij is gereset. Enige gemaakte veranderingen zullen de bestaande configuratie overschrijven.</translation>
    </message>
</context>
<context>
    <name>PostProcessingShaderConfigDialog</name>
    <message>
        <location filename="../postprocessingshaderconfigwidget.cpp" line="149"/>
        <source>%1 Shader Options</source>
        <translation>%1 Shader Opties</translation>
    </message>
    <message>
        <source>Close</source>
        <translation type="vanished">Sluiten</translation>
    </message>
</context>
<context>
    <name>PostProcessingShaderConfigWidget</name>
    <message>
        <location filename="../postprocessingshaderconfigwidget.cpp" line="54"/>
        <source>Red</source>
        <translation>Rood</translation>
    </message>
    <message>
        <location filename="../postprocessingshaderconfigwidget.cpp" line="54"/>
        <source>Green</source>
        <translation>Groen</translation>
    </message>
    <message>
        <location filename="../postprocessingshaderconfigwidget.cpp" line="54"/>
        <source>Blue</source>
        <translation>Blauw</translation>
    </message>
    <message>
        <location filename="../postprocessingshaderconfigwidget.cpp" line="54"/>
        <source>Alpha</source>
        <translation>Transparantie</translation>
    </message>
    <message>
        <location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
        <source>%1 (%2)</source>
        <translation></translation>
    </message>
    <message>
        <source>Reset to Defaults</source>
        <translation type="vanished">Terugzetten naar Standaard</translation>
    </message>
</context>
<context>
    <name>QObject</name>
    <message>
        <source>DuckStation Error</source>
        <translation type="vanished">EendStation Fout</translation>
    </message>
    <message>
        <source>Failed to initialize host interface. Cannot continue.</source>
        <translation type="vanished">Interface initializeren mislukt. Kan niet verder gaan.</translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="672"/>
        <source>Failed to open URL</source>
        <translation>URL openen mislukt</translation>
    </message>
    <message>
        <location filename="../qtutils.cpp" line="673"/>
        <source>Failed to open URL.

The URL was: %1</source>
        <translation>URL openen mislukt.

De URL was: %1</translation>
    </message>
</context>
<context>
    <name>QtHost</name>
    <message>
        <location filename="../qthost.cpp" line="2092"/>
        <location filename="../qthost.cpp" line="2118"/>
        <location filename="../qthost.cpp" line="2134"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2093"/>
        <source>File &apos;%1&apos; does not exist.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2119"/>
        <source>The specified save state does not exist.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2135"/>
        <source>Cannot use no-gui mode, because no boot filename was specified.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../qthost.cpp" line="2136"/>
        <source>Cannot use batch mode, because no boot filename was specified.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>QtHostInterface</name>
    <message>
        <source>No resume save state found.</source>
        <translation type="vanished">Geen save state gevonden om te hervatten.</translation>
    </message>
    <message>
        <source>Game Save %1 (Empty)</source>
        <translation type="vanished">Game Save %1 (Leeg)</translation>
    </message>
    <message>
        <source>Global Save %1 (%2)</source>
        <translation type="vanished">Globale Save %1 (%2)</translation>
    </message>
    <message>
        <source>Global Save %1 (Empty)</source>
        <translation type="vanished">Globale Save %1 (Leeg)</translation>
    </message>
    <message>
        <source>Resume</source>
        <translation type="vanished">Hervatten</translation>
    </message>
    <message>
        <source>Load State</source>
        <translation type="vanished">Staat Laden</translation>
    </message>
    <message>
        <source>Resume (%1)</source>
        <translation type="vanished">Hervatten (%1)</translation>
    </message>
    <message>
        <source>Delete Save States...</source>
        <translation type="vanished">Save States Verwijderen...</translation>
    </message>
    <message>
        <source>Confirm Save State Deletion</source>
        <translation type="vanished">Bevestig Save State Verwijdering</translation>
    </message>
    <message>
        <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
        <translation type="vanished">Weet je zeker dat je alle save states voor %1 wilt verwijderen?

De saves zullen niet te herstellen zijn.</translation>
    </message>
    <message>
        <source>&amp;Load Cheats...</source>
        <translation type="vanished">Cheats &amp;Laden...</translation>
    </message>
    <message>
        <source>Select Cheat File</source>
        <translation type="vanished">Selecteer Cheatbestand</translation>
    </message>
    <message>
        <source>PCSXR/Libretro Cheat Files (*.cht);;All Files (*.*)</source>
        <translation type="vanished">PCSXR/Libretro Cheatbestanden (*.cht);;Alle Bestanden (*.*)</translation>
    </message>
    <message>
        <source>&amp;Save Cheats...</source>
        <translation type="vanished">Cheats Op&amp;slaan...</translation>
    </message>
    <message>
        <source>&amp;Enabled Cheats</source>
        <translation type="vanished">Cheats Ing&amp;eschakeld</translation>
    </message>
    <message>
        <source>&amp;Apply Cheats</source>
        <translation type="vanished">Cheats Toep&amp;assen</translation>
    </message>
</context>
<context>
    <name>QtProgressCallback</name>
    <message>
        <location filename="../qtprogresscallback.cpp" line="10"/>
        <source>DuckStation</source>
        <translation>EendStation</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="31"/>
        <source>Cancel</source>
        <translation>Annuleren</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="90"/>
        <source>Error</source>
        <translation>Fout</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="95"/>
        <source>Question</source>
        <translation>Vraag</translation>
    </message>
    <message>
        <location filename="../qtprogresscallback.cpp" line="101"/>
        <source>Information</source>
        <translation>Informatie</translation>
    </message>
</context>
<context>
    <name>SaveStateSelectorUI</name>
    <message>
        <location filename="../../frontend-common/imgui_overlays.cpp" line="477"/>
        <source>Load</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/imgui_overlays.cpp" line="479"/>
        <source>Save</source>
        <translation type="unfinished">Opslaan</translation>
    </message>
    <message>
        <location filename="../../frontend-common/imgui_overlays.cpp" line="481"/>
        <source>Select Previous</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/imgui_overlays.cpp" line="483"/>
        <source>Select Next</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/imgui_overlays.cpp" line="540"/>
        <source>No Save State</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/imgui_overlays.cpp" line="613"/>
        <source>Global Slot %d</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/imgui_overlays.cpp" line="617"/>
        <source>Game Slot %d</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../frontend-common/imgui_overlays.cpp" line="621"/>
        <source>%s Slot %d</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>SettingWidgetBinder</name>
    <message>
        <location filename="../settingwidgetbinder.h" line="319"/>
        <location filename="../settingwidgetbinder.h" line="449"/>
        <source>Default: </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="418"/>
        <location filename="../settingwidgetbinder.h" line="548"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="1065"/>
        <source>Select folder for %1</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>SettingsDialog</name>
    <message>
        <location filename="../settingsdialog.ui" line="23"/>
        <source>DuckStation Settings</source>
        <translation>EendStation Instellingen</translation>
    </message>
    <message>
        <source>General Settings</source>
        <translation type="vanished">Algemene Instellingen</translation>
    </message>
    <message>
        <source>BIOS Settings</source>
        <translation type="vanished">BIOS Instellingen</translation>
    </message>
    <message>
        <source>Console Settings</source>
        <translation type="vanished">Console Instellingen</translation>
    </message>
    <message>
        <source>Game List Settings</source>
        <translation type="vanished">Game Lijst Instellingen</translation>
    </message>
    <message>
        <source>Hotkey Settings</source>
        <translation type="vanished">Sneltoets Instellingen</translation>
    </message>
    <message>
        <source>Controller Settings</source>
        <translation type="vanished">Controller Instellingen</translation>
    </message>
    <message>
        <source>Memory Card Settings</source>
        <translation type="vanished">Geheugenkaart Instellingen</translation>
    </message>
    <message>
        <source>Display Settings</source>
        <translation type="vanished">Weergave Instellingen</translation>
    </message>
    <message>
        <source>Enhancement Settings</source>
        <translation type="vanished">Verbetering Instellingen</translation>
    </message>
    <message>
        <source>Post-Processing Settings</source>
        <translation type="vanished">Post-Processing Instellingen</translation>
    </message>
    <message>
        <source>Audio Settings</source>
        <translation type="vanished">Audio Instellingen</translation>
    </message>
    <message>
        <source>Advanced Settings</source>
        <translation type="vanished">Geavanceerde Instellingen</translation>
    </message>
    <message>
        <source>Close</source>
        <translation type="vanished">Sluiten</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="66"/>
        <source>&lt;strong&gt;General Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
        <translation>&lt;strong&gt;Algemene Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties geven aan hoe de emulator eruit ziet en zich gedraagt.&lt;br&gt;&lt;br&gt;Sleep de muis over een optie voor meer informatie.</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="85"/>
        <source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
        <translation>&lt;strong&gt;Console Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties bepalen de configuratie voor de gesimuleerde console.&lt;br&gt;&lt;br&gt;Sleep de muis over een optie voor meer informatie.</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs themselves do not provide title information.</source>
        <translation type="vanished">&lt;strong&gt;Game Lijst Instellingen&lt;/strong&gt;&lt;hr&gt;De hierboven gegeven lijst weergeeft de folders die doorzocht worden door EendStation om de game lijst te vullen. Folders om te doorzoeken kunnen toegevoegd, verwijderd en van recursief naar niet recursief en terug gewijzigd worden. Daarbij kan ook nog de redump.org database gedownload worden om titels voor discs te verschaffen, omdat de discs zelf deze informatie niet bevatten.</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Hotkey Settings&lt;/strong&gt;&lt;hr&gt;Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button  is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To  bind multiple buttons, hold Shift and click the button.</source>
        <translation type="vanished">&lt;strong&gt;Sneltoets Instellingen&lt;/strong&gt;&lt;hr&gt;Een sneltoets binden geeft je een manier om acties als resetten of een schermafbeelding maken met de knop van een toets of een controllerknop te doen. Een binding aanklikken activeert een timer, wanneer je de toets of knop/as op je controller moet indrukken, die je met de aangegeven actie wilt verbinden. Als er geen knop wordt ingedrukt, en de timer loopt af, dan blijft de binding onveranderd. Om een binding leeg te maken, klik je op de rechtermuisknop. Om meerdere knoppen te binden, houd je shift ingedrukt en klik je op de knop.</translation>
    </message>
    <message>
        <source>&lt;strong&gt;Controller Settings&lt;/strong&gt;&lt;hr&gt;This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
        <translation type="vanished">&lt;strong&gt;Controller Instellingen&lt;/strong&gt;&lt;hr&gt;Deze pagina laat je een type controller kiezen dat je in de console wilt simuleren, en de toetsen of controller knoppen in de host die je daarvoor wilt gebruiken. Op een binding klikken activeert een timer, wanneer je de toets of controller knop moet indrukken die je wilt binden. (Voor vibreren, klik een willekeurige knop/as in op de controller waar je de vibratie op wilt laten afspelen.) Als er geen toets/knop wordt ingedrukt, en de timer verloopt, dan blijft de binding onveranderd. Om een binding te verwijderen, klik op de rechtermuisknop. Om meerdere knoppen te binden, houd shift ingedrukt, en klik op de knop.</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="47"/>
        <source>Summary</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="49"/>
        <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows information about the selected game, and allows you to validate your disc was dumped correctly.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="64"/>
        <source>General</source>
        <translation type="unfinished">Algemeen</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="72"/>
        <source>Game List</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="74"/>
        <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="79"/>
        <source>BIOS</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="81"/>
        <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;These options control which BIOS is used and how it will be patched.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="83"/>
        <source>Console</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="87"/>
        <source>Emulation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="89"/>
        <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the speed and runahead behavior of the system.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="92"/>
        <source>Memory Cards</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="94"/>
        <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
        <translation>&lt;strong&gt;Geheugenkaart Instellignen&lt;/strong&gt;&lt;hr&gt;Deze pagina laat je beheren in welke modus de geheugenkaart emulatie zal functioneren, en waar de images voor deze kaarten opgeslagen worden op de schijf.</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="97"/>
        <source>Display</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="99"/>
        <source>&lt;strong&gt;Display Settings&lt;/strong&gt;&lt;hr&gt;These options control the how the frames generated by the console are displayed on the screen.</source>
        <translation>&lt;strong&gt;Weergave Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties beheren hoe de frames gegenereerd door de console weergeven worden op het scherm.</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="102"/>
        <source>Enhancements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="104"/>
        <source>&lt;strong&gt;Enhancement Settings&lt;/strong&gt;&lt;hr&gt;These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information.</source>
        <translation>&lt;strong&gt;Verbetering Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties geven aan welke verbeteringen, die visuele effecten vergeleken met de originele console kunnen verbeteren, aan staan. Sleep de muis over een optie voor meer informatie.</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="110"/>
        <source>Post-Processing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="111"/>
        <source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
        <translation>&lt;strong&gt;Post-Processing Instellingen&lt;/strong&gt;&lt;hr&gt;Post processing stelt je in staat de weergave van het beeld met verschillende filters aan te passen. Shaders zullen in achtereenvolgens uitgevoerd worden.</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="115"/>
        <source>Audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="117"/>
        <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
        <translation>&lt;strong&gt;Audio Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties bedienen de audio output van de console. Sleep de muis over een optie voor meer informatie.</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="120"/>
        <source>Achievements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="122"/>
        <source>&lt;strong&gt;Achievement Settings&lt;/strong&gt;&lt;hr&gt;These options control RetroAchievements. Mouse over an option for additional information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="142"/>
        <source>This DuckStation build was not compiled with RetroAchievements support.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="152"/>
        <source>Folders</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="154"/>
        <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where DuckStation will save runtime data files.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="157"/>
        <source>Advanced</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="159"/>
        <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information.</source>
        <translation>&lt;strong&gt;Geavanceerde Instellingen&lt;/strong&gt;&lt;hr&gt;Deze opties beheren logging en intern gedrag van de emulator. Sleep de muis over een optie voor meer informatie.</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="216"/>
        <source>Confirm Restore Defaults</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="217"/>
        <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="233"/>
        <source>Recommended Value</source>
        <translation>Aanbevolen Waarde</translation>
    </message>
    <message>
        <location filename="../settingsdialog.cpp" line="497"/>
        <source>%1 [%2]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="121"/>
        <source>Use Global Setting [Enabled]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="122"/>
        <source>Use Global Setting [Disabled]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../settingwidgetbinder.h" line="130"/>
        <location filename="../settingwidgetbinder.h" line="146"/>
        <source>Use Global Setting [%1]</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>System</name>
    <message>
        <source>Save state is incompatible: expecting version %u but state is version %u.</source>
        <translation type="vanished">Save State is niet compatiebel: verwacht versie %u, maar state is van verise %u.</translation>
    </message>
    <message>
        <source>Failed to open CD image from save state: &apos;%s&apos;.</source>
        <translation type="vanished">CD image openen uit save state mislukt: &apos;%s&apos;.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1139"/>
        <source>Failed to load %s BIOS.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1210"/>
        <location filename="../../core/system.cpp" line="2922"/>
        <source>Error</source>
        <translation type="unfinished">Fout</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1211"/>
        <source>Failed to load save state file &apos;{}&apos; for booting.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1712"/>
        <source>Save state is incompatible: minimum version is %u but state is version %u.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1721"/>
        <source>Save state is incompatible: maximum version is %u but state is version %u.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1762"/>
        <source>Failed to open CD image &apos;%s&apos; used by save state: %s.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="1781"/>
        <source>Failed to switch to subimage %u in CD image &apos;%s&apos; used by save state: %s.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2591"/>
        <source>Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead.</source>
        <translation>Per-spel geheugenkaart kan niet gebruikt worden voor positie %u, omdat het huidige spel geen code heeft. Gebruik in plaats daarvan een gedeelde kaart.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2608"/>
        <source>Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead.</source>
        <translation>Per-spel geheugenkaart kan niet gebruikt worden voor positie %u, omdat het huidige spel geen titel heeft. Gebruik in plaats daarvan een gedeelde kaart.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2628"/>
        <source>Per-game memory card cannot be used for slot %u as the running game has no path. Using shared card instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2911"/>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

%s: %s

The game will likely not run properly.

Please check the README for instructions on how to add an SBI file.

Do you wish to continue?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2924"/>
        <source>You are attempting to run a libcrypt protected game without an SBI file:

%s: %s

Your dump is incomplete, you must add the SBI file to run this game. 

The name of the SBI file must match the name of the disc image.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <source>Memory card path for slot %u is missing, using default.</source>
        <translation type="vanished">Geheugenkaart voor positie %u ontbreekt, standaardkaart wordt gebruikt.</translation>
    </message>
    <message>
        <location filename="../../core/system.cpp" line="2820"/>
        <source>Game changed, reloading memory cards.</source>
        <translation>Spel veranderd, geheugenkaarten worden herladen.</translation>
    </message>
</context>
</TS>
